Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_stack.h
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//
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// Description: The main image stack
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//
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//-----------------------------------------------------------------------------
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#ifndef IMAGESTACK_H
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#define IMAGESTACK_H
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#include "il_internal.h"
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// Just a guess...seems large enough
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#define I_STACK_INCREMENT 1024
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typedef struct iFree
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{
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ILuint Name;
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void *Next;
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} iFree;
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// Internal functions
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ILboolean iEnlargeStack(ILvoid);
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ILvoid iFreeMem(ILvoid);
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// Globals for il_stack.c
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ILuint StackSize = 0;
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ILuint LastUsed = 0;
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ILuint CurName = 0;
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ILimage **ImageStack = NULL;
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iFree *FreeNames = NULL;
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ILboolean OnExit = IL_FALSE;
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ILboolean ParentImage = IL_TRUE;
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#endif//IMAGESTACK_H
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