Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/SoundLib/SoundMgr.h
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99
Engine/SoundLib/SoundMgr.h
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// SoundMgr.h: interface for the CSoundMgr class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_)
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#define AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <dsound.h>
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#include "DefineSound.h"
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#include "Common.h"
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#include "Sound.h"
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#include "Sound3D.h"
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#include "StreamingSound.h"
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#include "StreamingSound3D.h"
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#include "Listener.h"
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#include "SoundMgrInit.h"
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using namespace std;
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class CSoundMgr
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{
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enum eCIRCLEBUFTYPE
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{
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SOUND = 0,
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SOUND3D,
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STREAM,
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STREAM3D,
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};
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private:
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typedef map<DWORD, CSound*> SOUNDMAP;
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typedef map<DWORD, CSound3D*> SOUND3DMAP;
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typedef map<DWORD, CStreamingSound*> STREAMINGMAP;
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typedef map<DWORD, CStreamingSound3D*> STREAMING3DMAP;
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typedef list<CStreamingSound*> STREAMLIST;
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typedef list<CStreamingSound3D*> STREAM3DLIST;
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LPDIRECTSOUND8 m_pDS;
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static CSoundMgr* ms_pSoundMgr;
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bool m_bInit;
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SoundMgrInit m_InitProp;
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DSCAPS m_Caps;
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CListener* m_pListener;
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SOUNDMAP m_SoundMap;
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SOUND3DMAP m_Sound3DMap;
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STREAMINGMAP m_StreamingMap;
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STREAMING3DMAP m_Streaming3DMap;
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HANDLE m_hTimeEventThread;
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DWORD m_dwTimeEventID;
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STREAMLIST m_StreamProcess;
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STREAMLIST m_StreamRemoval;
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CRITICAL_SECTION m_csSoundUpdate;
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float m_fMasterVolume;
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public:
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HANDLE m_hDestroyEvent;
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private:
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bool SetPrimaryBufferFormat(DWORD dwPrimaryChannels,
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DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate);
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void SimpleCircleBuffer( DWORD dwType );
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DWORD GetHashID( const char* strFileName );
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void ServiceStreamingBuffers();
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public:
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inline LPDIRECTSOUND8 GetDirectSound() { return m_pDS; }
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inline CRITICAL_SECTION& GetUpdateCS() { return m_csSoundUpdate; }
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void InsertStream( CStreamingSound* pStreamSound );
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void RemoveStream( CStreamingSound* pStreamSound );
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void ThreadFunc();
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public:
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CSoundMgr() {};
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virtual ~CSoundMgr() {};
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bool Init( SoundMgrInit& Init );
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void ReleaseAllData();
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inline bool IsInitialized() { return m_bInit; }
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inline CListener* GetListener() { return m_pListener; }
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bool GetSound( CSound*& pSound, char* strFileName, DWORD dwNumBuffers=5 );
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bool GetSound3D( CSound3D*& pSound3D, const char* strFileName, DWORD dwNumBuffers=10 );
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void GetStreamingSound( CStreamingSound*& pStreamingSound, char* strFileName );
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void GetStreamingSound3D( CStreamingSound3D*& pStreamingSound3D, char* strFileName );
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void AllStopStreamingSound();
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void AllStopStreamingSound3D();
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DWORD GetUseMemory();
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DSCAPS GetCaps();
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void SetVolume( float fVol );
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float GetVolume();
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inline SoundMgrInit* GetInitProp() { return &m_InitProp; }
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static CSoundMgr* _GetInstance();
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static void _Destroy();
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};
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#endif // !defined(AFX_SOUNDMGR_H__5CBFAA8B_CAA9_47E7_8C9C_456C45247983__INCLUDED_)
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