Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
29
Library/dxx8/include/dmo.h
Normal file
29
Library/dxx8/include/dmo.h
Normal file
@@ -0,0 +1,29 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// File: DMO.h
|
||||
//
|
||||
// Desc: Headers needed by almost all DMOs.
|
||||
//
|
||||
// Copyright (c) 1999 - 2001, Microsoft Corporation. All rights reserved.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __DMO_H__
|
||||
#define __DMO_H__
|
||||
|
||||
|
||||
#include "mediaerr.h"
|
||||
|
||||
// When using ATL we get collisions on Lock, so in this case rename
|
||||
// IMediaObject::Lock to IMediaObject::DMOLock
|
||||
|
||||
#ifdef FIX_LOCK_NAME
|
||||
#define Lock DMOLock
|
||||
#endif
|
||||
#include "mediaobj.h"
|
||||
#ifdef FIX_LOCK_NAME
|
||||
#undef Lock
|
||||
#endif
|
||||
#include "dmoreg.h"
|
||||
#include "dmort.h"
|
||||
|
||||
#endif //__DMO_H__
|
||||
Reference in New Issue
Block a user