Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: DDutil.h
//
// Desc: Routines for loading bitmap and palettes from resources
//
// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#include <tchar.h>
LPDIRECTDRAWPALETTE DDUtil_LoadPalette( LPDIRECTDRAW pDD, TCHAR* strBitmap );
HRESULT DDUtil_CopyBitmap( LPDIRECTDRAWSURFACE pdds, HBITMAP hbm,
int x, int y, int dx, int dy );
DWORD DDUtil_ColorMatch( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );
HRESULT DDUtil_SetColorKey( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );