Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Library/dxx8/samples/Multimedia/Demos/Duel/ddutil.h
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Library/dxx8/samples/Multimedia/Demos/Duel/ddutil.h
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//-----------------------------------------------------------------------------
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// File: DDutil.h
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//
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// Desc: Routines for loading bitmap and palettes from resources
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//
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// Copyright (C) 1995-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#include <tchar.h>
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LPDIRECTDRAWPALETTE DDUtil_LoadPalette( LPDIRECTDRAW pDD, TCHAR* strBitmap );
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HRESULT DDUtil_CopyBitmap( LPDIRECTDRAWSURFACE pdds, HBITMAP hbm,
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int x, int y, int dx, int dy );
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DWORD DDUtil_ColorMatch( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );
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HRESULT DDUtil_SetColorKey( LPDIRECTDRAWSURFACE pdds, COLORREF rgb );
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