Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
//
|
||||
// CEnvironment
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef __CENVIRONMENT_H__
|
||||
#define __CENVIRONMENT_H__
|
||||
|
||||
|
||||
class CEnvironment
|
||||
{
|
||||
public:
|
||||
CEnvironment();
|
||||
~CEnvironment();
|
||||
|
||||
HRESULT Initialize(float fSize);
|
||||
|
||||
HRESULT OnCreateDevice(IDirect3DDevice8* pDevice);
|
||||
HRESULT OnResetDevice();
|
||||
HRESULT OnLostDevice();
|
||||
HRESULT OnDestroyDevice();
|
||||
|
||||
HRESULT SetSurfaces(
|
||||
IDirect3DTexture8* pXNeg, IDirect3DTexture8* pXPos,
|
||||
IDirect3DTexture8* pYNeg, IDirect3DTexture8* pYPos,
|
||||
IDirect3DTexture8* pZNeg, IDirect3DTexture8* pZPos);
|
||||
|
||||
HRESULT Draw();
|
||||
|
||||
protected:
|
||||
float m_fSize;
|
||||
|
||||
IDirect3DDevice8* m_pDevice;
|
||||
IDirect3DTexture8* m_pSurf[6];
|
||||
};
|
||||
|
||||
#endif // __CENVIRONMENT_H__
|
||||
Reference in New Issue
Block a user