Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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// File: cyclestr.h
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//
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// Desc: Implements a circular queue that provides space to hold a string
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// without repeatedly allocating and deallocating memory. This is
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// only for short-term use such as outputting debug message to
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// ensure that the same buffer is not used at more than one place
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// simultaneously.
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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//-----------------------------------------------------------------------------
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#ifndef __CYCLESTR_H__
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#define __CYCLESTR_H__
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LPTSTR getcyclestr();
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LPCTSTR SAFESTR(LPCWSTR);
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LPCTSTR SAFESTR(LPCSTR);
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LPCTSTR QSAFESTR(LPCWSTR);
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LPCTSTR QSAFESTR(LPCSTR);
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LPCTSTR BOOLSTR(BOOL);
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LPCTSTR RECTSTR(RECT &);
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LPCTSTR RECTDIMSTR(RECT &);
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LPCTSTR POINTSTR(POINT &);
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LPCTSTR GUIDSTR(const GUID &);
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LPCTSTR SUPERSTR(LPCWSTR);
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LPCTSTR SUPERSTR(LPCSTR);
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#endif //__CYCLESTR_H__
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