Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: FFConst Sample
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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This application applies raw forces to a force feedback input device,
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illustrating how a simulator-type application can use force feedback to
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generate forces computed by a physics engine.
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You must have a force feedback device connected to your system in order to
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run the application.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DInput\FFConst
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Executable: DXSDK\Samples\Multimedia\DInput\Bin
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User's Guide
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============
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When you run the application, it displays a window with a crosshair and a
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black spot in it. Click the mouse anywhere within the window's client area to
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move the black spot. (Note that moving the device itself does not do
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anything.) FFConst exerts a constant force on the device from the
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direction of the spot, in proportion to the distance from the crosshair. You
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can also hold down the mouse button and move the spot continuously.
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Programming Notes
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=================
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This sample program enumerates the input devices and acquires the first
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force-feedback device that it finds. If none are detected, it displays a
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message and terminates.
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When the user moves the black spot, the joySetForcesXY function converts the
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cursor coordinates to a force direction and magnitude. This data is used to
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modify the parameters of the constant force effect.
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