Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: Joystick.cpp
//
// Desc: Demonstrates an application which receives immediate
// joystick data in exclusive mode via a dialog timer.
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <dinput.h>
#include "resource.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
BOOL CALLBACK EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext );
BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
HRESULT InitDirectInput( HWND hDlg );
VOID FreeDirectInput();
HRESULT UpdateInputState( HWND hDlg );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pJoystick = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, int )
{
// Display the main dialog box.
DialogBox( hInst, MAKEINTRESOURCE(IDD_JOYST_IMM), NULL, MainDlgProc );
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: MainDialogProc
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_INITDIALOG:
if( FAILED( InitDirectInput( hDlg ) ) )
{
MessageBox( NULL, TEXT("Error Initializing DirectInput"),
TEXT("DirectInput Sample"), MB_ICONERROR | MB_OK );
EndDialog( hDlg, 0 );
}
// Set a timer to go off 30 times a second. At every timer message
// the input device will be read
SetTimer( hDlg, 0, 1000 / 30, NULL );
return TRUE;
case WM_ACTIVATE:
if( WA_INACTIVE != wParam && g_pJoystick )
{
// Make sure the device is acquired, if we are gaining focus.
g_pJoystick->Acquire();
}
return TRUE;
case WM_TIMER:
// Update the input device every timer message
if( FAILED( UpdateInputState( hDlg ) ) )
{
KillTimer( hDlg, 0 );
MessageBox( NULL, TEXT("Error Reading Input State. ") \
TEXT("The sample will now exit."), TEXT("DirectInput Sample"),
MB_ICONERROR | MB_OK );
EndDialog( hDlg, TRUE );
}
return TRUE;
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDCANCEL:
EndDialog( hDlg, 0 );
return TRUE;
}
case WM_DESTROY:
// Cleanup everything
KillTimer( hDlg, 0 );
FreeDirectInput();
return TRUE;
}
return FALSE; // Message not handled
}
//-----------------------------------------------------------------------------
// Name: InitDirectInput()
// Desc: Initialize the DirectInput variables.
//-----------------------------------------------------------------------------
HRESULT InitDirectInput( HWND hDlg )
{
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer
// to a IDirectInput interface we can use.
// Create a DInput object
if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) )
return hr;
// Look for a simple joystick we can use for this sample program.
if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL,
EnumJoysticksCallback,
NULL, DIEDFL_ATTACHEDONLY ) ) )
return hr;
// Make sure we got a joystick
if( NULL == g_pJoystick )
{
MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."),
TEXT("DirectInput Sample"),
MB_ICONERROR | MB_OK );
EndDialog( hDlg, 0 );
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format
//
// A data format specifies which controls on a device we are interested in,
// and how they should be reported. This tells DInput that we will be
// passing a DIJOYSTATE2 structure to IDirectInputDevice::GetDeviceState().
if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) )
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
if( FAILED( hr = g_pJoystick->SetCooperativeLevel( hDlg, DISCL_EXCLUSIVE |
DISCL_FOREGROUND ) ) )
return hr;
// Enumerate the joystick objects. The callback function enabled user
// interface elements for objects that are found, and sets the min/max
// values property for discovered axes.
if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback,
(VOID*)hDlg, DIDFT_ALL ) ) )
return hr;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: EnumJoysticksCallback()
// Desc: Called once for each enumerated joystick. If we find one, create a
// device interface on it so we can play with it.
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance,
VOID* pContext )
{
HRESULT hr;
// Obtain an interface to the enumerated joystick.
hr = g_pDI->CreateDevice( pdidInstance->guidInstance, &g_pJoystick, NULL );
// If it failed, then we can't use this joystick. (Maybe the user unplugged
// it while we were in the middle of enumerating it.)
if( FAILED(hr) )
return DIENUM_CONTINUE;
// Stop enumeration. Note: we're just taking the first joystick we get. You
// could store all the enumerated joysticks and let the user pick.
return DIENUM_STOP;
}
//-----------------------------------------------------------------------------
// Name: EnumObjectsCallback()
// Desc: Callback function for enumerating objects (axes, buttons, POVs) on a
// joystick. This function enables user interface elements for objects
// that are found to exist, and scales axes min/max values.
//-----------------------------------------------------------------------------
BOOL CALLBACK EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
VOID* pContext )
{
HWND hDlg = (HWND)pContext;
static int nSliderCount = 0; // Number of returned slider controls
static int nPOVCount = 0; // Number of returned POV controls
// For axes that are returned, set the DIPROP_RANGE property for the
// enumerated axis in order to scale min/max values.
if( pdidoi->dwType & DIDFT_AXIS )
{
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = pdidoi->dwType; // Specify the enumerated axis
diprg.lMin = -1000;
diprg.lMax = +1000;
// Set the range for the axis
if( FAILED( g_pJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ) ) )
return DIENUM_STOP;
}
// Set the UI to reflect what objects the joystick supports
if (pdidoi->guidType == GUID_XAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_X_AXIS ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_X_AXIS_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_YAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_Y_AXIS ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_Y_AXIS_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_ZAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_Z_AXIS ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_Z_AXIS_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_RxAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_X_ROT ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_X_ROT_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_RyAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_Y_ROT ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_Y_ROT_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_RzAxis)
{
EnableWindow( GetDlgItem( hDlg, IDC_Z_ROT ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_Z_ROT_TEXT ), TRUE );
}
if (pdidoi->guidType == GUID_Slider)
{
switch( nSliderCount++ )
{
case 0 :
EnableWindow( GetDlgItem( hDlg, IDC_SLIDER0 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_SLIDER0_TEXT ), TRUE );
break;
case 1 :
EnableWindow( GetDlgItem( hDlg, IDC_SLIDER1 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_SLIDER1_TEXT ), TRUE );
break;
}
}
if (pdidoi->guidType == GUID_POV)
{
switch( nPOVCount++ )
{
case 0 :
EnableWindow( GetDlgItem( hDlg, IDC_POV0 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_POV0_TEXT ), TRUE );
break;
case 1 :
EnableWindow( GetDlgItem( hDlg, IDC_POV1 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_POV1_TEXT ), TRUE );
break;
case 2 :
EnableWindow( GetDlgItem( hDlg, IDC_POV2 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_POV2_TEXT ), TRUE );
case 3 :
EnableWindow( GetDlgItem( hDlg, IDC_POV3 ), TRUE );
EnableWindow( GetDlgItem( hDlg, IDC_POV3_TEXT ), TRUE );
}
}
return DIENUM_CONTINUE;
}
//-----------------------------------------------------------------------------
// Name: UpdateInputState()
// Desc: Get the input device's state and display it.
//-----------------------------------------------------------------------------
HRESULT UpdateInputState( HWND hDlg )
{
HRESULT hr;
TCHAR strText[128]; // Device state text
DIJOYSTATE2 js; // DInput joystick state
TCHAR* str;
if( NULL == g_pJoystick )
return S_OK;
// Poll the device to read the current state
hr = g_pJoystick->Poll();
if( FAILED(hr) )
{
// DInput is telling us that the input stream has been
// interrupted. We aren't tracking any state between polls, so
// we don't have any special reset that needs to be done. We
// just re-acquire and try again.
hr = g_pJoystick->Acquire();
while( hr == DIERR_INPUTLOST )
hr = g_pJoystick->Acquire();
// hr may be DIERR_OTHERAPPHASPRIO or other errors. This
// may occur when the app is minimized or in the process of
// switching, so just try again later
return S_OK;
}
// Get the input's device state
if( FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
return hr; // The device should have been acquired during the Poll()
// Display joystick state to dialog
// Axes
wsprintf( strText, TEXT("%ld"), js.lX );
SetWindowText( GetDlgItem( hDlg, IDC_X_AXIS ), strText );
wsprintf( strText, TEXT("%ld"), js.lY );
SetWindowText( GetDlgItem( hDlg, IDC_Y_AXIS ), strText );
wsprintf( strText, TEXT("%ld"), js.lZ );
SetWindowText( GetDlgItem( hDlg, IDC_Z_AXIS ), strText );
wsprintf( strText, TEXT("%ld"), js.lRx );
SetWindowText( GetDlgItem( hDlg, IDC_X_ROT ), strText );
wsprintf( strText, TEXT("%ld"), js.lRy );
SetWindowText( GetDlgItem( hDlg, IDC_Y_ROT ), strText );
wsprintf( strText, TEXT("%ld"), js.lRz );
SetWindowText( GetDlgItem( hDlg, IDC_Z_ROT ), strText );
// Slider controls
wsprintf( strText, TEXT("%ld"), js.rglSlider[0] );
SetWindowText( GetDlgItem( hDlg, IDC_SLIDER0 ), strText );
wsprintf( strText, TEXT("%ld"), js.rglSlider[1] );
SetWindowText( GetDlgItem( hDlg, IDC_SLIDER1 ), strText );
// Points of view
wsprintf( strText, TEXT("%ld"), js.rgdwPOV[0] );
SetWindowText( GetDlgItem( hDlg, IDC_POV0 ), strText );
wsprintf( strText, TEXT("%ld"), js.rgdwPOV[1] );
SetWindowText( GetDlgItem( hDlg, IDC_POV1 ), strText );
wsprintf( strText, TEXT("%ld"), js.rgdwPOV[2] );
SetWindowText( GetDlgItem( hDlg, IDC_POV2 ), strText );
wsprintf( strText, TEXT("%ld"), js.rgdwPOV[3] );
SetWindowText( GetDlgItem( hDlg, IDC_POV3 ), strText );
// Fill up text with which buttons are pressed
str = strText;
for( int i = 0; i < 128; i++ )
{
if ( js.rgbButtons[i] & 0x80 )
str += wsprintf( str, TEXT("%02d "), i );
}
*str = 0; // Terminate the string
SetWindowText( GetDlgItem( hDlg, IDC_BUTTONS ), strText );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: FreeDirectInput()
// Desc: Initialize the DirectInput variables.
//-----------------------------------------------------------------------------
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if( g_pJoystick )
g_pJoystick->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE( g_pJoystick );
SAFE_RELEASE( g_pDI );
}

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$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\joystick.pdb" /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\joystick.exe"
-@erase "$(OUTDIR)\joystick.ilk"
-@erase "$(OUTDIR)\joystick.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\joystick.pdb" /debug /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Debug Unicode"
OUTDIR=.\Win32_Debug_Unicode
INTDIR=.\Win32_Debug_Unicode
# Begin Custom Macros
OutDir=.\Win32_Debug_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\joystick.exe"
-@erase "$(OUTDIR)\joystick.ilk"
-@erase "$(OUTDIR)\joystick.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\joystick.pdb" /debug /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Joystick - Win32 Release Unicode"
OUTDIR=.\Win32_Release_Unicode
INTDIR=.\Win32_Release_Unicode
# Begin Custom Macros
OutDir=.\Win32_Release_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\joystick.exe"
CLEAN :
-@erase "$(INTDIR)\Joystick.obj"
-@erase "$(INTDIR)\Joystick.res"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\joystick.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\joystick.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Joystick.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\joystick.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=ole32.lib oleaut32.lib dxguid.lib dxerr8.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\joystick.pdb" /machine:I386 /out:"$(OUTDIR)\joystick.exe" /stack:0x200000,0x200000
LINK32_OBJS= \
"$(INTDIR)\Joystick.obj" \
"$(INTDIR)\Joystick.res"
"$(OUTDIR)\joystick.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("joystick.dep")
!INCLUDE "joystick.dep"
!ELSE
!MESSAGE Warning: cannot find "joystick.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Joystick - Win32 Release" || "$(CFG)" == "Joystick - Win32 Debug" || "$(CFG)" == "Joystick - Win32 Debug Unicode" || "$(CFG)" == "Joystick - Win32 Release Unicode"
SOURCE=.\Joystick.cpp
"$(INTDIR)\Joystick.obj" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Joystick.rc
"$(INTDIR)\Joystick.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF

View File

@@ -0,0 +1,149 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_JOYST_IMM DIALOG DISCARDABLE 0, 0, 190, 182
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "DirectInput Joystick Sample "
FONT 8, "MS Shell Dlg"
BEGIN
DEFPUSHBUTTON "E&xit",IDCANCEL,156,161,27,14
LTEXT "between updates is lost.",IDC_STATIC,7,25,153,8
LTEXT "This sample polls the joystick 30 times a second.",
IDC_STATIC,7,7,153,8
LTEXT "When using immediate mode, joystick data",IDC_STATIC,7,
17,153,8
LTEXT "X Axis:",IDC_X_AXIS_TEXT,18,56,22,8,WS_DISABLED
LTEXT "Y Axis:",IDC_Y_AXIS_TEXT,18,67,22,8,WS_DISABLED
LTEXT "Z Axis:",IDC_Z_AXIS_TEXT,18,78,22,8,WS_DISABLED
LTEXT "Buttons:",IDC_STATIC,18,137,27,8
LTEXT "X Rotation:",IDC_X_ROT_TEXT,18,93,36,8,WS_DISABLED
LTEXT "POV 0:",IDC_POV0_TEXT,100,82,24,8,WS_DISABLED
GROUPBOX "Joystick State",IDC_STATIC,7,41,176,112
LTEXT "0",IDC_X_AXIS,63,56,21,8,WS_DISABLED
LTEXT "0",IDC_Y_AXIS,63,67,21,8,WS_DISABLED
LTEXT "0",IDC_Z_AXIS,63,78,21,8,WS_DISABLED
LTEXT "",IDC_BUTTONS,54,137,120,8
LTEXT "0",IDC_X_ROT,63,93,21,8,WS_DISABLED
LTEXT "0",IDC_POV0,135,82,21,8,WS_DISABLED
LTEXT "Y Rotation:",IDC_Y_ROT_TEXT,18,104,36,8,WS_DISABLED
LTEXT "0",IDC_Y_ROT,63,104,21,8,WS_DISABLED
LTEXT "Z Rotation:",IDC_Z_ROT_TEXT,18,115,36,8,WS_DISABLED
LTEXT "0",IDC_Z_ROT,63,115,21,8,WS_DISABLED
LTEXT "Slider 0:",IDC_SLIDER0_TEXT,100,56,26,8,WS_DISABLED
LTEXT "0",IDC_SLIDER0,135,56,21,8,WS_DISABLED
LTEXT "Slider 1:",IDC_SLIDER1_TEXT,100,67,26,8,WS_DISABLED
LTEXT "0",IDC_SLIDER1,135,67,21,8,WS_DISABLED
LTEXT "POV 1:",IDC_POV1_TEXT,100,93,24,8,WS_DISABLED
LTEXT "0",IDC_POV1,135,93,21,8,WS_DISABLED
LTEXT "POV 2:",IDC_POV2_TEXT,100,104,24,8,WS_DISABLED
LTEXT "0",IDC_POV2,135,104,21,8,WS_DISABLED
LTEXT "POV 3:",IDC_POV3_TEXT,100,115,24,8,WS_DISABLED
LTEXT "0",IDC_POV3,135,115,21,8,WS_DISABLED
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_JOYST_IMM, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 183
TOPMARGIN, 7
BOTTOMMARGIN, 175
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN ICON DISCARDABLE "directx.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_ACCELERATOR1 ACCELERATORS DISCARDABLE
BEGIN
"X", IDCANCEL, VIRTKEY, ALT, NOINVERT
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -0,0 +1,29 @@
//-----------------------------------------------------------------------------
//
// Sample Name: Joystick Sample
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
The Joystick sample obtains and displays joystick data.
Path
====
Source: DXSDK\Samples\Multimedia\DInput\Joystick
Executable: DXSDK\Samples\Multimedia\DInput\Bin
User's Guide
============
Observe how the displayed data changes when you move and twist the stick,
rotate the throttle wheel, and press buttons in various combinations.
Programming Notes
=================
The application polls the joystick for immediate data in response to a timer
set inside the dialog procedure.

View File

@@ -0,0 +1,45 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Joystick.rc
//
#define IDI_MAIN 102
#define IDD_JOYST_IMM 103
#define IDR_ACCELERATOR1 103
#define IDC_CLOSE 1001
#define IDC_X_AXIS 1010
#define IDC_Y_AXIS 1011
#define IDC_Z_AXIS 1012
#define IDC_X_AXIS_TEXT 1013
#define IDC_Y_AXIS_TEXT 1014
#define IDC_Z_AXIS_TEXT 1015
#define IDC_X_ROT_TEXT 1016
#define IDC_Y_ROT_TEXT 1017
#define IDC_Z_ROT_TEXT 1018
#define IDC_SLIDER0_TEXT 1019
#define IDC_X_ROT 1020
#define IDC_Y_ROT 1021
#define IDC_Z_ROT 1022
#define IDC_SLIDER1_TEXT 1023
#define IDC_POV0_TEXT 1024
#define IDC_POV1_TEXT 1025
#define IDC_POV2_TEXT 1026
#define IDC_POV3_TEXT 1027
#define IDC_SLIDER0 1030
#define IDC_SLIDER1 1031
#define IDC_POV 1040
#define IDC_POV0 1040
#define IDC_BUTTONS 1041
#define IDC_POV1 1042
#define IDC_POV2 1043
#define IDC_POV3 1044
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1025
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif