Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
765
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.cpp
Normal file
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//-----------------------------------------------------------------------------
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// File: 3DAudio.cpp
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//
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// Desc: Plays a primary segment using DirectMusic
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include <windows.h>
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#include <basetsd.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <dmusicc.h>
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#include <dmusici.h>
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#include <dxerr8.h>
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#include <cguid.h>
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#include <math.h>
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#include <stdio.h>
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#include "resource.h"
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#include "DMUtil.h"
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#include "DXUtil.h"
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//-----------------------------------------------------------------------------
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// Function-prototypes
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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VOID OnInitDialog( HWND hDlg );
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HRESULT InitAudio( HWND hDlg );
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue, FLOAT fMinDistValue, FLOAT fMaxDistValue );
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VOID OnOpenAudioFile( HWND hDlg );
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HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
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HRESULT OnPlayAudio( HWND hDlg );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID OnMovementTimer( HWND hDlg );
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VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor, FLOAT fMinDistance, FLOAT fMaxDistance );
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VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y );
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VOID OnSliderChanged( HWND hDlg );
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VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity );
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FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos );
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LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue );
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define ORBIT_MAX_RADIUS 5.0f
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#define IDT_MOVEMENT_TIMER 1
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CMusicManager* g_pMusicManager = NULL;
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CMusicSegment* g_pMusicSegment = NULL;
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IDirectMusicAudioPath* g_p3DAudioPath = NULL;
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IDirectSound3DBuffer* g_pDS3DBuffer = NULL; // 3D sound buffer
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IDirectSound3DListener* g_pDSListener = NULL; // 3D listener object
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DS3DBUFFER g_dsBufferParams; // 3D buffer properties
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DS3DLISTENER g_dsListenerParams; // Listener properties
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HINSTANCE g_hInst = NULL;
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BOOL g_bAllowMovementTimer = TRUE;
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BOOL g_bDeferSettings = FALSE;
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//-----------------------------------------------------------------------------
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// Name: WinMain()
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// Desc: Entry point for the application. Since we use a simple dialog for
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// user interaction we don't need to pump messages.
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//-----------------------------------------------------------------------------
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INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
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INT nCmdShow )
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{
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g_hInst = hInst;
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InitCommonControls();
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// Display the main dialog box.
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DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name: MainDlgProc()
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// Desc: Handles dialog messages
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//-----------------------------------------------------------------------------
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INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
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{
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HRESULT hr;
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switch( msg )
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{
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case WM_INITDIALOG:
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OnInitDialog( hDlg );
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break;
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case WM_COMMAND:
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switch( LOWORD(wParam) )
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{
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case IDC_SOUNDFILE:
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OnOpenAudioFile( hDlg );
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break;
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case IDCANCEL:
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EndDialog( hDlg, 0 );
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break;
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case IDC_PLAY:
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if( FAILED( hr = OnPlayAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("OnPlayAudio"), hr );
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MessageBox( hDlg, "Error playing DirectMusic segment. "
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"Sample will now exit.", "DirectMusic Sample",
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MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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}
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break;
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case IDC_STOP:
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
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EnablePlayUI( hDlg, TRUE );
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}
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break;
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case IDC_DEFER:
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g_bDeferSettings = !g_bDeferSettings;
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OnSliderChanged( hDlg );
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break;
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case IDC_APPLY:
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// Call the IDirectSound3DListener::CommitDeferredSettings
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// method to execute all of the deferred commands at once.
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// This is many times more efficent than recomputing everything
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// for every call.
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if( g_pDSListener )
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g_pDSListener->CommitDeferredSettings();
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break;
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default:
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return FALSE; // Didn't handle message
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}
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break;
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case WM_TIMER:
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if( wParam == IDT_MOVEMENT_TIMER )
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OnMovementTimer( hDlg );
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break;
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case WM_NOTIFY:
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OnSliderChanged( hDlg );
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break;
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case WM_DESTROY:
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// Cleanup everything
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if( g_pMusicSegment )
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{
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g_pMusicSegment->Unload( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicSegment );
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}
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KillTimer( hDlg, 1 );
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SAFE_RELEASE( g_pDSListener );
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SAFE_RELEASE( g_pDS3DBuffer );
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SAFE_RELEASE( g_p3DAudioPath );
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SAFE_DELETE( g_pMusicManager );
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break;
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default:
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return FALSE; // Didn't handle message
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}
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return TRUE; // Handled message
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}
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//-----------------------------------------------------------------------------
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// Name: OnInitDialog()
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// Desc: Initializes the dialogs (sets up UI controls, etc.)
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//-----------------------------------------------------------------------------
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VOID OnInitDialog( HWND hDlg )
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{
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HRESULT hr;
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// Load the icon
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HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
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// Set the icon for this dialog.
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SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
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SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
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if( FAILED( hr = InitAudio( hDlg ) ) )
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{
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DXTRACE_ERR( TEXT("InitAudio"), hr );
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MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
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"DirectMusic Sample", MB_OK | MB_ICONERROR );
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EndDialog( hDlg, 0 );
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return;
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}
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// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
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// to be used as the search directory for finding DirectMusic content.
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g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
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// Load a default music segment
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TCHAR strFileName[MAX_PATH];
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strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
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strcat( strFileName, "sample.sgt" );
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if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
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{
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// Set the UI controls
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SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
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}
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// Create a timer to periodically move the 3D object around
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SetTimer( hDlg, IDT_MOVEMENT_TIMER, 5, NULL );
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// Get handles to dialog items
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
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HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
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HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
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// Set the range and position of the sliders
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PostMessage( hDopplerSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hDopplerSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hRolloffSlider, TBM_SETRANGEMIN, TRUE, 0L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMinDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMAX, TRUE, 40L );
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PostMessage( hMaxDistSlider, TBM_SETRANGEMIN, TRUE, 1L );
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PostMessage( hVertSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hVertSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hVertSlider, TBM_SETPOS, TRUE, 10L );
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PostMessage( hHorzSlider, TBM_SETRANGEMAX, TRUE, 100L );
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PostMessage( hHorzSlider, TBM_SETRANGEMIN, TRUE, -100L );
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PostMessage( hHorzSlider, TBM_SETPOS, TRUE, 50L );
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// Set the position of the sliders
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SetSlidersPos( hDlg, 0.0f, 0.0f, ORBIT_MAX_RADIUS, ORBIT_MAX_RADIUS*2.0f );
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}
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//-----------------------------------------------------------------------------
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// Name: InitAudio()
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// Desc: Init both DirectMusic and DirectSound
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//-----------------------------------------------------------------------------
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HRESULT InitAudio( HWND hDlg )
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{
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HRESULT hr;
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// Initialize the performance. This initializes both DirectMusic and DirectSound
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// and optionally sets up the synthesizer and default audio path.
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// However, since this app never uses the default audio path, we don't bother
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// to do that here.
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g_pMusicManager = new CMusicManager();
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if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
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return DXTRACE_ERR( TEXT("Initialize"), hr );
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IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
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// Create a 3D audiopath with a 3d buffer.
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// We can then play all segments into this buffer and directly control its
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// 3D parameters.
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if( FAILED( hr = pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D,
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64, TRUE, &g_p3DAudioPath ) ) )
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return DXTRACE_ERR( TEXT("CreateStandardAudioPath"), hr );
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// Get the 3D buffer in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DBuffer,
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(LPVOID*) &g_pDS3DBuffer ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get the 3D buffer parameters
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g_dsBufferParams.dwSize = sizeof(DS3DBUFFER);
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g_pDS3DBuffer->GetAllParameters( &g_dsBufferParams );
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// Set new 3D buffer parameters
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g_dsBufferParams.dwMode = DS3DMODE_HEADRELATIVE;
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g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, DS3D_IMMEDIATE );
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// Get the listener from the in the audio path.
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if( FAILED( hr = g_p3DAudioPath->GetObjectInPath( 0, DMUS_PATH_PRIMARY_BUFFER, 0,
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GUID_NULL, 0, IID_IDirectSound3DListener,
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(LPVOID*) &g_pDSListener ) ) )
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return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
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// Get listener parameters
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g_dsListenerParams.dwSize = sizeof(DS3DLISTENER);
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g_pDSListener->GetAllParameters( &g_dsListenerParams );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: SetSlidersPos()
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// Desc: Sets the slider positions
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//-----------------------------------------------------------------------------
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VOID SetSlidersPos( HWND hDlg, FLOAT fDopplerValue, FLOAT fRolloffValue,
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FLOAT fMinDistValue, FLOAT fMaxDistValue )
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{
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HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
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HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
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HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
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HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
|
||||
|
||||
LONG lDopplerSlider = ConvertLogScaleToLinearSliderPosTo( fDopplerValue );
|
||||
LONG lRolloffSlider = ConvertLogScaleToLinearSliderPosTo( fRolloffValue );
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||||
LONG lMinDistSlider = ConvertLogScaleToLinearSliderPosTo( fMinDistValue );
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||||
LONG lMaxDistSlider = ConvertLogScaleToLinearSliderPosTo( fMaxDistValue );
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||||
SendMessage( hDopplerSlider, TBM_SETPOS, TRUE, lDopplerSlider );
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||||
SendMessage( hRolloffSlider, TBM_SETPOS, TRUE, lRolloffSlider );
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SendMessage( hMinDistSlider, TBM_SETPOS, TRUE, lMinDistSlider );
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SendMessage( hMaxDistSlider, TBM_SETPOS, TRUE, lMaxDistSlider );
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}
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||||
|
||||
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||||
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//-----------------------------------------------------------------------------
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// Name: OnOpenAudioFile()
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// Desc: Called when the user requests to open a sound file
|
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//-----------------------------------------------------------------------------
|
||||
VOID OnOpenAudioFile( HWND hDlg )
|
||||
{
|
||||
static TCHAR strFileName[MAX_PATH] = TEXT("");
|
||||
static TCHAR strPath[MAX_PATH] = TEXT("");
|
||||
|
||||
// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
|
||||
if( '\0' == strPath[0] )
|
||||
{
|
||||
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
|
||||
strcpy( strPath, szDir );
|
||||
}
|
||||
|
||||
// Setup the OPENFILENAME structure
|
||||
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
|
||||
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
|
||||
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
|
||||
TEXT("Open Content File"),
|
||||
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
|
||||
TEXT(".sgt"), 0, NULL, NULL };
|
||||
|
||||
if( g_pMusicSegment )
|
||||
g_pMusicSegment->Stop( 0 );
|
||||
|
||||
// Update the UI controls to show the sound as loading a file
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
|
||||
|
||||
// Stop the timer while dialogs are displayed
|
||||
g_bAllowMovementTimer = FALSE;
|
||||
|
||||
// Display the OpenFileName dialog. Then, try to load the specified file
|
||||
if( TRUE != GetOpenFileName( &ofn ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
|
||||
g_bAllowMovementTimer = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
|
||||
}
|
||||
|
||||
g_bAllowMovementTimer = TRUE;
|
||||
|
||||
// Remember the path for next time
|
||||
strcpy( strPath, strFileName );
|
||||
char* strLastSlash = strrchr( strPath, '\\' );
|
||||
strLastSlash[0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LoadSegmentFile()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
|
||||
// Free any previous segment, and make a new one
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// segment has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// For DirectMusic must know if the file is a standard MIDI file or not
|
||||
// in order to load the correct instruments.
|
||||
BOOL bMidiFile = FALSE;
|
||||
if( strstr( strFileName, ".mid" ) != NULL ||
|
||||
strstr( strFileName, ".rmi" ) != NULL )
|
||||
{
|
||||
bMidiFile = TRUE;
|
||||
}
|
||||
|
||||
// Load the file into a DirectMusic segment, but don't download
|
||||
// it to the default audio path -- use the 3D audio path instead
|
||||
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
|
||||
FALSE, bMidiFile ) ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
// Download the segment on the 3D audio path
|
||||
if( FAILED( hr = g_pMusicSegment->Download( g_p3DAudioPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("Download"), hr );
|
||||
|
||||
// Update the UI controls to show the segment is loaded
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlayAudio()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlayAudio( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( g_pMusicSegment == NULL )
|
||||
return S_FALSE;
|
||||
|
||||
// Set the segment to repeat many times
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
|
||||
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
||||
// next beat if there is a segment currently playing.
|
||||
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT, g_p3DAudioPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("Play"), hr );
|
||||
|
||||
EnablePlayUI( hDlg, FALSE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnablePlayUI( hDlg,)
|
||||
// Desc: Enables or disables the Play UI controls
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
||||
{
|
||||
if( bEnable )
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnSliderChanged()
|
||||
// Desc: Called when the dialog's slider bars are changed by the user, or need
|
||||
// updating
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnSliderChanged( HWND hDlg )
|
||||
{
|
||||
TCHAR strBuffer[10];
|
||||
FLOAT fDopplerFactor;
|
||||
FLOAT fRolloffFactor;
|
||||
FLOAT fMinDistance;
|
||||
FLOAT fMaxDistance;
|
||||
|
||||
// Get handles to dialog items
|
||||
HWND hDopplerSlider = GetDlgItem( hDlg, IDC_DOPPLER_SLIDER );
|
||||
HWND hRolloffSlider = GetDlgItem( hDlg, IDC_ROLLOFF_SLIDER );
|
||||
HWND hMinDistSlider = GetDlgItem( hDlg, IDC_MINDISTANCE_SLIDER );
|
||||
HWND hMaxDistSlider = GetDlgItem( hDlg, IDC_MAXDISTANCE_SLIDER );
|
||||
|
||||
// Get the position of the sliders
|
||||
fDopplerFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hDopplerSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fRolloffFactor = ConvertLinearSliderPosToLogScale( (long)SendMessage( hRolloffSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fMinDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMinDistSlider, TBM_GETPOS, 0, 0 ) );
|
||||
fMaxDistance = ConvertLinearSliderPosToLogScale( (long)SendMessage( hMaxDistSlider, TBM_GETPOS, 0, 0 ) );
|
||||
|
||||
// Set the static text boxes
|
||||
sprintf( strBuffer, TEXT("%.2f"), fDopplerFactor );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_DOPPLERFACTOR ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fRolloffFactor );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_ROLLOFFFACTOR ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fMinDistance );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_MINDISTANCE ), strBuffer );
|
||||
|
||||
sprintf( strBuffer, TEXT("%.2f"), fMaxDistance );
|
||||
SetWindowText( GetDlgItem( hDlg, IDC_MAXDISTANCE ), strBuffer );
|
||||
|
||||
// Set the options in the DirectSound buffer
|
||||
Set3DParameters( fDopplerFactor, fRolloffFactor, fMinDistance, fMaxDistance );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_APPLY ), g_bDeferSettings );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: Set3DParameters()
|
||||
// Desc: Set the 3D buffer parameters
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID Set3DParameters( FLOAT fDopplerFactor, FLOAT fRolloffFactor,
|
||||
FLOAT fMinDistance, FLOAT fMaxDistance )
|
||||
{
|
||||
// Every change to 3-D sound buffer and listener settings causes
|
||||
// DirectSound to remix, at the expense of CPU cycles.
|
||||
// To minimize the performance impact of changing 3-D settings,
|
||||
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
||||
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
||||
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
||||
// method to execute all of the deferred commands at once.
|
||||
DWORD dwApplyFlag = ( g_bDeferSettings ) ? DS3D_DEFERRED : DS3D_IMMEDIATE;
|
||||
|
||||
g_dsListenerParams.flDopplerFactor = fDopplerFactor;
|
||||
g_dsListenerParams.flRolloffFactor = fRolloffFactor;
|
||||
|
||||
if( g_pDSListener )
|
||||
g_pDSListener->SetAllParameters( &g_dsListenerParams, dwApplyFlag );
|
||||
|
||||
g_dsBufferParams.flMinDistance = fMinDistance;
|
||||
g_dsBufferParams.flMaxDistance = fMaxDistance;
|
||||
|
||||
if( g_pDS3DBuffer )
|
||||
g_pDS3DBuffer->SetAllParameters( &g_dsBufferParams, dwApplyFlag );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnMovementTimer()
|
||||
// Desc: Periodically updates the position of the object
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnMovementTimer( HWND hDlg )
|
||||
{
|
||||
FLOAT fXScale;
|
||||
FLOAT fYScale;
|
||||
|
||||
if( !g_bAllowMovementTimer )
|
||||
return;
|
||||
|
||||
HWND hHorzSlider = GetDlgItem( hDlg, IDC_HORIZONTAL_SLIDER );
|
||||
HWND hVertSlider = GetDlgItem( hDlg, IDC_VERTICAL_SLIDER );
|
||||
|
||||
fXScale = SendMessage( hHorzSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
||||
fYScale = SendMessage( hVertSlider, TBM_GETPOS, 0, 0 ) / 100.0f;
|
||||
FLOAT t = timeGetTime()/1000.0f;
|
||||
|
||||
// Move the sound object around the listener. The maximum radius of the
|
||||
// orbit is 27.5 units.
|
||||
D3DVECTOR vPosition;
|
||||
vPosition.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t);
|
||||
vPosition.y = 0.0f;
|
||||
vPosition.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t);
|
||||
|
||||
D3DVECTOR vVelocity;
|
||||
vVelocity.x = ORBIT_MAX_RADIUS * fXScale * (FLOAT)sin(t+0.05f);
|
||||
vVelocity.y = 0.0f;
|
||||
vVelocity.z = ORBIT_MAX_RADIUS * fYScale * (FLOAT)cos(t+0.05f);
|
||||
|
||||
// Show the object's position on the dialog's grid control
|
||||
UpdateGrid( hDlg, vPosition.x, vPosition.z );
|
||||
|
||||
// Set the sound buffer velocity and position
|
||||
SetObjectProperties( &vPosition, &vVelocity );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateGrid()
|
||||
// Desc: Draws a red dot in the dialog's grid bitmap at the x,y coordinate.
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID UpdateGrid( HWND hDlg, FLOAT x, FLOAT y )
|
||||
{
|
||||
static LONG s_lPixel[5] = { 0,0,0,0,0 };
|
||||
static LONG s_lX = 0;
|
||||
static LONG s_lY = 0;
|
||||
|
||||
HWND hWndGrid = GetDlgItem( hDlg, IDC_RENDER_WINDOW );
|
||||
HDC hDC = GetDC( hWndGrid );
|
||||
RECT rc;
|
||||
|
||||
// Replace pixels from that were overdrawn last time
|
||||
SetPixel( hDC, s_lX-1, s_lY+0, s_lPixel[0] );
|
||||
SetPixel( hDC, s_lX+0, s_lY-1, s_lPixel[1] );
|
||||
SetPixel( hDC, s_lX+0, s_lY+0, s_lPixel[2] );
|
||||
SetPixel( hDC, s_lX+0, s_lY+1, s_lPixel[3] );
|
||||
SetPixel( hDC, s_lX+1, s_lY+0, s_lPixel[4] );
|
||||
|
||||
// Convert the world space x,y coordinates to pixel coordinates
|
||||
GetClientRect( hWndGrid, &rc );
|
||||
s_lX = (LONG)( ( x/ORBIT_MAX_RADIUS + 1 ) * ( rc.left + rc.right ) / 2 );
|
||||
s_lY = (LONG)( (-y/ORBIT_MAX_RADIUS + 1 ) * ( rc.top + rc.bottom ) / 2 );
|
||||
|
||||
// Save the pixels before drawing the cross hair
|
||||
s_lPixel[0] = GetPixel( hDC, s_lX-1, s_lY+0 );
|
||||
s_lPixel[1] = GetPixel( hDC, s_lX+0, s_lY-1 );
|
||||
s_lPixel[2] = GetPixel( hDC, s_lX+0, s_lY+0 );
|
||||
s_lPixel[3] = GetPixel( hDC, s_lX+0, s_lY+1 );
|
||||
s_lPixel[4] = GetPixel( hDC, s_lX+1, s_lY+0 );
|
||||
|
||||
// Draw a crosshair object in red pixels
|
||||
SetPixel( hDC, s_lX-1, s_lY+0, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY-1, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY+0, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+0, s_lY+1, 0x000000ff );
|
||||
SetPixel( hDC, s_lX+1, s_lY+0, 0x000000ff );
|
||||
|
||||
ReleaseDC( hWndGrid, hDC );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetObjectProperties()
|
||||
// Desc: Sets the position and velocity on the 3D buffer
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID SetObjectProperties( D3DVECTOR* pvPosition, D3DVECTOR* pvVelocity )
|
||||
{
|
||||
// Every change to 3-D sound buffer and listener settings causes
|
||||
// DirectSound to remix, at the expense of CPU cycles.
|
||||
// To minimize the performance impact of changing 3-D settings,
|
||||
// use the DS3D_DEFERRED flag in the dwApply parameter of any of
|
||||
// the IDirectSound3DListener or IDirectSound3DBuffer methods that
|
||||
// change 3-D settings. Then call the IDirectSound3DListener::CommitDeferredSettings
|
||||
// method to execute all of the deferred commands at once.
|
||||
memcpy( &g_dsBufferParams.vPosition, pvPosition, sizeof(D3DVECTOR) );
|
||||
memcpy( &g_dsBufferParams.vVelocity, pvVelocity, sizeof(D3DVECTOR) );
|
||||
|
||||
if( g_pDS3DBuffer )
|
||||
{
|
||||
g_pDS3DBuffer->SetPosition( g_dsBufferParams.vPosition.x,
|
||||
g_dsBufferParams.vPosition.y,
|
||||
g_dsBufferParams.vPosition.z, DS3D_IMMEDIATE );
|
||||
|
||||
g_pDS3DBuffer->SetVelocity( g_dsBufferParams.vVelocity.x,
|
||||
g_dsBufferParams.vVelocity.y,
|
||||
g_dsBufferParams.vVelocity.z, DS3D_IMMEDIATE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConvertLinearSliderPosToLogScale()
|
||||
// Desc: Converts a linear slider position to a quasi logrithmic scale
|
||||
//-----------------------------------------------------------------------------
|
||||
FLOAT ConvertLinearSliderPosToLogScale( LONG lSliderPos )
|
||||
{
|
||||
if( lSliderPos > 0 && lSliderPos <= 10 )
|
||||
{
|
||||
return lSliderPos*0.01f;
|
||||
}
|
||||
else if( lSliderPos > 10 && lSliderPos <= 20 )
|
||||
{
|
||||
return (lSliderPos-10)*0.1f;
|
||||
}
|
||||
else if( lSliderPos > 20 && lSliderPos <= 30 )
|
||||
{
|
||||
return (lSliderPos-20)*1.0f;
|
||||
}
|
||||
else if( lSliderPos > 30 && lSliderPos <= 40 )
|
||||
{
|
||||
return (lSliderPos-30)*10.0f;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ConvertLinearSliderPosToLogScale()
|
||||
// Desc: Converts a quasi logrithmic scale to a slider position
|
||||
//-----------------------------------------------------------------------------
|
||||
LONG ConvertLogScaleToLinearSliderPosTo( FLOAT fValue )
|
||||
{
|
||||
if( fValue > 0.0f && fValue <= 0.1f )
|
||||
{
|
||||
return (LONG)(fValue/0.01f);
|
||||
}
|
||||
else if( fValue > 0.1f && fValue <= 1.0f )
|
||||
{
|
||||
return (LONG)(fValue/0.1f) + 10;
|
||||
}
|
||||
else if( fValue > 1.0f && fValue <= 10.0f )
|
||||
{
|
||||
return (LONG)(fValue/1.0f) + 20;
|
||||
}
|
||||
else if( fValue > 10.0f && fValue <= 100.0f )
|
||||
{
|
||||
return (LONG)(fValue/10.0f) + 30;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
143
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.dsp
Normal file
@@ -0,0 +1,143 @@
|
||||
# Microsoft Developer Studio Project File - Name="3DAudio" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=3DAudio - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak" CFG="3DAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "3DAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "3DAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "3DAudio - Win32 Release"
|
||||
# Name "3DAudio - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\3DAudio.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\3DAudio.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\bitmap1.bmp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "3DAudio"=.\3DAudio.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
221
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.mak
Normal file
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on 3DAudio.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=3DAudio - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to 3DAudio - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "3DAudio - Win32 Release" && "$(CFG)" != "3DAudio - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "3DAudio.mak" CFG="3DAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "3DAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "3DAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\3DAudio.obj"
|
||||
-@erase "$(INTDIR)\3DAudio.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\3DAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DAudio.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\3DAudio.pdb" /machine:I386 /out:"$(OUTDIR)\3DAudio.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\3DAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\3DAudio.res"
|
||||
|
||||
"$(OUTDIR)\3DAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\3DAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\3DAudio.obj"
|
||||
-@erase "$(INTDIR)\3DAudio.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\3DAudio.exe"
|
||||
-@erase "$(OUTDIR)\3DAudio.ilk"
|
||||
-@erase "$(OUTDIR)\3DAudio.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\3DAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\3DAudio.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\3DAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\3DAudio.pdb" /debug /machine:I386 /out:"$(OUTDIR)\3DAudio.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\3DAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\3DAudio.res"
|
||||
|
||||
"$(OUTDIR)\3DAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("3DAudio.dep")
|
||||
!INCLUDE "3DAudio.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "3DAudio.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "3DAudio - Win32 Release" || "$(CFG)" == "3DAudio - Win32 Debug"
|
||||
SOURCE=.\3DAudio.cpp
|
||||
|
||||
"$(INTDIR)\3DAudio.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\3DAudio.rc
|
||||
|
||||
"$(INTDIR)\3DAudio.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
151
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/3DAudio.rc
Normal file
@@ -0,0 +1,151 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOGEX 0, 0, 294, 146
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectX 3D Audio Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Open &file...",IDC_SOUNDFILE,7,7,54,13
|
||||
PUSHBUTTON "&Play",IDC_PLAY,7,123,50,14,WS_DISABLED
|
||||
PUSHBUTTON "&Stop",IDC_STOP,57,123,50,14,WS_DISABLED
|
||||
PUSHBUTTON "E&xit",IDCANCEL,237,123,50,14
|
||||
EDITTEXT IDC_FILENAME,66,7,221,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
GROUPBOX "Sound properties",IDC_STATIC,7,25,200,94
|
||||
RTEXT "Doppler factor (%)",IDC_STATIC,13,41,58,13,
|
||||
SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_DOPPLERFACTOR,75,41,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_DOPPLER_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,42,90,10
|
||||
RTEXT "Rolloff factor (%)",IDC_STATIC,13,55,58,13,
|
||||
SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_ROLLOFFFACTOR,75,55,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider2",IDC_ROLLOFF_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,56,90,10
|
||||
RTEXT "Min distance (m)",IDC_STATIC,13,70,58,13,SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_MINDISTANCE,75,70,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider3",IDC_MINDISTANCE_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,71,90,10
|
||||
RTEXT "Max distance (m)",IDC_STATIC,13,86,58,13,SS_CENTERIMAGE
|
||||
CTEXT "0",IDC_MAXDISTANCE,75,86,32,13,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider3",IDC_MAXDISTANCE_SLIDER,"msctls_trackbar32",
|
||||
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,112,87,90,10
|
||||
CONTROL "Defer Settings",IDC_DEFER,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,49,102,53,11
|
||||
GROUPBOX "Sound movement",IDC_STATIC,212,25,75,94,BS_LEFT
|
||||
CONTROL 130,IDC_RENDER_WINDOW,"Static",SS_BITMAP,222,46,46,42,
|
||||
WS_EX_CLIENTEDGE
|
||||
CONTROL "Slider1",IDC_VERTICAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_VERT | TBS_TOP | TBS_NOTICKS | WS_TABSTOP,272,41,10,
|
||||
50
|
||||
CONTROL "Slider1",IDC_HORIZONTAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_TOP | TBS_NOTICKS | WS_TABSTOP,217,90,55,10
|
||||
PUSHBUTTON "Apply Settings",IDC_APPLY,121,102,53,11
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 287
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 137
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_GRID_BITMAP BITMAP DISCARDABLE "bitmap1.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/bitmap1.bmp
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
Library/dxx8/samples/Multimedia/DirectMusic/3DAudio/directx.ico
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,53 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: 3DAudio Sample
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The 3DAudio sample application shows how to create a 3-D audiopath in
|
||||
a DirectMusic performance, how to obtain an interface to a 3-D buffer
|
||||
and listener in that path, and how to modify the parameters of the buffer
|
||||
and listener.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\3DAudio
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Click Segment File and load a wave, MIDI, or DirectMusic Producer segment
|
||||
file. Play the segment. The position of the sound source is shown as a red
|
||||
dot on the graph, where the x-axis is from left to right and the z-axis is
|
||||
from bottom to top. Change the range of movement on the two axes by using the
|
||||
sliders.
|
||||
|
||||
The listener is located at the center of the graph, and has its default
|
||||
orientation, looking along the positive z-axis; that is, toward the top of
|
||||
the screen. The sound source moves to the listener's left and right and to
|
||||
the listener's front and rear, but does not move above and below the listener.
|
||||
|
||||
The sliders in the center of the window control the properties of the listener;
|
||||
that is, the global sound properties. If you click Defer Settings, changes are
|
||||
not applied until you click Apply Settings.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The 3DAudio sample is very similar in form to the PlayAudio sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the PlayAudio sample.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
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|
||||
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|
||||
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|
||||
//
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#define IDC_DOPPLER_SLIDER 1010
|
||||
#define IDC_SOUNDFILE 1011
|
||||
#define IDC_DOPPLERFACTOR 1012
|
||||
#define IDC_ROLLOFFFACTOR 1013
|
||||
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|
||||
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|
||||
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|
||||
#define IDC_VERTICAL_SLIDER 1019
|
||||
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|
||||
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|
||||
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|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
1454
Library/dxx8/samples/Multimedia/DirectMusic/AudioFX/audiofx.cpp
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147
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Normal file
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||||
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||||
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|
||||
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||||
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|
||||
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|
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
231
Library/dxx8/samples/Multimedia/DirectMusic/AudioFX/audiofx.mak
Normal file
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
!MESSAGE "audiofx - Win32 Debug" (based on "Win32 (x86) Application")
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||||
!MESSAGE
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
!ELSE
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
ALL : "$(OUTDIR)\audiofx.exe"
|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
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|
||||
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|
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|
||||
|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dsutil.cpp
|
||||
|
||||
"$(INTDIR)\dsutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
218
Library/dxx8/samples/Multimedia/DirectMusic/AudioFX/audiofx.rc
Normal file
@@ -0,0 +1,218 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define IDC_STATIC -1\r\n"
|
||||
"#include <windows.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOGEX 100, 100, 467, 266
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "AudioFX - Sound effects applied to IDirectMusicSegment8"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "E&xit",IDOK,30,245,45,14
|
||||
GROUPBOX "Parameters",IDC_FRAME,110,48,350,212
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME1,113,83,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE1,196,82,45,10,0,WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER1,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,79,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN1,244,82,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX1,418,82,35,8
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME2,113,105,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE2,196,105,45,10,0,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER2,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,102,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN2,244,105,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX2,418,105,35,8
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME3,113,127,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE3,196,126,45,10,0,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER3,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,123,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN3,244,126,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX3,418,126,35,8
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME4,113,148,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE4,196,148,45,10,0,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER4,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,145,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN4,244,148,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX4,418,148,35,8
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME5,113,170,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE5,196,169,45,10,0,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER5,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,166,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN5,244,169,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX5,418,169,35,8
|
||||
RTEXT "Param 1 name",IDC_PARAM_NAME6,113,192,78,8
|
||||
CTEXT "Value",IDC_PARAM_VALUE6,196,192,45,10,0,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "Slider1",IDC_SLIDER6,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,284,189,130,15
|
||||
CTEXT "min",IDC_PARAM_MIN6,244,192,40,10
|
||||
CTEXT "max",IDC_PARAM_MAX6,418,192,35,8
|
||||
CONTROL "Triangle",IDC_RADIO_TRIANGLE,"Button",
|
||||
BS_AUTORADIOBUTTON,130,231,41,10
|
||||
CONTROL "Square",IDC_RADIO_SQUARE,"Button",BS_AUTORADIOBUTTON,
|
||||
180,231,39,10
|
||||
CONTROL "Sine",IDC_RADIO_SINE,"Button",BS_AUTORADIOBUTTON,230,
|
||||
231,30,10
|
||||
GROUPBOX "Waveform",IDC_FRAME_WAVEFORM,120,220,150,25
|
||||
GROUPBOX "FX",IDC_STATIC,8,48,95,155
|
||||
CONTROL "",IDC_CHECK_CHORUS,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,80,16,8
|
||||
CONTROL "",IDC_CHECK_COMPRESSOR,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,94,16,8
|
||||
CONTROL "",IDC_CHECK_DISTORTION,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,109,16,8
|
||||
CONTROL "",IDC_CHECK_ECHO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,
|
||||
28,124,16,8
|
||||
CONTROL "",IDC_CHECK_FLANGER,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,139,16,8
|
||||
CONTROL "",IDC_CHECK_GARGLE,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,154,16,8
|
||||
CONTROL "",IDC_CHECK_PARAMEQ,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,168,16,8
|
||||
CONTROL "",IDC_CHECK_REVERB,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,183,16,8
|
||||
CTEXT "Enable",IDC_STATIC,18,63,25,10,0,WS_EX_STATICEDGE
|
||||
CTEXT "Adjust",IDC_STATIC,48,63,25,10,0,WS_EX_STATICEDGE
|
||||
PUSHBUTTON "&Open File",IDC_BUTTON_OPEN,8,8,50,14
|
||||
LTEXT "Filename",IDC_TEXT_FILENAME,63,9,397,12,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CTEXT "Status",IDC_STATIC,13,28,45,10,SS_CENTERIMAGE
|
||||
LTEXT "Status",IDC_TEXT_STATUS,63,28,397,12,SS_CENTERIMAGE,
|
||||
WS_EX_STATICEDGE
|
||||
CONTROL "&Loop Sound",IDC_CHECK_LOOP,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,28,210,55,10
|
||||
PUSHBUTTON "&Play",IDC_BUTTON_PLAY,5,225,45,14
|
||||
PUSHBUTTON "&Stop",IDC_BUTTON_STOP,55,225,45,14
|
||||
CONTROL "&Chorus",IDC_RADIO_CHORUS,"Button",BS_AUTORADIOBUTTON,
|
||||
48,80,38,10
|
||||
CONTROL "Co&mpressor",IDC_RADIO_COMPRESSOR,"Button",
|
||||
BS_AUTORADIOBUTTON,48,94,53,10
|
||||
CONTROL "&Distortion",IDC_RADIO_DISTORTION,"Button",
|
||||
BS_AUTORADIOBUTTON,48,109,45,10
|
||||
CONTROL "&Echo",IDC_RADIO_ECHO,"Button",BS_AUTORADIOBUTTON,48,
|
||||
124,33,10
|
||||
CONTROL "&Flanger",IDC_RADIO_FLANGER,"Button",BS_AUTORADIOBUTTON,
|
||||
48,139,39,10
|
||||
CONTROL "&Gargle",IDC_RADIO_GARGLE,"Button",BS_AUTORADIOBUTTON,
|
||||
48,154,37,10
|
||||
CONTROL "P&aramEq",IDC_RADIO_PARAMEQ,"Button",BS_AUTORADIOBUTTON,
|
||||
48,168,45,10
|
||||
CONTROL "&Reverb",IDC_RADIO_REVERB,"Button",BS_AUTORADIOBUTTON,
|
||||
48,183,39,10
|
||||
CTEXT "Min",IDC_STATIC,248,63,35,10,0,WS_EX_STATICEDGE
|
||||
GROUPBOX "Phase (Degrees)",IDC_FRAME_PHASE,280,220,165,25
|
||||
CTEXT "Max",IDC_STATIC,418,63,35,10,0,WS_EX_STATICEDGE
|
||||
CONTROL "-180",IDC_RADIO_NEG_180,"Button",BS_AUTORADIOBUTTON,286,
|
||||
231,30,10
|
||||
CONTROL "-90",IDC_RADIO_NEG_90,"Button",BS_AUTORADIOBUTTON,322,
|
||||
231,26,10
|
||||
CONTROL "0",IDC_RADIO_ZERO,"Button",BS_AUTORADIOBUTTON,352,231,
|
||||
20,10
|
||||
CONTROL "90",IDC_RADIO_90,"Button",BS_AUTORADIOBUTTON,382,231,24,
|
||||
10
|
||||
CONTROL "180",IDC_RADIO_180,"Button",BS_AUTORADIOBUTTON,412,231,
|
||||
28,10
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 460
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 259
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
BIN
Library/dxx8/samples/Multimedia/DirectMusic/AudioFX/directx.ico
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,55 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: AudioFx Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The sample demonstrates:
|
||||
|
||||
(1) how to use standard effects (FX) with DirectMusic
|
||||
(2) how to manipulate FX parameters - and what the results sounds like
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\AudioFx
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
|
||||
User's Guide
|
||||
============
|
||||
- make sure a sound file is loaded (can be WAV, MID, or RMI), a default
|
||||
sound file should be loaded for you.
|
||||
|
||||
- by default, no FX are enabled. try playing the sound to see what it
|
||||
orginally sounds like.
|
||||
|
||||
- enable one or more FXs by checking the checkboxes on the left, under
|
||||
the column "Enable".
|
||||
|
||||
- Hit play to hear the FX applied.
|
||||
|
||||
- you can adjust parameters for any FX by using the frame on the right.
|
||||
(choose which FX to adjust by choosing an option under the "Adjust"
|
||||
column on the left. If you are adjusting parametesr for an active
|
||||
FX while sound is playing, you will hearing the difference immediately.
|
||||
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
To Enable a stand effect, ultimately, you need to obtain a LPDIRECTSOUNDBUFFER8
|
||||
interface pointer. Fill one or more DSEFFECTDESC structs, and pass them into
|
||||
IDirectSoundBuffer8::SetFX( ). This functionality is encapsulated by the sample
|
||||
in the CSoundFXManager.
|
||||
|
||||
Much of the code is for manipulating the UI, and is loosely coupled with
|
||||
the FX code.
|
||||
@@ -0,0 +1,80 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by audiofx.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDI_ICON 103
|
||||
#define IDC_PARAM_NAME1 1000
|
||||
#define IDC_PARAM_VALUE1 1001
|
||||
#define IDC_SLIDER1 1002
|
||||
#define IDC_PARAM_MIN1 1003
|
||||
#define IDC_PARAM_MAX1 1004
|
||||
#define IDC_PARAM_NAME2 1005
|
||||
#define IDC_PARAM_VALUE2 1006
|
||||
#define IDC_SLIDER2 1007
|
||||
#define IDC_PARAM_MIN2 1008
|
||||
#define IDC_PARAM_MAX2 1009
|
||||
#define IDC_PARAM_NAME3 1010
|
||||
#define IDC_PARAM_VALUE3 1011
|
||||
#define IDC_SLIDER3 1012
|
||||
#define IDC_PARAM_MIN3 1013
|
||||
#define IDC_PARAM_MAX3 1014
|
||||
#define IDC_PARAM_NAME4 1015
|
||||
#define IDC_PARAM_VALUE4 1016
|
||||
#define IDC_SLIDER4 1017
|
||||
#define IDC_PARAM_MIN4 1018
|
||||
#define IDC_PARAM_MAX4 1019
|
||||
#define IDC_PARAM_NAME5 1020
|
||||
#define IDC_PARAM_VALUE5 1021
|
||||
#define IDC_SLIDER5 1022
|
||||
#define IDC_PARAM_MIN5 1023
|
||||
#define IDC_PARAM_MAX5 1024
|
||||
#define IDC_PARAM_NAME6 1025
|
||||
#define IDC_PARAM_VALUE6 1026
|
||||
#define IDC_SLIDER6 1027
|
||||
#define IDC_PARAM_MIN6 1028
|
||||
#define IDC_PARAM_MAX6 1029
|
||||
#define IDC_RADIO_TRIANGLE 1101
|
||||
#define IDC_RADIO_SQUARE 1102
|
||||
#define IDC_RADIO_SINE 1103
|
||||
#define IDC_RADIO_CHORUS 1201
|
||||
#define IDC_RADIO_COMPRESSOR 1202
|
||||
#define IDC_RADIO_DISTORTION 1203
|
||||
#define IDC_RADIO_ECHO 1204
|
||||
#define IDC_RADIO_FLANGER 1205
|
||||
#define IDC_RADIO_GARGLE 1206
|
||||
#define IDC_RADIO_PARAMEQ 1207
|
||||
#define IDC_RADIO_REVERB 1208
|
||||
#define IDC_CHECK_CHORUS 1211
|
||||
#define IDC_CHECK_COMPRESSOR 1212
|
||||
#define IDC_CHECK_DISTORTION 1213
|
||||
#define IDC_CHECK_ECHO 1214
|
||||
#define IDC_CHECK_FLANGER 1215
|
||||
#define IDC_CHECK_GARGLE 1216
|
||||
#define IDC_CHECK_PARAMEQ 1217
|
||||
#define IDC_CHECK_REVERB 1218
|
||||
#define IDC_BUTTON_OPEN 1301
|
||||
#define IDC_TEXT_STATUS 1302
|
||||
#define IDC_TEXT_FILENAME 1303
|
||||
#define IDC_CHECK_LOOP 1304
|
||||
#define IDC_BUTTON_PLAY 1305
|
||||
#define IDC_BUTTON_STOP 1306
|
||||
#define IDC_FRAME 1307
|
||||
#define IDC_FRAME_WAVEFORM 1309
|
||||
#define IDC_RADIO_NEG_180 1310
|
||||
#define IDC_RADIO_NEG_90 1311
|
||||
#define IDC_RADIO_ZERO 1312
|
||||
#define IDC_RADIO_90 1313
|
||||
#define IDC_RADIO_180 1314
|
||||
#define IDC_FRAME_PHASE 1315
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1316
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,317 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: Audiopath.cpp
|
||||
//
|
||||
// Desc: Uses a 3D Audiopath, and shows off various methods of PlaySegmentEx
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <commctrl.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <cguid.h>
|
||||
#include <dxerr8.h>
|
||||
#include <tchar.h>
|
||||
#include "resource.h"
|
||||
#include "DMUtil.h"
|
||||
#include "DXUtil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT PlaySegment( DWORD dwIndex );
|
||||
HRESULT SetPosition( float fXPos, float fYPos, float fZPos );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
CMusicManager* g_pMusicManager = NULL;
|
||||
CMusicSegment* g_pMusicSegments[4] = { NULL,NULL,NULL,NULL };
|
||||
IDirectMusicAudioPath* g_p3DAudiopath = NULL;
|
||||
HINSTANCE g_hInst = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
g_hInst = hInst;
|
||||
|
||||
InitCommonControls();
|
||||
|
||||
// Display the main dialog box.
|
||||
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
if( FAILED( hr = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
|
||||
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDCANCEL:
|
||||
EndDialog( hDlg, 0 );
|
||||
break;
|
||||
|
||||
case IDC_PLAY1:
|
||||
case IDC_PLAY2:
|
||||
case IDC_PLAY3:
|
||||
case IDC_PLAY4:
|
||||
{
|
||||
DWORD dwIndex = LOWORD(wParam) - IDC_PLAY1;
|
||||
if( FAILED( hr = PlaySegment( dwIndex ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("PlaySegment"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic segment. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_HSCROLL:
|
||||
{
|
||||
// Set the 3D position
|
||||
int nXPos = (int)SendDlgItemMessage( hDlg, IDC_XPOS, TBM_GETPOS, 0, 0 );
|
||||
int nYPos = (int)SendDlgItemMessage( hDlg, IDC_YPOS, TBM_GETPOS, 0, 0 );
|
||||
int nZPos = (int)SendDlgItemMessage( hDlg, IDC_ZPOS, TBM_GETPOS, 0, 0 );
|
||||
SetDlgItemInt( hDlg, IDC_XDISPLAY, nXPos, TRUE );
|
||||
SetDlgItemInt( hDlg, IDC_YDISPLAY, nYPos, TRUE );
|
||||
SetDlgItemInt( hDlg, IDC_ZDISPLAY, nZPos, TRUE );
|
||||
SetPosition( (float) nXPos, (float) nYPos, (float) nZPos );
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_DESTROY:
|
||||
{
|
||||
// Cleanup everything
|
||||
SAFE_RELEASE( g_p3DAudiopath );
|
||||
|
||||
for( int i=0; i<4; i++ )
|
||||
SAFE_DELETE( g_pMusicSegments[i] );
|
||||
|
||||
SAFE_DELETE( g_pMusicManager );
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Load the icon
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
|
||||
|
||||
// Set the icon for this dialog.
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
g_pMusicManager = new CMusicManager();
|
||||
|
||||
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
|
||||
return DXTRACE_ERR( TEXT("Initialize"), hr );
|
||||
|
||||
// Create a 3D Audiopath. This creates a synth port that feeds a 3d buffer.
|
||||
// We can then play all segments into this buffer and directly control its
|
||||
// 3D parameters.
|
||||
IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
|
||||
if( FAILED( hr = pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D, 128,
|
||||
TRUE, &g_p3DAudiopath ) ) )
|
||||
return DXTRACE_ERR( TEXT("CreateStandardAudioPath"), hr );
|
||||
|
||||
// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
|
||||
// to be used as the search directory for finding DirectMusic content.
|
||||
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
|
||||
|
||||
TCHAR strFileNames[4][MAX_PATH] = { TEXT("Audiopath1.sgt"), // Lullaby theme
|
||||
TEXT("Audiopath2.sgt"), // Snoring
|
||||
TEXT("Audiopath3.wav"), // Muttering in sleep
|
||||
TEXT("Audiopath4.sgt") // Rude awakening
|
||||
};
|
||||
|
||||
// Create the segments from a file
|
||||
for (DWORD dwIndex = 0;dwIndex < 4; dwIndex++)
|
||||
{
|
||||
if( FAILED( hr = g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegments[dwIndex],
|
||||
strFileNames[dwIndex] ) ) )
|
||||
return DXTRACE_ERR( TEXT("CreateSegmentFromFile"), hr );
|
||||
}
|
||||
|
||||
|
||||
// Get the listener from the in the Audiopath.
|
||||
IDirectSound3DListener* pDSListener = NULL;
|
||||
if( FAILED( hr = g_p3DAudiopath->GetObjectInPath( 0, DMUS_PATH_PRIMARY_BUFFER, 0,
|
||||
GUID_NULL, 0, IID_IDirectSound3DListener,
|
||||
(LPVOID*) &pDSListener ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
|
||||
|
||||
// Set a new rolloff factor (1.0f is default)
|
||||
if( FAILED( hr = pDSListener->SetRolloffFactor( 0.25f, DS3D_IMMEDIATE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRolloffFactor"), hr );
|
||||
|
||||
// Release the listener since we are done with it.
|
||||
SAFE_RELEASE( pDSListener );
|
||||
|
||||
// Setup the sliders
|
||||
HWND hSlider;
|
||||
hSlider = GetDlgItem( hDlg, IDC_XPOS );
|
||||
SendMessage( hSlider, TBM_SETRANGEMAX, TRUE, 20L );
|
||||
SendMessage( hSlider, TBM_SETRANGEMIN, TRUE, -20L );
|
||||
SendMessage( hSlider, TBM_SETPOS, TRUE, 0L );
|
||||
|
||||
hSlider = GetDlgItem( hDlg, IDC_YPOS );
|
||||
SendMessage( hSlider, TBM_SETRANGEMAX, TRUE, 20L );
|
||||
SendMessage( hSlider, TBM_SETRANGEMIN, TRUE, -20L );
|
||||
SendMessage( hSlider, TBM_SETPOS, TRUE, 0L );
|
||||
|
||||
hSlider = GetDlgItem( hDlg, IDC_ZPOS );
|
||||
SendMessage( hSlider, TBM_SETRANGEMAX, TRUE, 20L );
|
||||
SendMessage( hSlider, TBM_SETRANGEMIN, TRUE, -20L );
|
||||
SendMessage( hSlider, TBM_SETPOS, TRUE, 0L );
|
||||
|
||||
SetDlgItemInt( hDlg, IDC_XDISPLAY, 0, TRUE );
|
||||
SetDlgItemInt( hDlg, IDC_YDISPLAY, 0, TRUE );
|
||||
SetDlgItemInt( hDlg, IDC_ZDISPLAY, 0, TRUE );
|
||||
SetPosition( 0, 0, 0 );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: PlaySegment()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT PlaySegment( DWORD dwIndex )
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
if( g_pMusicSegments[dwIndex] )
|
||||
{
|
||||
switch( dwIndex )
|
||||
{
|
||||
case 0:
|
||||
// Lullaby theme. This should play as a primary segment.
|
||||
hr = g_pMusicSegments[dwIndex]->Play( DMUS_SEGF_DEFAULT, g_p3DAudiopath );
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case 2:
|
||||
// Sound effects. These play as secondary segments so
|
||||
// they can be triggered multiple times and will layer on top.
|
||||
hr = g_pMusicSegments[dwIndex]->Play( DMUS_SEGF_DEFAULT | DMUS_SEGF_SECONDARY,
|
||||
g_p3DAudiopath );
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// Rude awakening. Notice that this also passes the Audiopath
|
||||
// in pFrom, indicating that all segments currently playing on
|
||||
// the Audiopath should be stopped at the exact time
|
||||
// this starts.
|
||||
IDirectMusicSegment8* pSegment = g_pMusicSegments[dwIndex]->GetSegment();
|
||||
IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
|
||||
|
||||
hr = pPerformance->PlaySegmentEx( pSegment, 0, NULL, 0, 0, 0,
|
||||
g_p3DAudiopath, g_p3DAudiopath );
|
||||
}
|
||||
}
|
||||
|
||||
if( FAILED(hr) )
|
||||
return DXTRACE_ERR( TEXT("PlaySegmentEx"), hr );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetPosition()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SetPosition( float fXPos, float fYPos, float fZPos )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( NULL == g_p3DAudiopath )
|
||||
return E_INVALIDARG;
|
||||
|
||||
// First, get the 3D interface from the buffer by using GetObjectInPath.
|
||||
IDirectSound3DBuffer *pBuffer;
|
||||
if( FAILED( hr = g_p3DAudiopath->GetObjectInPath( DMUS_PCHANNEL_ALL, DMUS_PATH_BUFFER, 0,
|
||||
GUID_NULL, 0, IID_IDirectSound3DBuffer,
|
||||
(void **)&pBuffer ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
|
||||
|
||||
// Then, set the coordinates and release.
|
||||
if( FAILED( hr = pBuffer->SetPosition( fXPos, fYPos, fZPos, DS3D_IMMEDIATE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetPosition"), hr );
|
||||
|
||||
SAFE_RELEASE( pBuffer );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
# Microsoft Developer Studio Project File - Name="AudioPath" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=AudioPath - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "audiopath.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "audiopath.mak" CFG="AudioPath - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "AudioPath - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "AudioPath - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "AudioPath - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "AudioPath - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "AudioPath - Win32 Release"
|
||||
# Name "AudioPath - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\AudioPath.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\AudioPath.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "AudioPath"=.\audiopath.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on audiopath.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=AudioPath - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to AudioPath - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "AudioPath - Win32 Release" && "$(CFG)" != "AudioPath - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "audiopath.mak" CFG="AudioPath - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "AudioPath - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "AudioPath - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "AudioPath - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\audiopath.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AudioPath.obj"
|
||||
-@erase "$(INTDIR)\AudioPath.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\audiopath.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\audiopath.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AudioPath.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\audiopath.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\audiopath.pdb" /machine:I386 /out:"$(OUTDIR)\audiopath.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AudioPath.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AudioPath.res"
|
||||
|
||||
"$(OUTDIR)\audiopath.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "AudioPath - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\audiopath.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AudioPath.obj"
|
||||
-@erase "$(INTDIR)\AudioPath.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\audiopath.exe"
|
||||
-@erase "$(OUTDIR)\audiopath.ilk"
|
||||
-@erase "$(OUTDIR)\audiopath.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\audiopath.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AudioPath.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\audiopath.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\audiopath.pdb" /debug /machine:I386 /out:"$(OUTDIR)\audiopath.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AudioPath.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AudioPath.res"
|
||||
|
||||
"$(OUTDIR)\audiopath.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("audiopath.dep")
|
||||
!INCLUDE "audiopath.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "audiopath.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "AudioPath - Win32 Release" || "$(CFG)" == "AudioPath - Win32 Debug"
|
||||
SOURCE=.\AudioPath.cpp
|
||||
|
||||
"$(INTDIR)\AudioPath.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\AudioPath.rc
|
||||
|
||||
"$(INTDIR)\AudioPath.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 322, 180
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectMusic Audiopath Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "DirectMusic Segments",IDC_STATIC,7,7,308,80
|
||||
PUSHBUTTON "Lullaby",IDC_PLAY1,15,19,63,13
|
||||
PUSHBUTTON "Snore",IDC_PLAY2,15,35,63,13
|
||||
PUSHBUTTON "Mumble",IDC_PLAY3,15,51,63,13
|
||||
PUSHBUTTON "Rude Awakening",IDC_PLAY4,15,67,63,13
|
||||
GROUPBOX "3D Positioning of AudioPath",IDC_STATIC,7,90,145,61
|
||||
LTEXT "X",IDC_STATIC,13,101,8,8
|
||||
CONTROL "Slider1",IDC_XPOS,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,19,99,108,14
|
||||
LTEXT "Y",IDC_STATIC,13,117,8,8
|
||||
CONTROL "Slider1",IDC_YPOS,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,19,115,108,14
|
||||
LTEXT "Z",IDC_STATIC,13,133,8,8
|
||||
CONTROL "Slider1",IDC_ZPOS,"msctls_trackbar32",TBS_BOTH |
|
||||
TBS_NOTICKS | WS_TABSTOP,19,131,108,14
|
||||
DEFPUSHBUTTON "Exit",IDCANCEL,265,157,50,14
|
||||
LTEXT "Segment file. Start over if pressed twice. Plays as primary segment.",
|
||||
IDC_STATIC,86,21,223,8
|
||||
LTEXT "Segment file. Overlaps if pressed twice. Plays as secondary segment. ",
|
||||
IDC_STATIC,86,37,223,8
|
||||
LTEXT "Wave file. Overlaps if pressed twice. Plays as secondary segment. ",
|
||||
IDC_STATIC,86,53,223,8
|
||||
LTEXT "Segment file. Stops all sound on audiopath. Plays as primary segment.",
|
||||
IDC_STATIC,86,69,223,8
|
||||
GROUPBOX "Description",IDC_STATIC,157,90,158,61
|
||||
LTEXT "All of the sounds above will play on a 3D audiopath. Click on the buttons to hear various methods of using PlaySegmentEx(). To the left, you can adjust the 3D position of the audiopath.",
|
||||
IDC_STATIC,165,101,143,43
|
||||
LTEXT "Static",IDC_ZDISPLAY,129,132,18,12
|
||||
LTEXT "Static",IDC_YDISPLAY,129,116,18,12
|
||||
LTEXT "Static",IDC_XDISPLAY,129,100,18,12
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 315
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 171
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,76 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: AudioPath Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The AudioPath sample demonstrates how different sounds can be played
|
||||
on an audiopath, and how the parameters of all sounds are affected
|
||||
by changes made on the audiopath.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\AudioPath
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Click Lullaby, Snore, and Mumble to play different sounds. Adjust the
|
||||
3-D position of the sounds by using the sliders. Click Rude Awakening
|
||||
to play a different sound and stop all other sounds.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The AudioPath sample is very similar in form to the PlayAudio sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the PlayAudio sample.
|
||||
|
||||
The AudioPath differs by showing some of the various uses of an
|
||||
audiopath. Here's how:
|
||||
|
||||
* Upon init. See OnInitDialog()
|
||||
1. Calls IDirectMusicPerformance8::CreateStandardAudioPath passing
|
||||
in DMUS_APATH_DYNAMIC_3D to create a 3D audiopath named g_p3DAudiopath.
|
||||
2. Uses the CMusicManager framework class to create CMusicSegments from a
|
||||
list a list of files.
|
||||
3. Gets the IDirectSound3DListener from the 3D audiopath, and
|
||||
calls SetRolloffFactor to set a new rolloff factor.
|
||||
|
||||
* Upon 3D positoin slider change. See SetPosition()
|
||||
1. Calls IDirectMusicAudioPath::GetObjectInPath on the 3D audiopath to
|
||||
get the IDirectSound3DBuffer from it.
|
||||
2. Calls IDirectSound3DBuffer::SetPosition to set a new 3D position on
|
||||
the buffer of the audiopath.
|
||||
3. Releases the 3D buffer.
|
||||
|
||||
* Upon button click. See PlaySegment().
|
||||
- If its the first button, "Lullaby", this plays the primary segment
|
||||
on the 3D audiopath by calling PlaySegmentEx passing in
|
||||
DMUS_SEGF_DEFAULT and the 3D audiopath.
|
||||
- If its the second or third button, this plays a secondary segment
|
||||
on the 3D audiopath by calling PlaySegmentEx passing in
|
||||
DMUS_SEGF_DEFAULT | DMUS_SEGF_SECONDARY and the 3D audiopath.
|
||||
- If its the forth button, "Rude Awakening", this plays a primary segment
|
||||
on the 3D audiopath by calling PlaySegmentEx passing in
|
||||
the 3D audiopath, and setting the pFrom to the 3D audiopath.
|
||||
This causes all currently playing segments to stop when this one starts.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by AudioPath.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDR_MAINFRAME 102
|
||||
#define IDR_ACCELERATOR1 131
|
||||
#define IDC_PLAY 1002
|
||||
#define IDC_STOP 1003
|
||||
#define IDC_FILENAME 1004
|
||||
#define IDC_TEMPO_SLIDER 1005
|
||||
#define IDC_VOLUME_SLIDER 1006
|
||||
#define IDC_LOOP_CHECK 1009
|
||||
#define IDC_XPOS 1010
|
||||
#define IDC_SOUNDFILE 1011
|
||||
#define IDC_YPOS 1012
|
||||
#define IDC_ZPOS 1013
|
||||
#define IDC_XDISPLAY 1014
|
||||
#define IDC_YDISPLAY 1015
|
||||
#define IDC_ZDISPLAY 1016
|
||||
#define IDC_PLAY1 2000
|
||||
#define IDC_PLAY2 2001
|
||||
#define IDC_PLAY3 2002
|
||||
#define IDC_PLAY4 2003
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1007
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "AudioScripts"=.\AudioScripts.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on AudioScripts.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=AudioScripts - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to AudioScripts - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "AudioScripts - Win32 Release" && "$(CFG)" != "AudioScripts - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "AudioScripts.mak" CFG="AudioScripts - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "AudioScripts - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "AudioScripts - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "AudioScripts - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\AudioScripts.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AudioScripts.obj"
|
||||
-@erase "$(INTDIR)\AudioScripts.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\AudioScripts.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\AudioScripts.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AudioScripts.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\AudioScripts.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\AudioScripts.pdb" /machine:I386 /out:"$(OUTDIR)\AudioScripts.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AudioScripts.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AudioScripts.res"
|
||||
|
||||
"$(OUTDIR)\AudioScripts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "AudioScripts - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\AudioScripts.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AudioScripts.obj"
|
||||
-@erase "$(INTDIR)\AudioScripts.res"
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\AudioScripts.exe"
|
||||
-@erase "$(OUTDIR)\AudioScripts.ilk"
|
||||
-@erase "$(OUTDIR)\AudioScripts.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\AudioScripts.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AudioScripts.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\AudioScripts.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\AudioScripts.pdb" /debug /machine:I386 /out:"$(OUTDIR)\AudioScripts.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AudioScripts.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AudioScripts.res"
|
||||
|
||||
"$(OUTDIR)\AudioScripts.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("AudioScripts.dep")
|
||||
!INCLUDE "AudioScripts.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "AudioScripts.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "AudioScripts - Win32 Release" || "$(CFG)" == "AudioScripts - Win32 Debug"
|
||||
SOURCE=.\AudioScripts.cpp
|
||||
|
||||
"$(INTDIR)\AudioScripts.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\AudioScripts.rc
|
||||
|
||||
"$(INTDIR)\AudioScripts.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,352 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: AudioScripts.cpp
|
||||
//
|
||||
// Desc: Plays a script file using DirectMusic
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <objbase.h>
|
||||
#include <stdio.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <dxerr8.h>
|
||||
#include "resource.h"
|
||||
#include <tchar.h>
|
||||
#include "DMUtil.h"
|
||||
#include "DXUtil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName );
|
||||
HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine );
|
||||
HRESULT UpdateVariables( HWND hDlg );
|
||||
HRESULT SetVariable( HWND hDlg, int nIDDlgItem );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
CMusicManager* g_pMusicManager = NULL;
|
||||
CMusicScript* g_pMusicScript = NULL;
|
||||
HINSTANCE g_hInst = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
g_hInst = hInst;
|
||||
|
||||
// Display the main dialog box.
|
||||
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
if( FAILED( hr = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
|
||||
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDC_COMBO_SCRIPT:
|
||||
if ( HIWORD(wParam) == CBN_SELCHANGE )
|
||||
{
|
||||
char strFile[MAX_PATH] = "";
|
||||
GetDlgItemText( hDlg, IDC_COMBO_SCRIPT, strFile, MAX_PATH );
|
||||
if( FAILED( hr = OnChangeScriptFile( hDlg, strFile ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnChangeScriptFile"), hr );
|
||||
MessageBox( hDlg, "Error loading script. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case IDC_BUTTON_ROUTINE1:
|
||||
case IDC_BUTTON_ROUTINE2:
|
||||
case IDC_BUTTON_ROUTINE3:
|
||||
if ( HIWORD(wParam) == BN_CLICKED )
|
||||
{
|
||||
TCHAR pstrRoutine[] = TEXT("RoutineX");
|
||||
pstrRoutine[_tcslen(pstrRoutine) - 1] = '1' + (LOWORD(wParam) - IDC_BUTTON_ROUTINE1);
|
||||
if( FAILED( hr = OnCallRoutine(hDlg, pstrRoutine) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnCallRoutine"), hr );
|
||||
MessageBox( hDlg, "Error calling routine. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_EDIT_VARIABLE1:
|
||||
case IDC_EDIT_VARIABLE2:
|
||||
if ( HIWORD(wParam) == EN_KILLFOCUS )
|
||||
{
|
||||
if( FAILED( hr = SetVariable( hDlg, LOWORD(wParam) ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("SetVariable"), hr );
|
||||
MessageBox( hDlg, "Error setting variable. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case IDOK:
|
||||
if ( HIWORD(wParam) == BN_CLICKED )
|
||||
{
|
||||
// This is sent by edit boxes to click the default button
|
||||
// (which we don't have) when Enter is pressed.
|
||||
HWND hwndFocus = GetFocus();
|
||||
int nIDDlgItem = 0;
|
||||
if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE1) )
|
||||
nIDDlgItem = IDC_EDIT_VARIABLE1;
|
||||
else if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE2) )
|
||||
nIDDlgItem = IDC_EDIT_VARIABLE2;
|
||||
|
||||
if ( nIDDlgItem != 0)
|
||||
{
|
||||
if( FAILED( hr = SetVariable( hDlg, nIDDlgItem ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("SetVariable"), hr );
|
||||
MessageBox( hDlg, "Error setting variable. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Select the value to show that Enter committed it
|
||||
SendMessage(hwndFocus, EM_SETSEL, 0, -1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case IDCANCEL:
|
||||
EndDialog( hDlg, 0 );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup everything
|
||||
SAFE_DELETE( g_pMusicScript );
|
||||
SAFE_DELETE( g_pMusicManager );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Load the icon
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
|
||||
|
||||
// Set the icon for this dialog.
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
g_pMusicManager = new CMusicManager();
|
||||
|
||||
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
|
||||
return hr;
|
||||
|
||||
// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
|
||||
// to be used as the search directory for finding DirectMusic content.
|
||||
g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
|
||||
|
||||
// Fill the dropdown script choices
|
||||
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
|
||||
0, (LPARAM) "ScriptDemoBasic.spt" );
|
||||
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
|
||||
0, (LPARAM) "ScriptDemoBaseball.spt" );
|
||||
|
||||
// Load ScriptDemoBasic
|
||||
OnChangeScriptFile( hDlg, "ScriptDemoBasic.spt" );
|
||||
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_SELECTSTRING,
|
||||
-1, (LPARAM) "ScriptDemoBasic.spt" );
|
||||
|
||||
if( g_pMusicScript )
|
||||
{
|
||||
if( FAILED( hr = UpdateVariables( hDlg ) ) )
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnChangeScriptFile()
|
||||
// Desc: Called when the user changes script files from the dropdown.
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Free any previous script, and make a new one
|
||||
SAFE_DELETE( g_pMusicScript );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// script has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// Load the script file
|
||||
if( FAILED( hr = g_pMusicManager->CreateScriptFromFile( &g_pMusicScript, strFileName ) ) )
|
||||
return hr;
|
||||
|
||||
// Get and display a string from the script describing itself.
|
||||
// Here we will ignore any errors. The script doesn't have to tell
|
||||
// about itself if it doesn't want to.
|
||||
if( SUCCEEDED( g_pMusicScript->CallRoutine( TEXT("GetAbout") ) ) )
|
||||
{
|
||||
// Scripts are normally designed to return Number and Object variables.
|
||||
// Retrieving a string is rarely used, and requires use of the more complicated
|
||||
// VARIANT data type.
|
||||
VARIANT varValue;
|
||||
VariantInit(&varValue);
|
||||
if( SUCCEEDED( g_pMusicScript->GetScript()->GetVariableVariant( L"About",
|
||||
&varValue, NULL ) ) )
|
||||
{
|
||||
if (varValue.vt == VT_BSTR)
|
||||
{
|
||||
char strAbout[5000] = "";
|
||||
wcstombs( strAbout, varValue.bstrVal, 5000 );
|
||||
strAbout[4999] = '\0';
|
||||
SetDlgItemText( hDlg, IDC_EDIT_ABOUT, strAbout );
|
||||
}
|
||||
|
||||
// The returned VARIANT contains data fields that
|
||||
// must be freed or memory will be leaked
|
||||
VariantClear(&varValue);
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnCallRoutine()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pMusicScript->CallRoutine( strRoutine ) ) )
|
||||
return DXTRACE_ERR( TEXT("CallRoutine"), hr );
|
||||
|
||||
if( FAILED( hr = UpdateVariables( hDlg ) ) )
|
||||
return DXTRACE_ERR( TEXT("UpdateVariables"), hr );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: UpdateVariables()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT UpdateVariables( HWND hDlg )
|
||||
{
|
||||
LONG lVal = 0;
|
||||
HRESULT hr;
|
||||
|
||||
if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable1"), &lVal ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
|
||||
SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE1, lVal, TRUE );
|
||||
|
||||
if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable2"), &lVal ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
|
||||
SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE2, lVal, TRUE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: SetVariable()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT SetVariable( HWND hDlg, int nIDDlgItem )
|
||||
{
|
||||
HRESULT hr;
|
||||
BOOL fIntConvertOK = FALSE;
|
||||
int iVal = GetDlgItemInt( hDlg, nIDDlgItem, &fIntConvertOK, TRUE );
|
||||
TCHAR* pstrVariable = (nIDDlgItem == IDC_EDIT_VARIABLE1) ? TEXT("Variable1") : TEXT("Variable2");
|
||||
|
||||
hr = g_pMusicScript->SetVariableNumber( pstrVariable, iVal );
|
||||
if( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
# Microsoft Developer Studio Project File - Name="AudioScripts" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=AudioScripts - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "AudioScripts.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "AudioScripts.mak" CFG="AudioScripts - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "AudioScripts - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "AudioScripts - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "AudioScripts - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "AudioScripts - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "AudioScripts - Win32 Release"
|
||||
# Name "AudioScripts - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\AudioScripts.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\AudioScripts.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,120 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 225, 257
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectMusic Script Demo"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
PUSHBUTTON "E&xit",IDCANCEL,168,7,50,14
|
||||
LTEXT "Script File:",IDC_STATIC,7,10,36,8
|
||||
COMBOBOX IDC_COMBO_SCRIPT,52,8,103,68,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Routine&1",IDC_BUTTON_ROUTINE1,7,25,62,14
|
||||
PUSHBUTTON "Routine&2",IDC_BUTTON_ROUTINE2,81,25,62,14
|
||||
PUSHBUTTON "Routine&3",IDC_BUTTON_ROUTINE3,155,25,62,14
|
||||
EDITTEXT IDC_EDIT_VARIABLE1,48,46,50,14,ES_AUTOHSCROLL |
|
||||
ES_NUMBER
|
||||
LTEXT "Variable1:",IDC_STATIC,7,49,32,8
|
||||
EDITTEXT IDC_EDIT_VARIABLE2,156,46,50,14,ES_AUTOHSCROLL
|
||||
LTEXT "Variable2:",IDC_STATIC,115,49,32,8
|
||||
EDITTEXT IDC_EDIT_ABOUT,7,76,211,172,ES_MULTILINE | ES_READONLY |
|
||||
WS_VSCROLL
|
||||
LTEXT "Script Notes:",IDC_STATIC,7,66,47,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 218
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 248
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,41 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: AudioScripts Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The AudioScripts sample demonstrates how an application and a DirectMusic
|
||||
script work together. The script reads and writes to variables in the
|
||||
application, and the application calls routines in the script that
|
||||
play segments.
|
||||
|
||||
The sample also demonstrates how waves can be played as variations
|
||||
in a segment.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\AudioScripts
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Select ScriptDemoBasic.spt from the Script File list box. Play a segment
|
||||
by clicking Routine 1. Click Routine 2 to play an ending and stop playback.
|
||||
Play the segment again and click Routine 3 several times. Note how Variable
|
||||
1 reflects the number of times the button has been clicked, and how the
|
||||
music changes in response to each click.
|
||||
|
||||
Select ScriptDemoBaseball.spt from the list box. Click Routine 1 to play
|
||||
various calls from a vendor. Click Routine 2 to play various musical motifs.
|
||||
Change the score by entering different values in the Variable1 and Variable2
|
||||
text boxes. Click Routine 3 to hear the score. If the score for either team
|
||||
exceeds 10, the crowd roars and then falls silent.
|
||||
@@ -0,0 +1,24 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by AudioScripts.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDR_MAINFRAME 102
|
||||
#define IDC_COMBO_SCRIPT 1000
|
||||
#define IDC_EDIT_ABOUT 1001
|
||||
#define IDC_BUTTON_ROUTINE1 2001
|
||||
#define IDC_BUTTON_ROUTINE2 2002
|
||||
#define IDC_BUTTON_ROUTINE3 2003
|
||||
#define IDC_EDIT_VARIABLE1 3001
|
||||
#define IDC_EDIT_VARIABLE2 3002
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1020
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "MusicTool"=.\MusicTool.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on MusicTool.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=MusicTool - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to MusicTool - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "MusicTool - Win32 Release" && "$(CFG)" != "MusicTool - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "MusicTool.mak" CFG="MusicTool - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "MusicTool - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "MusicTool - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "MusicTool - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MusicTool.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\echotool.obj"
|
||||
-@erase "$(INTDIR)\MusicTool.obj"
|
||||
-@erase "$(INTDIR)\MusicTool.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\MusicTool.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\MusicTool.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicTool.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicTool.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\MusicTool.pdb" /machine:I386 /out:"$(OUTDIR)\MusicTool.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\echotool.obj" \
|
||||
"$(INTDIR)\MusicTool.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\MusicTool.res"
|
||||
|
||||
"$(OUTDIR)\MusicTool.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "MusicTool - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MusicTool.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\echotool.obj"
|
||||
-@erase "$(INTDIR)\MusicTool.obj"
|
||||
-@erase "$(INTDIR)\MusicTool.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\MusicTool.exe"
|
||||
-@erase "$(OUTDIR)\MusicTool.ilk"
|
||||
-@erase "$(OUTDIR)\MusicTool.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\MusicTool.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicTool.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicTool.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\MusicTool.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MusicTool.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\echotool.obj" \
|
||||
"$(INTDIR)\MusicTool.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\MusicTool.res"
|
||||
|
||||
"$(OUTDIR)\MusicTool.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("MusicTool.dep")
|
||||
!INCLUDE "MusicTool.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "MusicTool.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "MusicTool - Win32 Release" || "$(CFG)" == "MusicTool - Win32 Debug"
|
||||
SOURCE=.\echotool.cpp
|
||||
|
||||
"$(INTDIR)\echotool.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\MusicTool.cpp
|
||||
|
||||
"$(INTDIR)\MusicTool.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\MusicTool.rc
|
||||
|
||||
"$(INTDIR)\MusicTool.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,293 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: EchoTool.cpp
|
||||
//
|
||||
// Desc: Implements an object based on IDirectMusicTool
|
||||
// that provides echoing effects.
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#include <dmusici.h>
|
||||
#include "EchoTool.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::CEchoTool()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
CEchoTool::CEchoTool()
|
||||
{
|
||||
m_cRef = 1; // Set to 1 so one call to Release() will free this
|
||||
m_dwEchoNum = 3; // Default to 3 echoes per note
|
||||
m_mtDelay = DMUS_PPQ / 2; // Default to 8th note echoes
|
||||
InitializeCriticalSection(&m_CrSec);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::~CEchoTool()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
CEchoTool::~CEchoTool()
|
||||
{
|
||||
DeleteCriticalSection(&m_CrSec);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::QueryInterface()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
STDMETHODIMP CEchoTool::QueryInterface(const IID &iid, void **ppv)
|
||||
{
|
||||
if (iid == IID_IUnknown || iid == IID_IDirectMusicTool)
|
||||
{
|
||||
*ppv = static_cast<IDirectMusicTool*>(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
reinterpret_cast<IUnknown*>(this)->AddRef();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::AddRef()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
STDMETHODIMP_(ULONG) CEchoTool::AddRef()
|
||||
{
|
||||
return InterlockedIncrement(&m_cRef);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::Release()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
STDMETHODIMP_(ULONG) CEchoTool::Release()
|
||||
{
|
||||
if( 0 == InterlockedDecrement(&m_cRef) )
|
||||
{
|
||||
delete this;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return m_cRef;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::Init()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::Init( IDirectMusicGraph* pGraph )
|
||||
{
|
||||
// This tool has no need to do any type of initialization.
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::GetMsgDeliveryType()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::GetMsgDeliveryType( DWORD* pdwDeliveryType )
|
||||
{
|
||||
// This tool wants messages immediately.
|
||||
// This is the default, so returning E_NOTIMPL
|
||||
// would work. The other method is to specifically
|
||||
// set *pdwDeliveryType to the delivery type, DMUS_PMSGF_TOOL_IMMEDIATE,
|
||||
// DMUS_PMSGF_TOOL_QUEUE, or DMUS_PMSGF_TOOL_ATTIME.
|
||||
|
||||
*pdwDeliveryType = DMUS_PMSGF_TOOL_IMMEDIATE;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::GetMediaTypeArraySize()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypeArraySize( DWORD* pdwNumElements )
|
||||
{
|
||||
// This tool only wants note messages, patch messages, sysex, and MIDI messages, so set
|
||||
// *pdwNumElements to 4.
|
||||
|
||||
*pdwNumElements = 4;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::GetMediaTypes()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypes( DWORD** padwMediaTypes,
|
||||
DWORD dwNumElements )
|
||||
{
|
||||
// Fill in the array padwMediaTypes with the type of
|
||||
// messages this tool wants to process. In this case,
|
||||
// dwNumElements will be 3, since that is what this
|
||||
// tool returns from GetMediaTypeArraySize().
|
||||
|
||||
if( dwNumElements == 4 )
|
||||
{
|
||||
// Set the elements in the array to DMUS_PMSGT_NOTE,
|
||||
// DMUS_PMSGT_MIDI, and DMUS_PMSGT_PATCH
|
||||
(*padwMediaTypes)[0] = DMUS_PMSGT_NOTE;
|
||||
(*padwMediaTypes)[1] = DMUS_PMSGT_MIDI;
|
||||
(*padwMediaTypes)[2] = DMUS_PMSGT_PATCH;
|
||||
(*padwMediaTypes)[3] = DMUS_PMSGT_SYSEX;
|
||||
return S_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This should never happen
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::ProcessPMsg()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::ProcessPMsg( IDirectMusicPerformance* pPerf,
|
||||
DMUS_PMSG* pPMsg )
|
||||
{
|
||||
DWORD dwCount;
|
||||
DWORD dwEchoNum;
|
||||
MUSIC_TIME mtDelay;
|
||||
|
||||
// SetEchoNum() and SetDelay() use these member variables,
|
||||
// so use a critical section to make them thread-safe.
|
||||
EnterCriticalSection(&m_CrSec);
|
||||
dwEchoNum = m_dwEchoNum;
|
||||
mtDelay = m_mtDelay;
|
||||
LeaveCriticalSection(&m_CrSec);
|
||||
|
||||
// Returning S_FREE frees the message. If StampPMsg()
|
||||
// fails, there is no destination for this message so
|
||||
// free it.
|
||||
if(( NULL == pPMsg->pGraph ) ||
|
||||
FAILED(pPMsg->pGraph->StampPMsg(pPMsg)))
|
||||
{
|
||||
return DMUS_S_FREE;
|
||||
}
|
||||
|
||||
|
||||
// The Tool is set up to only receive messages of types
|
||||
// DMUS_PMSGT_NOTE, DMUS_PMSGT_MIDI, DMUS_PMSGT_SYSEX, or DMUS_PMSGT_PATCH
|
||||
// We use the DX8 ClonePMsg method to make a copy of the pmsg and
|
||||
// send it to a pchannel in the next pchannel group.
|
||||
// If it's a note, we also doctor the velocity.
|
||||
IDirectMusicPerformance8 *pPerf8;
|
||||
if (SUCCEEDED(pPerf->QueryInterface(IID_IDirectMusicPerformance8,(void **)&pPerf8)))
|
||||
{
|
||||
for( dwCount = 1; dwCount <= dwEchoNum; dwCount++ )
|
||||
{
|
||||
DMUS_PMSG *pClone;
|
||||
if( SUCCEEDED( pPerf8->ClonePMsg( pPMsg,&pClone)))
|
||||
{
|
||||
// Add to the time of the echoed note
|
||||
pClone->mtTime += (dwCount * mtDelay);
|
||||
if (pPMsg->dwType == DMUS_PMSGT_NOTE )
|
||||
{
|
||||
DMUS_NOTE_PMSG *pNote = (DMUS_NOTE_PMSG*)pPMsg;
|
||||
DMUS_NOTE_PMSG *pCloneNote = (DMUS_NOTE_PMSG*)pClone;
|
||||
// Reduce the volume of the echoed note
|
||||
// percentage of reduction in velocity increases with each echo
|
||||
pCloneNote->bVelocity = (BYTE) (pNote->bVelocity -
|
||||
((pNote->bVelocity * (dwCount * 15))/100));
|
||||
}
|
||||
// Set the note so only MUSIC_TIME is valid.
|
||||
// REFERENCE_TIME will be recomputed inside
|
||||
// SendPMsg()
|
||||
pClone->dwFlags = DMUS_PMSGF_MUSICTIME;
|
||||
pClone->dwPChannel = pPMsg->dwPChannel +
|
||||
(16*dwCount);
|
||||
// Queue the echoed PMsg
|
||||
pPerf->SendPMsg(pClone );
|
||||
}
|
||||
}
|
||||
pPerf8->Release();
|
||||
}
|
||||
|
||||
|
||||
// Return DMUS_S_REQUEUE so the original message is requeued
|
||||
return DMUS_S_REQUEUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::Flush()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT STDMETHODCALLTYPE CEchoTool::Flush( IDirectMusicPerformance* pPerf,
|
||||
DMUS_PMSG* pDMUS_PMSG,
|
||||
REFERENCE_TIME rt)
|
||||
{
|
||||
// This tool does not need to flush.
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::SetEchoNum()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CEchoTool::SetEchoNum( DWORD dwEchoNum )
|
||||
{
|
||||
// ProcessPMsg() uses m_dwEchoNum, so use a critical
|
||||
// section to make it thread-safe.
|
||||
if( dwEchoNum <= MAX_ECHOES )
|
||||
{
|
||||
EnterCriticalSection(&m_CrSec);
|
||||
m_dwEchoNum = dwEchoNum;
|
||||
LeaveCriticalSection(&m_CrSec);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: CEchoTool::SetDelay()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CEchoTool::SetDelay( MUSIC_TIME mtDelay )
|
||||
{
|
||||
// ProcessPMsg() uses m_mtDelay, so use a critical
|
||||
// section to make it thread-safe.
|
||||
EnterCriticalSection(&m_CrSec);
|
||||
m_mtDelay = mtDelay;
|
||||
LeaveCriticalSection(&m_CrSec);
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: EchoTool.h
|
||||
//
|
||||
// Desc: Implements an object based on IDirectMusicTool
|
||||
// that provides echoing effects.
|
||||
//
|
||||
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef _ECHOTOOL_H
|
||||
#define _ECHOTOOL_H
|
||||
|
||||
#include <dmusici.h>
|
||||
|
||||
// Maximum echoes is 4 (the number of extra groups opened
|
||||
// on the port in helper.cpp)
|
||||
#define MAX_ECHOES 4
|
||||
|
||||
class CEchoTool : public IDirectMusicTool
|
||||
{
|
||||
public:
|
||||
CEchoTool();
|
||||
~CEchoTool();
|
||||
|
||||
public:
|
||||
// IUnknown
|
||||
virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
|
||||
virtual STDMETHODIMP_(ULONG) AddRef();
|
||||
virtual STDMETHODIMP_(ULONG) Release();
|
||||
|
||||
// IDirectMusicTool
|
||||
HRESULT STDMETHODCALLTYPE Init( IDirectMusicGraph* pGraph );
|
||||
HRESULT STDMETHODCALLTYPE GetMsgDeliveryType( DWORD* pdwDeliveryType );
|
||||
HRESULT STDMETHODCALLTYPE GetMediaTypeArraySize( DWORD* pdwNumElements );
|
||||
HRESULT STDMETHODCALLTYPE GetMediaTypes( DWORD** padwMediaTypes, DWORD dwNumElements) ;
|
||||
HRESULT STDMETHODCALLTYPE ProcessPMsg( IDirectMusicPerformance* pPerf, DMUS_PMSG* pDMUS_PMSG );
|
||||
HRESULT STDMETHODCALLTYPE Flush( IDirectMusicPerformance* pPerf, DMUS_PMSG* pDMUS_PMSG, REFERENCE_TIME rt );
|
||||
private:
|
||||
long m_cRef; // Reference counter
|
||||
DWORD m_dwEchoNum; // Number of echoes to generate
|
||||
MUSIC_TIME m_mtDelay; // Delay time between echoes
|
||||
CRITICAL_SECTION m_CrSec; // To make SetEchoNum() and SetDelay() thread-safe
|
||||
|
||||
public:
|
||||
// Public class methods
|
||||
void SetEchoNum( DWORD dwEchoNum );
|
||||
void SetDelay( MUSIC_TIME mtDelay );
|
||||
};
|
||||
|
||||
#endif // _ECHOTOOL_H
|
||||
@@ -0,0 +1,534 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: MusicTool.cpp
|
||||
//
|
||||
// Desc: Plays a primary segment using DirectMusic
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <commctrl.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <dxerr8.h>
|
||||
#include <cguid.h>
|
||||
#include <tchar.h>
|
||||
#include "resource.h"
|
||||
#include "DMUtil.h"
|
||||
#include "DXUtil.h"
|
||||
#include "EchoTool.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg );
|
||||
VOID OnOpenSoundFile( HWND hDlg );
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
|
||||
HRESULT OnPlaySegment( HWND hDlg );
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
|
||||
HRESULT OnChangeTool( HWND hDlg );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
HINSTANCE g_hInst = NULL;
|
||||
CMusicManager* g_pMusicManager = NULL;
|
||||
CMusicSegment* g_pMusicSegment = NULL;
|
||||
CEchoTool* g_pEchoTool = NULL;
|
||||
IDirectMusicTool* g_pCurrentTool = NULL;
|
||||
IDirectMusicGraph* g_pGraph = NULL;
|
||||
HANDLE g_hDMusicMessageEvent = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
HWND hDlg = NULL;
|
||||
BOOL bDone = FALSE;
|
||||
int nExitCode;
|
||||
HRESULT hr;
|
||||
DWORD dwResult;
|
||||
MSG msg;
|
||||
|
||||
g_hInst = hInst;
|
||||
|
||||
// Display the main dialog box.
|
||||
hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
|
||||
NULL, MainDlgProc );
|
||||
|
||||
while( !bDone )
|
||||
{
|
||||
dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
|
||||
FALSE, INFINITE, QS_ALLEVENTS );
|
||||
switch( dwResult )
|
||||
{
|
||||
case WAIT_OBJECT_0 + 0:
|
||||
// g_hDPMessageEvent is signaled, so there are
|
||||
// DirectPlay messages available
|
||||
if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
// Windows messages are available
|
||||
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
if( !IsDialogMessage( hDlg, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
|
||||
if( msg.message == WM_QUIT )
|
||||
{
|
||||
nExitCode = (int)msg.wParam;
|
||||
bDone = TRUE;
|
||||
DestroyWindow( hDlg );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return nExitCode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
if( FAILED( hr = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
|
||||
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDC_SOUNDFILE:
|
||||
OnOpenSoundFile( hDlg );
|
||||
break;
|
||||
|
||||
case IDCANCEL:
|
||||
PostQuitMessage( IDCANCEL );
|
||||
break;
|
||||
|
||||
case IDC_PLAY:
|
||||
if( FAILED( hr = OnPlaySegment( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic segment. "
|
||||
"Sample will now exit.", "DirectMusic Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_STOP:
|
||||
g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
break;
|
||||
|
||||
case IDC_TOOL_COMBO:
|
||||
OnChangeTool( hDlg );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup everything
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
SAFE_DELETE( g_pMusicManager );
|
||||
SAFE_DELETE( g_pEchoTool );
|
||||
CloseHandle( g_hDMusicMessageEvent );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
LONG lIndex;
|
||||
|
||||
// Set the icon for this dialog.
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
|
||||
g_pMusicManager = new CMusicManager();
|
||||
|
||||
// Init DirectMusic with a default audio path
|
||||
hr = g_pMusicManager->Initialize( hDlg );
|
||||
IDirectMusicPerformance8* pPerformance = g_pMusicManager->GetPerformance();
|
||||
IDirectMusicAudioPath8* pDefaultAudioPath = g_pMusicManager->GetDefaultAudioPath();
|
||||
|
||||
// Create a DirectMusicGraph, and tell the preformance about it
|
||||
hr = pDefaultAudioPath->GetObjectInPath( 0, DMUS_PATH_PERFORMANCE_GRAPH, 0,
|
||||
GUID_NULL, 0, IID_IDirectMusicGraph,
|
||||
(LPVOID*) &g_pGraph );
|
||||
if( FAILED( hr ) )
|
||||
return DXTRACE_ERR( TEXT("GetObjectInPath"), hr );
|
||||
|
||||
// Register segment notification
|
||||
GUID guid = GUID_NOTIFICATION_SEGMENT;
|
||||
if( FAILED( hr = pPerformance->AddNotificationType( guid ) ) )
|
||||
return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
|
||||
|
||||
if( FAILED( hr = pPerformance->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
|
||||
|
||||
g_pEchoTool = new CEchoTool();
|
||||
|
||||
// Init the UI
|
||||
HWND hToolCombo = GetDlgItem( hDlg, IDC_TOOL_COMBO );
|
||||
lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("None") );
|
||||
SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) NULL );
|
||||
lIndex = (LONG)SendMessage( hToolCombo, CB_ADDSTRING, 0, (LPARAM) TEXT("Echo Tool") );
|
||||
SendMessage( hToolCombo, CB_SETITEMDATA, lIndex, (LPARAM) (IDirectMusicTool*) g_pEchoTool );
|
||||
SendMessage( hToolCombo, CB_SETCURSEL, 0, 0 );
|
||||
|
||||
// Load a default music segment
|
||||
TCHAR strFileName[MAX_PATH];
|
||||
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
|
||||
strcat( strFileName, "sample.sgt" );
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Set the UI controls
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnOpenSoundFile()
|
||||
// Desc: Called when the user requests to open a sound file
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnOpenSoundFile( HWND hDlg )
|
||||
{
|
||||
static TCHAR strFileName[MAX_PATH] = TEXT("");
|
||||
static TCHAR strPath[MAX_PATH] = TEXT("");
|
||||
|
||||
// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
|
||||
if( '\0' == strPath[0] )
|
||||
{
|
||||
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
|
||||
strcpy( strPath, szDir );
|
||||
}
|
||||
|
||||
// Setup the OPENFILENAME structure
|
||||
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
|
||||
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
|
||||
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
|
||||
TEXT("Open Content File"),
|
||||
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
|
||||
TEXT(".sgt"), 0, NULL, NULL };
|
||||
|
||||
if( g_pMusicSegment )
|
||||
g_pMusicSegment->Stop( 0 );
|
||||
|
||||
// Update the UI controls to show the sound as loading a file
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
|
||||
|
||||
// Display the OpenFileName dialog. Then, try to load the specified file
|
||||
if( TRUE != GetOpenFileName( &ofn ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
|
||||
return;
|
||||
}
|
||||
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
|
||||
}
|
||||
|
||||
// Remember the path for next time
|
||||
strcpy( strPath, strFileName );
|
||||
char* strLastSlash = strrchr( strPath, '\\' );
|
||||
strLastSlash[0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LoadSegmentFile()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
|
||||
// Free any previous segment, and make a new one
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// script has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// Set the media path based on the file name (something like C:\MEDIA)
|
||||
// to be used as the search directory for finding DirectMusic content
|
||||
// related to this file.
|
||||
TCHAR strMediaPath[MAX_PATH];
|
||||
_tcscpy( strMediaPath, strFileName );
|
||||
TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
|
||||
*strLastSlash = 0;
|
||||
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
|
||||
|
||||
// For DirectMusic must know if the file is a standard MIDI file or not
|
||||
// in order to load the correct instruments.
|
||||
BOOL bMidiFile = FALSE;
|
||||
if( strstr( strFileName, ".mid" ) != NULL ||
|
||||
strstr( strFileName, ".rmi" ) != NULL )
|
||||
{
|
||||
bMidiFile = TRUE;
|
||||
}
|
||||
|
||||
// Load the file into a DirectMusic segment
|
||||
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
|
||||
TRUE, bMidiFile ) ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
// Update the UI controls to show the segment is loaded
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessDirectMusicMessages()
|
||||
// Desc: Handle DirectMusic notification messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirectMusicPerformance8* pPerf = NULL;
|
||||
DMUS_NOTIFICATION_PMSG* pPMsg;
|
||||
|
||||
if( NULL == g_pMusicManager )
|
||||
return S_OK;
|
||||
|
||||
pPerf = g_pMusicManager->GetPerformance();
|
||||
|
||||
// Get waiting notification message from the performance
|
||||
while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
|
||||
{
|
||||
switch( pPMsg->dwNotificationOption )
|
||||
{
|
||||
case DMUS_NOTIFICATION_SEGEND:
|
||||
if( pPMsg->punkUser )
|
||||
{
|
||||
IDirectMusicSegmentState8* pSegmentState = NULL;
|
||||
IDirectMusicSegment* pNotifySegment = NULL;
|
||||
IDirectMusicSegment8* pNotifySegment8 = NULL;
|
||||
IDirectMusicSegment8* pPrimarySegment8 = NULL;
|
||||
|
||||
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
|
||||
// which we can query for the segment that the SegmentState refers to.
|
||||
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
|
||||
(VOID**) &pSegmentState ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
if( SUCCEEDED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
|
||||
{
|
||||
if( FAILED( hr = pNotifySegment->QueryInterface( IID_IDirectMusicSegment8,
|
||||
(VOID**) &pNotifySegment8 ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
// Get the IDirectMusicSegment for the primary segment
|
||||
pPrimarySegment8 = g_pMusicSegment->GetSegment();
|
||||
|
||||
// Figure out which segment this is
|
||||
if( pNotifySegment8 == pPrimarySegment8 )
|
||||
{
|
||||
// Update the UI controls to show the sound as stopped
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
SAFE_RELEASE( pNotifySegment );
|
||||
SAFE_RELEASE( pNotifySegment8 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlaySegment()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlaySegment( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
|
||||
BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
|
||||
|
||||
if( bLooped )
|
||||
{
|
||||
// Set the segment to repeat many times
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the segment to not repeat
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
|
||||
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
||||
// next beat if there is a segment currently playing.
|
||||
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
|
||||
return DXTRACE_ERR( TEXT("Play"), hr );
|
||||
|
||||
EnablePlayUI( hDlg, FALSE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnablePlayUI( hDlg,)
|
||||
// Desc: Enables or disables the Play UI controls
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
||||
{
|
||||
if( bEnable )
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnChangeTool()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnChangeTool( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirectMusicTool* pSelectedTool;
|
||||
LONG lCurSelection;
|
||||
|
||||
lCurSelection = (LONG)SendDlgItemMessage( hDlg, IDC_TOOL_COMBO, CB_GETCURSEL, 0, 0 );
|
||||
pSelectedTool = (IDirectMusicTool*) SendDlgItemMessage( hDlg, IDC_TOOL_COMBO,
|
||||
CB_GETITEMDATA, lCurSelection, 0 );
|
||||
if( pSelectedTool != g_pCurrentTool )
|
||||
{
|
||||
// Remove the current tool from the graph
|
||||
if( g_pCurrentTool != NULL )
|
||||
{
|
||||
if( FAILED( hr = g_pGraph->RemoveTool( g_pCurrentTool ) ) )
|
||||
return DXTRACE_ERR( TEXT("RemoveTool"), hr );
|
||||
}
|
||||
|
||||
// Add the tool to the graph on all PChannels
|
||||
// and at the beginning of the graph.
|
||||
if( pSelectedTool != NULL )
|
||||
{
|
||||
if( FAILED( hr = g_pGraph->InsertTool( pSelectedTool, NULL, 0, 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("InsertTool"), hr );
|
||||
}
|
||||
|
||||
g_pCurrentTool = pSelectedTool;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
# Microsoft Developer Studio Project File - Name="MusicTool" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=MusicTool - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "MusicTool.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "MusicTool.mak" CFG="MusicTool - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "MusicTool - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "MusicTool - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "MusicTool - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "MusicTool - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "MusicTool - Win32 Release"
|
||||
# Name "MusicTool - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\echotool.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\echotool.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MusicTool.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\MusicTool.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,115 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 262, 66
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectMusic MusicTool Sample"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Open &file...",IDC_SOUNDFILE,7,7,54,13
|
||||
CONTROL "&Loop file",IDC_LOOP_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,7,45,61,10
|
||||
PUSHBUTTON "&Play",IDC_PLAY,69,43,50,14,WS_DISABLED
|
||||
PUSHBUTTON "&Stop",IDC_STOP,119,43,50,14,WS_DISABLED
|
||||
PUSHBUTTON "E&xit",IDCANCEL,205,43,50,14
|
||||
EDITTEXT IDC_FILENAME,69,7,186,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
LTEXT "DirectMusic Tool:",IDC_STATIC,7,27,56,8
|
||||
COMBOBOX IDC_TOOL_COMBO,69,25,98,78,CBS_DROPDOWNLIST | WS_VSCROLL |
|
||||
WS_TABSTOP
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 255
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 57
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: MusicTool Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The MusicTool sample demonstrates how to implement a DirectMusic tool
|
||||
that intercepts messages.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\MusicTool
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Play the default segment, or choose another wave, MIDI, or
|
||||
DirectMusicProducer segment file by clicking Segment File. Apply the
|
||||
echo effect by selecting Echo Tool from the drop-down list.
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by MusicTool.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDR_MAINFRAME 102
|
||||
#define IDC_PLAY 1002
|
||||
#define IDC_STOP 1003
|
||||
#define IDC_FILENAME 1004
|
||||
#define IDC_TOOL_COMBO 1007
|
||||
#define IDC_LOOP_CHECK 1009
|
||||
#define IDC_SOUNDFILE 1011
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1008
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,549 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: PlayAudio.cpp
|
||||
//
|
||||
// Desc: Plays a primary segment using DirectMusic
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <commctrl.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <dxerr8.h>
|
||||
#include <tchar.h>
|
||||
#include "resource.h"
|
||||
#include "DMUtil.h"
|
||||
#include "DXUtil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg );
|
||||
VOID OnOpenSoundFile( HWND hDlg );
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
|
||||
HRESULT OnPlayAudio( HWND hDlg );
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
#define MUSIC_VOLUME_RANGE ( 0-(DMUS_VOLUME_MIN/4) )
|
||||
|
||||
CMusicManager* g_pMusicManager = NULL;
|
||||
CMusicSegment* g_pMusicSegment = NULL;
|
||||
HINSTANCE g_hInst = NULL;
|
||||
HANDLE g_hDMusicMessageEvent = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
HWND hDlg = NULL;
|
||||
BOOL bDone = FALSE;
|
||||
int nExitCode;
|
||||
HRESULT hr;
|
||||
DWORD dwResult;
|
||||
MSG msg;
|
||||
|
||||
g_hInst = hInst;
|
||||
|
||||
InitCommonControls();
|
||||
|
||||
// Display the main dialog box.
|
||||
hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
|
||||
NULL, MainDlgProc );
|
||||
|
||||
while( !bDone )
|
||||
{
|
||||
dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
|
||||
FALSE, INFINITE, QS_ALLEVENTS );
|
||||
switch( dwResult )
|
||||
{
|
||||
case WAIT_OBJECT_0 + 0:
|
||||
// g_hDPMessageEvent is signaled, so there are
|
||||
// DirectPlay messages available
|
||||
if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
// Windows messages are available
|
||||
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
if( !IsDialogMessage( hDlg, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
|
||||
if( msg.message == WM_QUIT )
|
||||
{
|
||||
nExitCode = (int)msg.wParam;
|
||||
bDone = TRUE;
|
||||
DestroyWindow( hDlg );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return nExitCode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
if( FAILED( hr = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
|
||||
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDC_SOUNDFILE:
|
||||
OnOpenSoundFile( hDlg );
|
||||
break;
|
||||
|
||||
case IDCANCEL:
|
||||
PostQuitMessage( IDCANCEL );
|
||||
break;
|
||||
|
||||
case IDC_PLAY:
|
||||
if( FAILED( hr = OnPlayAudio( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnPlayAudio"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic segment. "
|
||||
"Sample will now exit.", "DirectMusic Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_STOP:
|
||||
g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_NOTIFY:
|
||||
if( wParam == IDC_TEMPO_SLIDER )
|
||||
{
|
||||
static int s_nLastTempo = -1;
|
||||
int nTempo = (int)SendDlgItemMessage( hDlg, IDC_TEMPO_SLIDER, TBM_GETPOS, 0, 0 );
|
||||
|
||||
if( nTempo != s_nLastTempo )
|
||||
{
|
||||
IDirectMusicPerformance* pPerf = NULL;
|
||||
if( g_pMusicManager )
|
||||
pPerf = g_pMusicManager->GetPerformance();
|
||||
if( NULL == pPerf )
|
||||
break;
|
||||
|
||||
s_nLastTempo = nTempo;
|
||||
|
||||
// Adjust the slider position to go between 1/4th and 4x tempo
|
||||
FLOAT fTempo;
|
||||
if( nTempo > 4 )
|
||||
fTempo = (float)(nTempo-3);
|
||||
else
|
||||
fTempo = nTempo/4.0f;
|
||||
pPerf->SetGlobalParam( GUID_PerfMasterTempo,
|
||||
(void*)&fTempo, sizeof(float) );
|
||||
}
|
||||
}
|
||||
else if( wParam == IDC_VOLUME_SLIDER )
|
||||
{
|
||||
static long s_nLastVolume = -1;
|
||||
long nSlider = (long)SendDlgItemMessage( hDlg, IDC_VOLUME_SLIDER, TBM_GETPOS, 0, 0 );
|
||||
|
||||
long nVolume = nSlider - MUSIC_VOLUME_RANGE;
|
||||
|
||||
if( nVolume != s_nLastVolume )
|
||||
{
|
||||
IDirectMusicPerformance* pPerf = NULL;
|
||||
if( g_pMusicManager )
|
||||
pPerf = g_pMusicManager->GetPerformance();
|
||||
if( NULL == pPerf )
|
||||
break;
|
||||
|
||||
s_nLastVolume = nVolume;
|
||||
|
||||
// Adjust the slider position to match GUID_PerfMasterTempo range
|
||||
pPerf->SetGlobalParam( GUID_PerfMasterVolume,
|
||||
(void*)&nVolume, sizeof(long) );
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
// Cleanup everything
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
SAFE_DELETE( g_pMusicManager );
|
||||
CloseHandle( g_hDMusicMessageEvent );
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Load the icon
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
|
||||
|
||||
// Set the icon for this dialog.
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
|
||||
g_pMusicManager = new CMusicManager();
|
||||
|
||||
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
|
||||
return DXTRACE_ERR( TEXT("Initialize"), hr );
|
||||
|
||||
// Register segment notification
|
||||
IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance();
|
||||
GUID guid = GUID_NOTIFICATION_SEGMENT;
|
||||
pPerf->AddNotificationType( guid );
|
||||
pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 );
|
||||
|
||||
SendDlgItemMessage( hDlg, IDC_TEMPO_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( 1, 7 ) );
|
||||
SendDlgItemMessage( hDlg, IDC_TEMPO_SLIDER, TBM_SETTIC, TRUE, 4 );
|
||||
SendDlgItemMessage( hDlg, IDC_TEMPO_SLIDER, TBM_SETPOS, TRUE, 4 );
|
||||
|
||||
SendDlgItemMessage( hDlg, IDC_VOLUME_SLIDER, TBM_SETRANGE, FALSE, MAKELONG( 0, MUSIC_VOLUME_RANGE ) );
|
||||
SendDlgItemMessage( hDlg, IDC_VOLUME_SLIDER, TBM_SETPOS, TRUE, MUSIC_VOLUME_RANGE );
|
||||
|
||||
// Load a default music segment
|
||||
TCHAR strFileName[MAX_PATH];
|
||||
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
|
||||
strcat( strFileName, "sample.sgt" );
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Set the UI controls
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("No file loaded.") );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnOpenSoundFile()
|
||||
// Desc: Called when the user requests to open a sound file
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnOpenSoundFile( HWND hDlg )
|
||||
{
|
||||
static TCHAR strFileName[MAX_PATH] = TEXT("");
|
||||
static TCHAR strPath[MAX_PATH] = TEXT("");
|
||||
|
||||
// Get the default media path (something like C:\MSSDK\SAMPLES\DMUSIC\MEDIA)
|
||||
if( '\0' == strPath[0] )
|
||||
{
|
||||
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
|
||||
strcpy( strPath, szDir );
|
||||
}
|
||||
|
||||
// Setup the OPENFILENAME structure
|
||||
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
|
||||
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0Wave Files\0*.wav\0All Files\0*.*\0\0"), NULL,
|
||||
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
|
||||
TEXT("Open Content File"),
|
||||
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
|
||||
TEXT(".sgt"), 0, NULL, NULL };
|
||||
|
||||
if( g_pMusicSegment )
|
||||
g_pMusicSegment->Stop( 0 );
|
||||
|
||||
// Update the UI controls to show the sound as loading a file
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Loading file...") );
|
||||
|
||||
// Display the OpenFileName dialog. Then, try to load the specified file
|
||||
if( TRUE != GetOpenFileName( &ofn ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Load aborted.") );
|
||||
return;
|
||||
}
|
||||
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("Could not create segment from file.") );
|
||||
}
|
||||
|
||||
// Remember the path for next time
|
||||
strcpy( strPath, strFileName );
|
||||
char* strLastSlash = strrchr( strPath, '\\' );
|
||||
strLastSlash[0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LoadSegmentFile()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
|
||||
// Free any previous segment, and make a new one
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// segment has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// Set the media path based on the file name (something like C:\MEDIA)
|
||||
// to be used as the search directory for finding DirectMusic content
|
||||
// related to this file.
|
||||
TCHAR strMediaPath[MAX_PATH];
|
||||
_tcscpy( strMediaPath, strFileName );
|
||||
TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
|
||||
*strLastSlash = 0;
|
||||
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
|
||||
|
||||
// For DirectMusic must know if the file is a standard MIDI file or not
|
||||
// in order to load the correct instruments.
|
||||
BOOL bMidiFile = FALSE;
|
||||
if( strstr( strFileName, ".mid" ) != NULL ||
|
||||
strstr( strFileName, ".rmi" ) != NULL )
|
||||
{
|
||||
bMidiFile = TRUE;
|
||||
}
|
||||
|
||||
BOOL bWavFile = FALSE;
|
||||
if( strstr( strFileName, ".wav" ) != NULL )
|
||||
{
|
||||
bWavFile = TRUE;
|
||||
}
|
||||
|
||||
// Load the file into a DirectMusic segment
|
||||
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
|
||||
TRUE, bMidiFile ) ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
// Update the UI controls to show the segment is loaded
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
|
||||
// If we are loading a wav, then disable the tempo slider since
|
||||
// tempo adjustments will not take effect when playing wav files.
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_TEMPO_SLIDER ), !bWavFile );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_TEMPO_GROUPBOX ), !bWavFile );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_TEMPO_SLOWTXT ), !bWavFile );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_TEMPO_FASTTXT ), !bWavFile );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_TEMPO_NORMALTXT ), !bWavFile );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessDirectMusicMessages()
|
||||
// Desc: Handle DirectMusic notification messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirectMusicPerformance8* pPerf = NULL;
|
||||
DMUS_NOTIFICATION_PMSG* pPMsg;
|
||||
|
||||
if( NULL == g_pMusicManager )
|
||||
return S_OK;
|
||||
|
||||
pPerf = g_pMusicManager->GetPerformance();
|
||||
|
||||
// Get waiting notification message from the performance
|
||||
while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
|
||||
{
|
||||
switch( pPMsg->dwNotificationOption )
|
||||
{
|
||||
case DMUS_NOTIFICATION_SEGEND:
|
||||
if( pPMsg->punkUser )
|
||||
{
|
||||
IDirectMusicSegmentState8* pSegmentState = NULL;
|
||||
IDirectMusicSegment* pNotifySegment = NULL;
|
||||
IDirectMusicSegment8* pNotifySegment8 = NULL;
|
||||
IDirectMusicSegment8* pPrimarySegment8 = NULL;
|
||||
|
||||
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
|
||||
// which we can query for the segment that the SegmentState refers to.
|
||||
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
|
||||
(VOID**) &pSegmentState ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
|
||||
{
|
||||
// Sometimes the segend arrives after the segment is gone
|
||||
// This can happen when you load another segment as
|
||||
// a motif or the segment is ending
|
||||
if( hr == DMUS_E_NOT_FOUND )
|
||||
{
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return DXTRACE_ERR( TEXT("GetSegment"), hr );
|
||||
}
|
||||
|
||||
if( FAILED( hr = pNotifySegment->QueryInterface( IID_IDirectMusicSegment8,
|
||||
(VOID**) &pNotifySegment8 ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
// Get the IDirectMusicSegment for the primary segment
|
||||
pPrimarySegment8 = g_pMusicSegment->GetSegment();
|
||||
|
||||
// Figure out which segment this is
|
||||
if( pNotifySegment8 == pPrimarySegment8 )
|
||||
{
|
||||
// Update the UI controls to show the sound as stopped
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
SAFE_RELEASE( pNotifySegment );
|
||||
SAFE_RELEASE( pNotifySegment8 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlayAudio()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlayAudio( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
|
||||
BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
|
||||
|
||||
if( bLooped )
|
||||
{
|
||||
// Set the segment to repeat many times
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the segment to not repeat
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
|
||||
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
||||
// next beat if there is a segment currently playing.
|
||||
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
|
||||
return DXTRACE_ERR( TEXT("Play"), hr );
|
||||
|
||||
EnablePlayUI( hDlg, FALSE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnablePlayUI( hDlg,)
|
||||
// Desc: Enables or disables the Play UI controls
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
||||
{
|
||||
if( bEnable )
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
# Microsoft Developer Studio Project File - Name="PlayAudio" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=PlayAudio - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayAudio.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayAudio.mak" CFG="PlayAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "PlayAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "PlayAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "PlayAudio - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
|
||||
!ELSEIF "$(CFG)" == "PlayAudio - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "PlayAudio - Win32 Release"
|
||||
# Name "PlayAudio - Win32 Debug"
|
||||
# Begin Group "Source"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\PlayAudio.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\PlayAudio.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PlayAudio"=.\PlayAudio.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on PlayAudio.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=PlayAudio - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to PlayAudio - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "PlayAudio - Win32 Release" && "$(CFG)" != "PlayAudio - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayAudio.mak" CFG="PlayAudio - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "PlayAudio - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "PlayAudio - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "PlayAudio - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\PlayAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\PlayAudio.obj"
|
||||
-@erase "$(INTDIR)\PlayAudio.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\PlayAudio.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\PlayAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\PlayAudio.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\PlayAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\PlayAudio.pdb" /machine:I386 /out:"$(OUTDIR)\PlayAudio.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\PlayAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\PlayAudio.res"
|
||||
|
||||
"$(OUTDIR)\PlayAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "PlayAudio - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\PlayAudio.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\PlayAudio.obj"
|
||||
-@erase "$(INTDIR)\PlayAudio.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\PlayAudio.exe"
|
||||
-@erase "$(OUTDIR)\PlayAudio.ilk"
|
||||
-@erase "$(OUTDIR)\PlayAudio.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\PlayAudio.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\PlayAudio.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\PlayAudio.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=comctl32.lib dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\PlayAudio.pdb" /debug /machine:I386 /out:"$(OUTDIR)\PlayAudio.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\PlayAudio.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\PlayAudio.res"
|
||||
|
||||
"$(OUTDIR)\PlayAudio.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("PlayAudio.dep")
|
||||
!INCLUDE "PlayAudio.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "PlayAudio.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "PlayAudio - Win32 Release" || "$(CFG)" == "PlayAudio - Win32 Debug"
|
||||
SOURCE=.\PlayAudio.cpp
|
||||
|
||||
"$(INTDIR)\PlayAudio.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\PlayAudio.rc
|
||||
|
||||
"$(INTDIR)\PlayAudio.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 262, 84
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectX Sample Audio Player"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Open &file...",IDC_SOUNDFILE,7,7,54,13
|
||||
CONTROL "&Loop file",IDC_LOOP_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,7,28,61,10
|
||||
PUSHBUTTON "&Play",IDC_PLAY,69,26,50,14,WS_DISABLED
|
||||
PUSHBUTTON "&Stop",IDC_STOP,119,26,50,14,WS_DISABLED
|
||||
PUSHBUTTON "E&xit",IDCANCEL,205,26,50,14
|
||||
EDITTEXT IDC_FILENAME,69,7,186,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
CONTROL "Slider1",IDC_TEMPO_SLIDER,"msctls_trackbar32",
|
||||
WS_TABSTOP,15,60,103,12
|
||||
CONTROL "Slider2",IDC_VOLUME_SLIDER,"msctls_trackbar32",
|
||||
WS_TABSTOP,144,60,109,12
|
||||
LTEXT "Slow",IDC_TEMPO_SLOWTXT,18,52,16,8
|
||||
LTEXT "Fast",IDC_TEMPO_FASTTXT,101,52,14,8
|
||||
LTEXT "Min",IDC_STATIC,148,52,12,8
|
||||
LTEXT "Max",IDC_STATIC,236,52,14,8
|
||||
GROUPBOX "Tempo",IDC_TEMPO_GROUPBOX,7,43,115,32
|
||||
GROUPBOX "Master Volume",IDC_STATIC,139,43,116,32
|
||||
LTEXT "Normal",IDC_TEMPO_NORMALTXT,56,52,23,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 255
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 75
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include <windows.h>\r\n"
|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
135
Library/dxx8/samples/Multimedia/DirectMusic/PlayAudio/readme.txt
Normal file
@@ -0,0 +1,135 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: PlayAudio Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// GM/GS<47> Sound Set Copyright <20>1996, Roland Corporation U.S.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The PlayAudio sample shows how to load a segment and play it on an
|
||||
audiopath, how to use DirectMusic notifications, and how to change
|
||||
global performance parameters.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectMusic\PlayAudio
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectMusic\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Play the default segment, or load another wave, MIDI, or DirectMusic
|
||||
Producer segment file by clicking Segment File. Adjust the tempo and
|
||||
volume by using the sliders
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
This and other DirectMusic samples uses the DirectMusic sample
|
||||
framework, CMusicManager and CMusicSegment to help encapsulate some of
|
||||
the common functionality of DirectMusic. The framework is contained
|
||||
in dmutil.cpp.
|
||||
|
||||
This is how the sample works:
|
||||
|
||||
* Upon WM_INITDIALOG. See OnInitDialog()
|
||||
1. Create a Win32 event, g_hDMusicMessageEvent. This will be
|
||||
used by DirectMusic to signal the app whenever a DirectMusic
|
||||
notification comes in.
|
||||
2. Create a help class CMusicManager called g_pMusicManager.
|
||||
3. Initialize the CMusicManager class. This does the following.
|
||||
See CMusicManager::Initialize() in dmutil.cpp
|
||||
- Creates a IDirectMusicLoader8 using CoCreateInstance
|
||||
- Creates a IDirectMusicPerformance8 using CoCreateInstance
|
||||
- Calls IDirectMusicPerformance8::InitAudio to init DirectMusic
|
||||
using a standard audio path.
|
||||
4. Call IDirectMusicPerformance8::AddNotificationType() passing in
|
||||
GUID_NOTIFICATION_SEGMENT. This will make DirectMusic tell us about any
|
||||
segment notifications that come in. This is needed to by this
|
||||
sample to know when the segment has ended. However DirectMusic
|
||||
games may not care when the segment has ended.
|
||||
5. Call IDirectMusicPerformance8::SetNotificationHandle() passing
|
||||
in the Win32 event, g_hDMusicMessageEvent. This tells DirectMusic
|
||||
to signal this event when a notification is available.
|
||||
|
||||
* Setting up the app message loop. See WinMain()
|
||||
1. Create the dialog using CreateDialog().
|
||||
2. In a loop call MsgWaitForMultipleObjects() passing in
|
||||
g_hDMusicMessageEvent. This will tell us when g_hDMusicMessageEvent
|
||||
is signaled. Above we have told DirectMusic to signal this event
|
||||
whenever a DirectMusic notification has come in.
|
||||
3. If WAIT_OBJECT_0 is returned, then call ProcessDirectMusicMessages(),
|
||||
See below for details.
|
||||
4. If WAIT_OBJECT_0 + 1 is returned, then Windows msgs are available, so
|
||||
do standard msg processing using PeekMessage().
|
||||
|
||||
* When "Open File" is clicked. See OnOpenSoundFile()
|
||||
1. Get the file name from using GetOpenFileName().
|
||||
2. Release the any old g_pMusicSegment.
|
||||
3. Call CMusicManager::CollectGarbage(). See dmutil.cpp.
|
||||
This calls IDirectMusicLoader8::CollectGarbage which
|
||||
collects any garbage from any old segment that was present.
|
||||
This is done because some sophisticated segments, in particular
|
||||
ones that include segment trigger tracks or script tracks, may
|
||||
have a cyclic reference. For example, a segment trigger that
|
||||
references another segment that references the first segment, also
|
||||
via a segment trigger track.
|
||||
4. Call CMusicManager::SetSearchDirectory(). See dmutil.cpp
|
||||
This calls IDirectMusicLoader8::SetSearchDirectory()
|
||||
passing in the GUID_DirectMusicAllTypes and a directory.
|
||||
This will tell DirectMusic where to look for files that
|
||||
are referenced inside of segments.
|
||||
5. Call CMusicManager::CreateSegmentFromFile() to create a
|
||||
CMusicSegment called g_pMusicSegment from the file.
|
||||
See dmutil.cpp. This does the following:
|
||||
- Calls IDirectMusicLoader8::LoadObjectFromFile() to
|
||||
load the IDirectMusicSegment8 into pSegment.
|
||||
- Creates CMusicSegment passing in pSegment.
|
||||
- If the file is a pure MIDI file then it calls
|
||||
IDirectMusicSegment8::SetParam passing in
|
||||
GUID_StandardMIDIFile to DirectMusic this. This makes
|
||||
sure that patch changes are handled correctly.
|
||||
- If requested, it calls IDirectMusicSegment8::Download()
|
||||
this will download the segment's bands to the synthesizer.
|
||||
Some apps may want to wait before calling this to because
|
||||
the download allocates memory for the instruments. The
|
||||
more instruments currently downloaded, the more memory
|
||||
is in use by the synthesizer.
|
||||
|
||||
* When "Play" is clicked. See OnPlayAudio()
|
||||
1. If the UI says the sound should be looped, then call
|
||||
CMusicSegment::SetRepeats passing in DMUS_SEG_REPEAT_INFINITE,
|
||||
otherwise call CMusicSegment::SetRepeats passing in 0.
|
||||
2. Call CMusicSegment::Play() which calls
|
||||
IDirectMusicPerformance8::PlaySegmentEx(). See dmutil.cpp.
|
||||
|
||||
* Upon a DirectMusic notification. See ProcessDirectMusicMessages().
|
||||
This sample wants to know if the primary segment has stopped playing
|
||||
so it can updated the UI so tell the user that they can play
|
||||
the sound again. This is rather complex, but typically apps
|
||||
will not need this functionality. Here is what has to be done:
|
||||
|
||||
1. Call IDirectMusicPerformance8::GetNotificationPMsg() in a loop
|
||||
to process each PMsg that has occurred.
|
||||
2. Switch off the pPMsg->dwNotificationOption. This sample
|
||||
only handles it if its a DMUS_NOTIFICATION_SEGEND. This tells
|
||||
us that segment has ended.
|
||||
3. Call QueryInterface on the pPMsg->punkUser, quering for a
|
||||
IDirectMusicSegmentState8.
|
||||
4. Using the IDirectMusicSegmentState8, call GetSegment to
|
||||
get a IDirectMusicSegment* of the segment it refers to.
|
||||
This call may fail is the segment may have gone away before this
|
||||
notification was handled.
|
||||
5. Call QueryInterface IDirectMusicSegment to get a IDirectMusicSegment8
|
||||
6. Compare this pointer to the IDirectMusicSegment8 pointer
|
||||
in g_pMusicSegment, to see if this was the primary segment.
|
||||
This may not always be the case since segments can have segments enbedded
|
||||
inside of them, we only want handle when the primary segment has
|
||||
stopped playing. If it has, then update the UI
|
||||
7. Cleanup all the interfaces.
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by PlayAudio.rc
|
||||
//
|
||||
#define IDD_MAIN 101
|
||||
#define IDR_MAINFRAME 102
|
||||
#define IDR_ACCELERATOR1 131
|
||||
#define IDC_TEMPO_GROUPBOX 1001
|
||||
#define IDC_PLAY 1002
|
||||
#define IDC_STOP 1003
|
||||
#define IDC_FILENAME 1004
|
||||
#define IDC_TEMPO_SLIDER 1005
|
||||
#define IDC_VOLUME_SLIDER 1006
|
||||
#define IDC_LOOP_CHECK 1009
|
||||
#define IDC_SOUNDFILE 1011
|
||||
#define IDC_TEMPO_SLOWTXT 1012
|
||||
#define IDC_TEMPO_FASTTXT 1013
|
||||
#define IDC_TEMPO_NORMALTXT 1014
|
||||
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 104
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1015
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,758 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: PlayMotif.cpp
|
||||
//
|
||||
// Desc: Lets the user play a primary segment using DirectMusic as well as
|
||||
// any of motifs contained inside the segment.
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <basetsd.h>
|
||||
#include <commdlg.h>
|
||||
#include <commctrl.h>
|
||||
#include <objbase.h>
|
||||
#include <conio.h>
|
||||
#include <direct.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <dxerr8.h>
|
||||
#include <tchar.h>
|
||||
#include <commctrl.h>
|
||||
#include "resource.h"
|
||||
#include "DMUtil.h"
|
||||
#include "DXUtil.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function-prototypes
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
|
||||
HRESULT OnInitDialog( HWND hDlg );
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg );
|
||||
VOID OnOpenSegmentFile( HWND hDlg );
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
|
||||
HRESULT OnPlaySegment( HWND hDlg );
|
||||
HRESULT OnPlayMotif( HWND hDlg );
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
|
||||
|
||||
struct MOTIF_NODE
|
||||
{
|
||||
IDirectMusicSegment* pMotif;
|
||||
DWORD dwPlayCount;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
CMusicManager* g_pMusicManager = NULL;
|
||||
CMusicSegment* g_pMusicSegment = NULL;
|
||||
HINSTANCE g_hInst = NULL;
|
||||
HANDLE g_hDMusicMessageEvent = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Entry point for the application. Since we use a simple dialog for
|
||||
// user interaction we don't need to pump messages.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
HWND hDlg = NULL;
|
||||
BOOL bDone = FALSE;
|
||||
int nExitCode;
|
||||
HRESULT hr;
|
||||
DWORD dwResult;
|
||||
MSG msg;
|
||||
|
||||
g_hInst = hInst;
|
||||
|
||||
// Display the main dialog box.
|
||||
hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
|
||||
NULL, MainDlgProc );
|
||||
|
||||
while( !bDone )
|
||||
{
|
||||
dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
|
||||
FALSE, INFINITE, QS_ALLEVENTS );
|
||||
switch( dwResult )
|
||||
{
|
||||
case WAIT_OBJECT_0 + 0:
|
||||
// g_hDPMessageEvent is signaled, so there are
|
||||
// DirectPlay messages available
|
||||
if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WAIT_OBJECT_0 + 1:
|
||||
// Windows messages are available
|
||||
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
if( !IsDialogMessage( hDlg, &msg ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
|
||||
if( msg.message == WM_QUIT )
|
||||
{
|
||||
nExitCode = (int)msg.wParam;
|
||||
bDone = TRUE;
|
||||
DestroyWindow( hDlg );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return nExitCode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: MainDlgProc()
|
||||
// Desc: Handles dialog messages
|
||||
//-----------------------------------------------------------------------------
|
||||
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
if( FAILED( hr = OnInitDialog( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
|
||||
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
|
||||
"DirectMusic Sample", MB_OK | MB_ICONERROR );
|
||||
EndDialog( hDlg, 0 );
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_COMMAND:
|
||||
switch( LOWORD(wParam) )
|
||||
{
|
||||
case IDC_SOUNDFILE:
|
||||
OnOpenSegmentFile( hDlg );
|
||||
break;
|
||||
|
||||
case IDCANCEL:
|
||||
PostQuitMessage( IDCANCEL );
|
||||
break;
|
||||
|
||||
case IDC_MOTIF_LIST:
|
||||
if (HIWORD(wParam) == LBN_DBLCLK )
|
||||
{
|
||||
if( FAILED( hr = OnPlayMotif( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic motif. "
|
||||
"Sample will now exit.", "DirectMusic Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if( g_pMusicSegment )
|
||||
{
|
||||
if( g_pMusicSegment->IsPlaying() )
|
||||
{
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
||||
|
||||
if( nIndex == LB_ERR )
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
||||
else
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_PLAY:
|
||||
if( FAILED( hr = OnPlaySegment( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic segment. "
|
||||
"Sample will now exit.", "DirectMusic Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_STOP:
|
||||
g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
break;
|
||||
|
||||
case IDC_PLAY_MOTIF:
|
||||
if( FAILED( hr = OnPlayMotif( hDlg ) ) )
|
||||
{
|
||||
DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
|
||||
MessageBox( hDlg, "Error playing DirectMusic motif. "
|
||||
"Sample will now exit.", "DirectMusic Sample",
|
||||
MB_OK | MB_ICONERROR );
|
||||
PostQuitMessage( IDABORT );
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
{
|
||||
// Cleanup everything
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
||||
for( DWORD i=0; i<dwCount; i++ )
|
||||
{
|
||||
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
||||
if( pMotifNode )
|
||||
{
|
||||
SAFE_RELEASE( pMotifNode->pMotif );
|
||||
SAFE_DELETE( pMotifNode );
|
||||
}
|
||||
}
|
||||
|
||||
CloseHandle( g_hDMusicMessageEvent );
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
SAFE_DELETE( g_pMusicManager );
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return FALSE; // Didn't handle message
|
||||
}
|
||||
|
||||
return TRUE; // Handled message
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnInitDialog()
|
||||
// Desc: Initializes the dialogs (sets up UI controls, etc.)
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnInitDialog( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Load the icon
|
||||
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
|
||||
|
||||
// Set the icon for this dialog.
|
||||
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
|
||||
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
|
||||
|
||||
g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
|
||||
g_pMusicManager = new CMusicManager();
|
||||
|
||||
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
|
||||
return DXTRACE_ERR( TEXT("Initialize"), hr );
|
||||
|
||||
// Register segment notification
|
||||
IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance();
|
||||
GUID guid = GUID_NOTIFICATION_SEGMENT;
|
||||
if( FAILED( hr = pPerf->AddNotificationType( guid ) ) )
|
||||
return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
|
||||
|
||||
if( FAILED( hr = pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
||||
CheckRadioButton( hDlg, IDC_RADIO_DEFAULT, IDC_RADIO_MEASURE, IDC_RADIO_MEASURE );
|
||||
|
||||
// Load a default music segment
|
||||
TCHAR strFileName[MAX_PATH];
|
||||
strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
|
||||
strcat( strFileName, "sample.sgt" );
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
// Set the UI controls
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnOpenSegmentFile()
|
||||
// Desc: Called when the user requests to open a sound file
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID OnOpenSegmentFile( HWND hDlg )
|
||||
{
|
||||
static TCHAR strFileName[MAX_PATH] = TEXT("");
|
||||
static TCHAR strPath[MAX_PATH] = TEXT("");
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
|
||||
// Get the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
|
||||
if( '\0' == strPath[0] )
|
||||
{
|
||||
const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
|
||||
strcpy( strPath, szDir );
|
||||
}
|
||||
|
||||
// Setup the OPENFILENAME structure
|
||||
OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
|
||||
TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
|
||||
0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
|
||||
TEXT("Open Segment File"),
|
||||
OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
|
||||
TEXT(".sgt"), 0, NULL, NULL };
|
||||
|
||||
if( g_pMusicSegment )
|
||||
g_pMusicSegment->Stop( 0 );
|
||||
|
||||
// Update the UI controls to show the sound as loading a file
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") );
|
||||
|
||||
// Cleanup motif listbox
|
||||
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
||||
for( DWORD i=0; i<dwCount; i++ )
|
||||
{
|
||||
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
||||
if( pMotifNode )
|
||||
{
|
||||
SAFE_RELEASE( pMotifNode->pMotif );
|
||||
SAFE_DELETE( pMotifNode );
|
||||
}
|
||||
}
|
||||
SendMessage( hListBox, LB_RESETCONTENT, 0, 0 );
|
||||
|
||||
// Display the OpenFileName dialog. Then, try to load the specified file
|
||||
if( TRUE != GetOpenFileName( &ofn ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
|
||||
return;
|
||||
}
|
||||
|
||||
if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not create segment from file.") );
|
||||
}
|
||||
|
||||
// Remember the path for next time
|
||||
strcpy( strPath, strFileName );
|
||||
char* strLastSlash = strrchr( strPath, '\\' );
|
||||
strLastSlash[0] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: LoadSegmentFile()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
|
||||
|
||||
SAFE_DELETE( g_pMusicSegment );
|
||||
|
||||
// Have the loader collect any garbage now that the old
|
||||
// script has been released
|
||||
g_pMusicManager->CollectGarbage();
|
||||
|
||||
// Set the media path based on the file name (something like C:\MEDIA)
|
||||
// to be used as the search directory for finding DirectMusic content
|
||||
// related to this file.
|
||||
TCHAR strMediaPath[MAX_PATH];
|
||||
_tcscpy( strMediaPath, strFileName );
|
||||
TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
|
||||
*strLastSlash = 0;
|
||||
if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
|
||||
|
||||
// For DirectMusic must know if the file is a standard MIDI file or not
|
||||
// in order to load the correct instruments.
|
||||
BOOL bMidiFile = FALSE;
|
||||
if( strstr( strFileName, ".mid" ) != NULL ||
|
||||
strstr( strFileName, ".rmi" ) != NULL )
|
||||
{
|
||||
bMidiFile = TRUE;
|
||||
}
|
||||
|
||||
// Load the file into a DirectMusic segment
|
||||
if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
|
||||
TRUE, bMidiFile ) ) )
|
||||
{
|
||||
// Not a critical failure, so just update the status
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
IDirectMusicStyle8* pStyle = NULL;
|
||||
DWORD dwStyleIndex = 0;
|
||||
|
||||
while( TRUE )
|
||||
{
|
||||
// Get the style from the segment
|
||||
// Segments may have any number of styles.
|
||||
hr = g_pMusicSegment->GetStyle( &pStyle, dwStyleIndex );
|
||||
if( FAILED(hr) )
|
||||
break;
|
||||
|
||||
// Get the names of the motifs from the style.
|
||||
// Styles may have any number of motifs.
|
||||
DWORD dwIndex = 0;
|
||||
while( TRUE )
|
||||
{
|
||||
WCHAR wstrMotifName[MAX_PATH];
|
||||
CHAR strMotifName[MAX_PATH];
|
||||
if( S_FALSE == pStyle->EnumMotif( dwIndex, wstrMotifName ) )
|
||||
break;
|
||||
|
||||
wcstombs( strMotifName, wstrMotifName, wcslen( wstrMotifName ) + 1 );
|
||||
int nIndex = (int)SendMessage( hListBox, LB_ADDSTRING, 0, (LPARAM) strMotifName );
|
||||
|
||||
MOTIF_NODE* pMotifNode = new MOTIF_NODE;
|
||||
if( FAILED( hr = pStyle->GetMotif( wstrMotifName, &pMotifNode->pMotif ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetMotif"), hr );
|
||||
pMotifNode->dwPlayCount = 0;
|
||||
SendMessage( hListBox, LB_SETITEMDATA, nIndex, (LPARAM) pMotifNode );
|
||||
|
||||
dwIndex++;
|
||||
}
|
||||
|
||||
SAFE_RELEASE( pStyle );
|
||||
dwStyleIndex++;
|
||||
}
|
||||
|
||||
SendMessage( hListBox, LB_SETCURSEL, 0, 0 );
|
||||
|
||||
// Update the UI controls to show the segment is loaded
|
||||
SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded.") );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: ProcessDirectMusicMessages()
|
||||
// Desc: Handle DirectMusic notification messages
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT ProcessDirectMusicMessages( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirectMusicPerformance* pPerf = NULL;
|
||||
DMUS_NOTIFICATION_PMSG* pPMsg;
|
||||
|
||||
if( NULL == g_pMusicManager )
|
||||
return S_OK;
|
||||
|
||||
pPerf = g_pMusicManager->GetPerformance();
|
||||
|
||||
// Get waiting notification message from the performance
|
||||
while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
|
||||
{
|
||||
switch( pPMsg->dwNotificationOption )
|
||||
{
|
||||
case DMUS_NOTIFICATION_SEGSTART:
|
||||
if( pPMsg->punkUser )
|
||||
{
|
||||
IDirectMusicSegment* pPrimarySegment = NULL;
|
||||
IDirectMusicSegmentState8* pSegmentState = NULL;
|
||||
IDirectMusicSegment* pNotifySegment = NULL;
|
||||
IDirectMusicSegment8* pPrimarySegment8 = NULL;
|
||||
|
||||
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
|
||||
// which we can query for the segment that segment it refers to.
|
||||
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
|
||||
(VOID**) &pSegmentState ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
|
||||
return DXTRACE_ERR( TEXT("GetSegment"), hr );
|
||||
|
||||
// Get the IDirectMusicSegment for the primary segment
|
||||
pPrimarySegment8 = g_pMusicSegment->GetSegment();
|
||||
if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
|
||||
(VOID**) &pPrimarySegment ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
// Figure out which segment this is
|
||||
if( pNotifySegment == pPrimarySegment )
|
||||
{
|
||||
SetDlgItemText( hDlg, IDC_STATUS, "Primary segment playing." );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Look through the motfs and see if they are playing
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
||||
for( DWORD i=0; i<dwCount; i++ )
|
||||
{
|
||||
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
||||
if( pNotifySegment == pMotifNode->pMotif )
|
||||
{
|
||||
// If its motif segment update the UI
|
||||
TCHAR strMotifName[MAX_PATH];
|
||||
SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
|
||||
|
||||
TCHAR strStatus[MAX_PATH];
|
||||
if( pMotifNode->dwPlayCount > 0 )
|
||||
strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
|
||||
|
||||
wsprintf( strStatus, "%s motif started playing.", strMotifName );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, strStatus );
|
||||
|
||||
pMotifNode->dwPlayCount++;
|
||||
if( pMotifNode->dwPlayCount == 1 )
|
||||
{
|
||||
int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
||||
SendMessage( hListBox, LB_DELETESTRING, i, 0 );
|
||||
strcat( strMotifName, " (Playing)" );
|
||||
SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
|
||||
SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
|
||||
SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
SAFE_RELEASE( pNotifySegment );
|
||||
SAFE_RELEASE( pPrimarySegment );
|
||||
}
|
||||
break;
|
||||
|
||||
case DMUS_NOTIFICATION_SEGEND:
|
||||
if( pPMsg->punkUser )
|
||||
{
|
||||
IDirectMusicSegment* pPrimarySegment = NULL;
|
||||
IDirectMusicSegmentState8* pSegmentState = NULL;
|
||||
IDirectMusicSegment* pNotifySegment = NULL;
|
||||
IDirectMusicSegment8* pPrimarySegment8 = NULL;
|
||||
|
||||
// The pPMsg->punkUser contains a IDirectMusicSegmentState8,
|
||||
// which we can query for the segment that segment it refers to.
|
||||
if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
|
||||
(VOID**) &pSegmentState ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
|
||||
{
|
||||
// Sometimes the segend arrives after the segment is gone
|
||||
// This can happen when you load another segment as
|
||||
// a motif or the segment is ending
|
||||
if( hr == DMUS_E_NOT_FOUND )
|
||||
{
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
return DXTRACE_ERR( TEXT("GetSegment"), hr );
|
||||
}
|
||||
|
||||
// Get the IDirectMusicSegment for the primary segment
|
||||
pPrimarySegment8 = g_pMusicSegment->GetSegment();
|
||||
if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
|
||||
(VOID**) &pPrimarySegment ) ) )
|
||||
return DXTRACE_ERR( TEXT("QueryInterface"), hr );
|
||||
|
||||
// Figure out which segment this is
|
||||
if( pNotifySegment == pPrimarySegment )
|
||||
{
|
||||
// Update the UI controls to show the sound as stopped
|
||||
SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
|
||||
EnablePlayUI( hDlg, TRUE );
|
||||
}
|
||||
else
|
||||
{
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
|
||||
for( DWORD i=0; i<dwCount; i++ )
|
||||
{
|
||||
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
|
||||
if( pNotifySegment == pMotifNode->pMotif )
|
||||
{
|
||||
// If its motif segment update the UI
|
||||
TCHAR strMotifName[MAX_PATH];
|
||||
SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
|
||||
strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
|
||||
|
||||
pMotifNode->dwPlayCount--;
|
||||
if( pMotifNode->dwPlayCount == 0 )
|
||||
{
|
||||
int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
||||
SendMessage( hListBox, LB_DELETESTRING, i, 0 );
|
||||
SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
|
||||
SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
|
||||
SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
|
||||
}
|
||||
|
||||
TCHAR strStatus[MAX_PATH];
|
||||
wsprintf( strStatus, "%s motif stopped playing.", strMotifName );
|
||||
SetDlgItemText( hDlg, IDC_STATUS, strStatus );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
SAFE_RELEASE( pSegmentState );
|
||||
SAFE_RELEASE( pNotifySegment );
|
||||
SAFE_RELEASE( pPrimarySegment );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlaySegment()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlaySegment( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
|
||||
BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
|
||||
|
||||
if( bLooped )
|
||||
{
|
||||
// Set the segment to repeat many times
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the segment to not repeat
|
||||
if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
|
||||
return DXTRACE_ERR( TEXT("SetRepeats"), hr );
|
||||
}
|
||||
|
||||
// Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
|
||||
// next beat if there is a segment currently playing. The first 0 indicates
|
||||
// to play (on the next beat from) now.
|
||||
if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
|
||||
return DXTRACE_ERR( TEXT("Play"), hr );
|
||||
|
||||
EnablePlayUI( hDlg, FALSE );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: OnPlayMotif()
|
||||
// Desc:
|
||||
//-----------------------------------------------------------------------------
|
||||
HRESULT OnPlayMotif( HWND hDlg )
|
||||
{
|
||||
HRESULT hr;
|
||||
DWORD dwSegFlags = DMUS_SEGF_SECONDARY;
|
||||
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
||||
if( nIndex == LB_ERR )
|
||||
return S_FALSE;
|
||||
|
||||
if( IsDlgButtonChecked( hDlg, IDC_RADIO_DEFAULT ) == BST_CHECKED )
|
||||
dwSegFlags |= DMUS_SEGF_DEFAULT;
|
||||
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_IMMEDIATE ) == BST_CHECKED )
|
||||
dwSegFlags |= 0;
|
||||
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_GRID ) == BST_CHECKED )
|
||||
dwSegFlags |= DMUS_SEGF_GRID;
|
||||
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_BEAT ) == BST_CHECKED )
|
||||
dwSegFlags |= DMUS_SEGF_BEAT;
|
||||
else if( IsDlgButtonChecked( hDlg, IDC_RADIO_MEASURE ) == BST_CHECKED )
|
||||
dwSegFlags |= DMUS_SEGF_MEASURE;
|
||||
|
||||
TCHAR strMotifName[ MAX_PATH ];
|
||||
SendMessage( hListBox, LB_GETTEXT, nIndex, (LPARAM) strMotifName );
|
||||
|
||||
WCHAR wstrMotifName[ MAX_PATH ];
|
||||
mbstowcs( wstrMotifName, strMotifName, MAX_PATH );
|
||||
|
||||
IDirectMusicSegment* pMotif = NULL;
|
||||
MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, nIndex, 0 );
|
||||
IDirectMusicPerformance* pPerformance = g_pMusicManager->GetPerformance();
|
||||
|
||||
if( FAILED( hr = pPerformance->PlaySegment( pMotifNode->pMotif, dwSegFlags,
|
||||
0, NULL ) ) )
|
||||
return DXTRACE_ERR( TEXT("PlaySegment"), hr );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: EnablePlayUI( hDlg,)
|
||||
// Desc: Enables or disables the Play UI controls
|
||||
//-----------------------------------------------------------------------------
|
||||
VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
|
||||
{
|
||||
if( bEnable )
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
|
||||
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
|
||||
SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
|
||||
|
||||
HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
|
||||
int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
|
||||
|
||||
if( nIndex == LB_ERR )
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
|
||||
else
|
||||
EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
# Microsoft Developer Studio Project File - Name="PlayMotif" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=PlayMotif - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayMotif.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayMotif.mak" CFG="PlayMotif - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "PlayMotif - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "PlayMotif - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
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|
||||
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|
||||
# PROP Scc_ProjName ""
|
||||
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|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "PlayMotif - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /stack:0x200000,0x200000
|
||||
# SUBTRACT LINK32 /nodefaultlib
|
||||
|
||||
!ELSEIF "$(CFG)" == "PlayMotif - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
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|
||||
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|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /stack:0x200000,0x200000
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "PlayMotif - Win32 Release"
|
||||
# Name "PlayMotif - Win32 Debug"
|
||||
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|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\PlayMotif.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\directx.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\PlayMotif.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\resource.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dmutil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\common\include\dxutil.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\readme.txt
|
||||
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|
||||
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|
||||
# End Project
|
||||
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|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PlayMotif"=.\PlayMotif.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
@@ -0,0 +1,221 @@
|
||||
# Microsoft Developer Studio Generated NMAKE File, Based on PlayMotif.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=PlayMotif - Win32 Debug
|
||||
!MESSAGE No configuration specified. Defaulting to PlayMotif - Win32 Debug.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "PlayMotif - Win32 Release" && "$(CFG)" != "PlayMotif - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PlayMotif.mak" CFG="PlayMotif - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "PlayMotif - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "PlayMotif - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "PlayMotif - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\PlayMotif.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\PlayMotif.obj"
|
||||
-@erase "$(INTDIR)\PlayMotif.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\PlayMotif.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "..\..\common\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\PlayMotif.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\PlayMotif.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\PlayMotif.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\PlayMotif.pdb" /machine:I386 /out:"$(OUTDIR)\PlayMotif.exe" /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\PlayMotif.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\PlayMotif.res"
|
||||
|
||||
"$(OUTDIR)\PlayMotif.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "PlayMotif - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\PlayMotif.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dmutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\PlayMotif.obj"
|
||||
-@erase "$(INTDIR)\PlayMotif.res"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\PlayMotif.exe"
|
||||
-@erase "$(OUTDIR)\PlayMotif.ilk"
|
||||
-@erase "$(OUTDIR)\PlayMotif.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)\PlayMotif.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\PlayMotif.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\PlayMotif.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxerr8.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\PlayMotif.pdb" /debug /machine:I386 /out:"$(OUTDIR)\PlayMotif.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\PlayMotif.obj" \
|
||||
"$(INTDIR)\dmutil.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\PlayMotif.res"
|
||||
|
||||
"$(OUTDIR)\PlayMotif.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("PlayMotif.dep")
|
||||
!INCLUDE "PlayMotif.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "PlayMotif.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "PlayMotif - Win32 Release" || "$(CFG)" == "PlayMotif - Win32 Debug"
|
||||
SOURCE=.\PlayMotif.cpp
|
||||
|
||||
"$(INTDIR)\PlayMotif.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\PlayMotif.rc
|
||||
|
||||
"$(INTDIR)\PlayMotif.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dmutil.cpp
|
||||
|
||||
"$(INTDIR)\dmutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#define IDC_STATIC -1
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN DIALOG DISCARDABLE 0, 0, 262, 186
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectMusic Motif Player"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Segment &file...",IDC_SOUNDFILE,7,7,54,13
|
||||
EDITTEXT IDC_FILENAME,68,7,186,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
CONTROL "&Loop segment",IDC_LOOP_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,7,46,61,10
|
||||
PUSHBUTTON "&Play",IDC_PLAY,69,44,50,14,WS_DISABLED
|
||||
PUSHBUTTON "&Stop",IDC_STOP,119,44,50,14,WS_DISABLED
|
||||
LTEXT "Select a motif:",IDC_STATIC,7,60,46,8
|
||||
LISTBOX IDC_MOTIF_LIST,7,70,247,77,LBS_NOINTEGRALHEIGHT |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
LTEXT "Align Option:",IDC_STATIC,7,152,43,10
|
||||
CONTROL "Default",IDC_RADIO_DEFAULT,"Button",BS_AUTORADIOBUTTON,
|
||||
51,152,39,10
|
||||
CONTROL "Immediate",IDC_RADIO_IMMEDIATE,"Button",
|
||||
BS_AUTORADIOBUTTON,92,152,48,10
|
||||
CONTROL "Grid",IDC_RADIO_GRID,"Button",BS_AUTORADIOBUTTON,142,
|
||||
152,29,10
|
||||
CONTROL "Beat",IDC_RADIO_BEAT,"Button",BS_AUTORADIOBUTTON,173,
|
||||
152,31,10
|
||||
CONTROL "Measure",IDC_RADIO_MEASURE,"Button",BS_AUTORADIOBUTTON,
|
||||
206,152,43,10
|
||||
PUSHBUTTON "Play &Motif",IDC_PLAY_MOTIF,7,165,50,14
|
||||
PUSHBUTTON "E&xit",IDCANCEL,204,165,50,14
|
||||
EDITTEXT IDC_STATUS,68,26,186,14,ES_AUTOHSCROLL | ES_READONLY
|
||||
RTEXT "Status:",IDC_STATIC,7,29,54,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 254
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 179
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
//
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
BEGIN
|
||||
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|
||||
"#define IDC_STATIC -1\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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After Width: | Height: | Size: 1.1 KiB |
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||||
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|
||||
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|
||||
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|
||||
//
|
||||
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|
||||
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|
||||
#define IDR_ACCELERATOR1 131
|
||||
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|
||||
#define IDC_STOP 1003
|
||||
#define IDC_FILENAME 1004
|
||||
#define IDC_STATUS 1005
|
||||
#define IDC_MOTIF_LIST 1008
|
||||
#define IDC_LOOP_CHECK 1009
|
||||
#define IDC_SOUNDFILE 1011
|
||||
#define IDC_PLAY_MOTIF 1015
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -0,0 +1,101 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: play.cpp
|
||||
//
|
||||
// Desc: DirectMusic tutorial to show how to play a segment
|
||||
// on the default audio path
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
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|
||||
#include <windows.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Plays a single wave file using DirectMusic on the default audio path.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
// Initialize COM
|
||||
CoInitialize(NULL);
|
||||
|
||||
// Create loader object
|
||||
CoCreateInstance( CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC,
|
||||
IID_IDirectMusicLoader8, (void**)&g_pLoader );
|
||||
|
||||
// Create performance object
|
||||
CoCreateInstance( CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC,
|
||||
IID_IDirectMusicPerformance8, (void**)&g_pPerformance );
|
||||
|
||||
// Initialize the performance with the standard audio path.
|
||||
// This initializes both DirectMusic and DirectSound and
|
||||
// sets up the synthesizer.
|
||||
g_pPerformance->InitAudio( NULL, NULL, NULL,
|
||||
DMUS_APATH_SHARED_STEREOPLUSREVERB, 64,
|
||||
DMUS_AUDIOF_ALL, NULL );
|
||||
|
||||
CHAR strPath[MAX_PATH];
|
||||
GetWindowsDirectory( strPath, MAX_PATH );
|
||||
strcat( strPath, "\\media" );
|
||||
|
||||
// Tell DirectMusic where the default search path is
|
||||
WCHAR wstrSearchPath[MAX_PATH];
|
||||
MultiByteToWideChar( CP_ACP, 0, strPath, -1,
|
||||
wstrSearchPath, MAX_PATH );
|
||||
|
||||
g_pLoader->SetSearchDirectory( GUID_DirectMusicAllTypes,
|
||||
wstrSearchPath, FALSE );
|
||||
|
||||
// Load the segment from the file
|
||||
WCHAR wstrFileName[MAX_PATH] = L"The Microsoft Sound.wav";
|
||||
if( FAILED( g_pLoader->LoadObjectFromFile( CLSID_DirectMusicSegment,
|
||||
IID_IDirectMusicSegment8,
|
||||
wstrFileName,
|
||||
(LPVOID*) &g_pSegment ) ) )
|
||||
{
|
||||
MessageBox( NULL, "Media not found, sample will now quit",
|
||||
"DirectMusic Tutorial", MB_OK );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Download the segment's instruments to the synthesizer
|
||||
g_pSegment->Download( g_pPerformance );
|
||||
|
||||
// Play segment on the default audio path
|
||||
g_pPerformance->PlaySegmentEx( g_pSegment, NULL, NULL, 0,
|
||||
0, NULL, NULL, NULL );
|
||||
|
||||
// Now DirectMusic will play in the backgroud,
|
||||
// so continue on with our task
|
||||
MessageBox( NULL, "Click OK to Exit.", "DirectMusic Tutorial", MB_OK );
|
||||
|
||||
// Stop the music, and close down
|
||||
g_pPerformance->Stop( NULL, NULL, 0, 0 );
|
||||
g_pPerformance->CloseDown();
|
||||
|
||||
// Cleanup all interfaces
|
||||
g_pLoader->Release();
|
||||
g_pPerformance->Release();
|
||||
g_pSegment->Release();
|
||||
|
||||
// Close down COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
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|
||||
|
||||
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||||
LINK32_FLAGS=winmm.lib dxerr8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\tutorial1.pdb" /debug /machine:I386 /out:"$(OUTDIR)\tutorial1.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\tutorial1.obj"
|
||||
|
||||
"$(OUTDIR)\tutorial1.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("tutorial1.dep")
|
||||
!INCLUDE "tutorial1.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "tutorial1.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "tutorial1 - Win32 Release" || "$(CFG)" == "tutorial1 - Win32 Debug"
|
||||
SOURCE=.\tutorial1.cpp
|
||||
|
||||
"$(INTDIR)\tutorial1.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// File: tutorial2.cpp
|
||||
//
|
||||
// Desc: DirectMusic tutorial to show how to get an object from
|
||||
// an audiopath, and set the 3D position of a DirectMusic segment
|
||||
//
|
||||
// Copyright (c) 2000-2001 Microsoft Corp. All rights reserved.
|
||||
//-----------------------------------------------------------------------------
|
||||
#define INITGUID
|
||||
#include <windows.h>
|
||||
#include <dmusicc.h>
|
||||
#include <dmusici.h>
|
||||
#include <cguid.h>
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Defines, constants, and global variables
|
||||
//-----------------------------------------------------------------------------
|
||||
IDirectMusicLoader8* g_pLoader = NULL;
|
||||
IDirectMusicPerformance8* g_pPerformance = NULL;
|
||||
IDirectMusicSegment8* g_pSegment = NULL;
|
||||
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Name: WinMain()
|
||||
// Desc: Plays a single wave file using DirectMusic on the default audiopath.
|
||||
//-----------------------------------------------------------------------------
|
||||
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
|
||||
INT nCmdShow )
|
||||
{
|
||||
// Initialize COM
|
||||
CoInitialize(NULL);
|
||||
|
||||
// Create loader object
|
||||
CoCreateInstance( CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC,
|
||||
IID_IDirectMusicLoader8, (void**)&g_pLoader );
|
||||
|
||||
// Create performance object
|
||||
CoCreateInstance( CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC,
|
||||
IID_IDirectMusicPerformance8, (void**)&g_pPerformance );
|
||||
|
||||
// This initializes both DirectMusic and DirectSound and
|
||||
// sets up the synthesizer.
|
||||
g_pPerformance->InitAudio( NULL, NULL, NULL,
|
||||
DMUS_APATH_DYNAMIC_STEREO, 64,
|
||||
DMUS_AUDIOF_ALL, NULL );
|
||||
|
||||
CHAR strPath[MAX_PATH];
|
||||
GetWindowsDirectory( strPath, MAX_PATH );
|
||||
strcat( strPath, "\\media" );
|
||||
|
||||
// Tell DirectMusic where the default search path is
|
||||
WCHAR wstrSearchPath[MAX_PATH];
|
||||
MultiByteToWideChar( CP_ACP, 0, strPath, -1,
|
||||
wstrSearchPath, MAX_PATH );
|
||||
|
||||
g_pLoader->SetSearchDirectory( GUID_DirectMusicAllTypes,
|
||||
wstrSearchPath, FALSE );
|
||||
|
||||
// Load the segment from the file
|
||||
WCHAR wstrFileName[MAX_PATH] = L"The Microsoft Sound.wav";
|
||||
if( FAILED( g_pLoader->LoadObjectFromFile( CLSID_DirectMusicSegment,
|
||||
IID_IDirectMusicSegment8,
|
||||
wstrFileName,
|
||||
(LPVOID*) &g_pSegment ) ) )
|
||||
{
|
||||
MessageBox( NULL, "Media not found, sample will now quit",
|
||||
"DirectMusic Tutorial", MB_OK );
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Download the segment's instruments to the synthesizer
|
||||
g_pSegment->Download( g_pPerformance );
|
||||
|
||||
// Tell DirectMusic to repeat this segment forever
|
||||
g_pSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE );
|
||||
|
||||
// Create an 3D audiopath with a 3d buffer.
|
||||
// We can then play all segments into this buffer and directly control its
|
||||
// 3D parameters.
|
||||
IDirectMusicAudioPath8* p3DAudioPath = NULL;
|
||||
g_pPerformance->CreateStandardAudioPath( DMUS_APATH_DYNAMIC_3D,
|
||||
64, TRUE, &p3DAudioPath );
|
||||
|
||||
// Play segment on the 3D audiopath
|
||||
g_pPerformance->PlaySegmentEx( g_pSegment, NULL, NULL, 0,
|
||||
0, NULL, NULL, p3DAudioPath );
|
||||
|
||||
// Now DirectMusic will play in the backgroud,
|
||||
// so continue on with our task
|
||||
MessageBox( NULL, "The music is now playing in center. " \
|
||||
"Click OK to pan music to left.", "DirectMusic Tutorial", MB_OK );
|
||||
|
||||
// Get the IDirectSound3DBuffer8 from the 3D audiopath
|
||||
IDirectSound3DBuffer8* pDSB = NULL;
|
||||
p3DAudioPath->GetObjectInPath( DMUS_PCHANNEL_ALL, DMUS_PATH_BUFFER, 0,
|
||||
GUID_NULL, 0, IID_IDirectSound3DBuffer,
|
||||
(LPVOID*) &pDSB );
|
||||
|
||||
// Set the position of sound a little to the left
|
||||
pDSB->SetPosition( -0.1f, 0.0f, 0.0f, DS3D_IMMEDIATE );
|
||||
|
||||
// Wait for input
|
||||
MessageBox( NULL, "The music is now playing on the left. " \
|
||||
"Click OK to pan music to right.", "DirectMusic Tutorial", MB_OK );
|
||||
|
||||
// Set the position of sound a little to the right
|
||||
pDSB->SetPosition( 0.1f, 0.0f, 0.0f, DS3D_IMMEDIATE );
|
||||
|
||||
// Wait for input
|
||||
MessageBox( NULL, "The music is now playing on the right. " \
|
||||
"Click OK to exit.", "DirectMusic Tutorial", MB_OK );
|
||||
|
||||
// Stop the music
|
||||
g_pPerformance->Stop( NULL, NULL, 0, 0 );
|
||||
|
||||
// Cleanup all interfaces
|
||||
pDSB->Release();
|
||||
p3DAudioPath->Release();
|
||||
g_pLoader->Release();
|
||||
g_pSegment->Release();
|
||||
|
||||
// Close down DirectMusic after releasing the DirectSound buffers
|
||||
g_pPerformance->CloseDown();
|
||||
g_pPerformance->Release();
|
||||
|
||||
// Close down COM
|
||||
CoUninitialize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,103 @@
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|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\tutorial2.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=winmm.lib dxerr8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\tutorial2.pdb" /debug /machine:I386 /out:"$(OUTDIR)\tutorial2.exe" /pdbtype:sept /stack:0x200000,0x200000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\tutorial2.obj"
|
||||
|
||||
"$(OUTDIR)\tutorial2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("tutorial2.dep")
|
||||
!INCLUDE "tutorial2.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "tutorial2.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "tutorial2 - Win32 Release" || "$(CFG)" == "tutorial2 - Win32 Debug"
|
||||
SOURCE=.\tutorial2.cpp
|
||||
|
||||
"$(INTDIR)\tutorial2.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
125
Library/dxx8/samples/Multimedia/DirectMusic/dmusic.dsw
Normal file
@@ -0,0 +1,125 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "3DAudio"=.\3daudio\3DAudio.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "AudioPath"=.\audiopath\audiopath.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "AudioScripts"=.\audioscripts\AudioScripts.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "MusicTool"=.\musictool\MusicTool.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PlayAudio"=.\playaudio\PlayAudio.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "PlayMotif"=.\PlayMotif\PlayMotif.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "audiofx"=.\audiofx\audiofx.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "tutorial1"=.\tutorials\tut1\tutorial1.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "tutorial2"=.\tutorials\tut2\tutorial2.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||