Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//-----------------------------------------------------------------------------
// File: AudioScripts.cpp
//
// Desc: Plays a script file using DirectMusic
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <basetsd.h>
#include <commdlg.h>
#include <objbase.h>
#include <stdio.h>
#include <dmusicc.h>
#include <dmusici.h>
#include <dxerr8.h>
#include "resource.h"
#include <tchar.h>
#include "DMUtil.h"
#include "DXUtil.h"
//-----------------------------------------------------------------------------
// Function-prototypes
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
HRESULT OnInitDialog( HWND hDlg );
HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName );
HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine );
HRESULT UpdateVariables( HWND hDlg );
HRESULT SetVariable( HWND hDlg, int nIDDlgItem );
//-----------------------------------------------------------------------------
// Defines, constants, and global variables
//-----------------------------------------------------------------------------
CMusicManager* g_pMusicManager = NULL;
CMusicScript* g_pMusicScript = NULL;
HINSTANCE g_hInst = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point for the application. Since we use a simple dialog for
// user interaction we don't need to pump messages.
//-----------------------------------------------------------------------------
INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
INT nCmdShow )
{
g_hInst = hInst;
// Display the main dialog box.
DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, MainDlgProc );
return TRUE;
}
//-----------------------------------------------------------------------------
// Name: MainDlgProc()
// Desc: Handles dialog messages
//-----------------------------------------------------------------------------
INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
{
HRESULT hr;
switch( msg )
{
case WM_INITDIALOG:
if( FAILED( hr = OnInitDialog( hDlg ) ) )
{
DXTRACE_ERR( TEXT("OnInitDialog"), hr );
MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
break;
case WM_COMMAND:
switch( LOWORD(wParam) )
{
case IDC_COMBO_SCRIPT:
if ( HIWORD(wParam) == CBN_SELCHANGE )
{
char strFile[MAX_PATH] = "";
GetDlgItemText( hDlg, IDC_COMBO_SCRIPT, strFile, MAX_PATH );
if( FAILED( hr = OnChangeScriptFile( hDlg, strFile ) ) )
{
DXTRACE_ERR( TEXT("OnChangeScriptFile"), hr );
MessageBox( hDlg, "Error loading script. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
break;
}
case IDC_BUTTON_ROUTINE1:
case IDC_BUTTON_ROUTINE2:
case IDC_BUTTON_ROUTINE3:
if ( HIWORD(wParam) == BN_CLICKED )
{
TCHAR pstrRoutine[] = TEXT("RoutineX");
pstrRoutine[_tcslen(pstrRoutine) - 1] = '1' + (LOWORD(wParam) - IDC_BUTTON_ROUTINE1);
if( FAILED( hr = OnCallRoutine(hDlg, pstrRoutine) ) )
{
DXTRACE_ERR( TEXT("OnCallRoutine"), hr );
MessageBox( hDlg, "Error calling routine. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
}
break;
case IDC_EDIT_VARIABLE1:
case IDC_EDIT_VARIABLE2:
if ( HIWORD(wParam) == EN_KILLFOCUS )
{
if( FAILED( hr = SetVariable( hDlg, LOWORD(wParam) ) ) )
{
DXTRACE_ERR( TEXT("SetVariable"), hr );
MessageBox( hDlg, "Error setting variable. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
}
break;
case IDOK:
if ( HIWORD(wParam) == BN_CLICKED )
{
// This is sent by edit boxes to click the default button
// (which we don't have) when Enter is pressed.
HWND hwndFocus = GetFocus();
int nIDDlgItem = 0;
if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE1) )
nIDDlgItem = IDC_EDIT_VARIABLE1;
else if ( hwndFocus == GetDlgItem(hDlg, IDC_EDIT_VARIABLE2) )
nIDDlgItem = IDC_EDIT_VARIABLE2;
if ( nIDDlgItem != 0)
{
if( FAILED( hr = SetVariable( hDlg, nIDDlgItem ) ) )
{
DXTRACE_ERR( TEXT("SetVariable"), hr );
MessageBox( hDlg, "Error setting variable. Sample will now exit.",
"DirectMusic Sample", MB_OK | MB_ICONERROR );
EndDialog( hDlg, 0 );
return TRUE;
}
// Select the value to show that Enter committed it
SendMessage(hwndFocus, EM_SETSEL, 0, -1);
}
}
break;
case IDCANCEL:
EndDialog( hDlg, 0 );
break;
default:
return FALSE; // Didn't handle message
}
break;
case WM_DESTROY:
// Cleanup everything
SAFE_DELETE( g_pMusicScript );
SAFE_DELETE( g_pMusicManager );
break;
default:
return FALSE; // Didn't handle message
}
return TRUE; // Handled message
}
//-----------------------------------------------------------------------------
// Name: OnInitDialog()
// Desc: Initializes the dialogs (sets up UI controls, etc.)
//-----------------------------------------------------------------------------
HRESULT OnInitDialog( HWND hDlg )
{
HRESULT hr;
// Load the icon
HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
// Set the icon for this dialog.
SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
g_pMusicManager = new CMusicManager();
if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
return hr;
// Set the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
// to be used as the search directory for finding DirectMusic content.
g_pMusicManager->SetSearchDirectory( DXUtil_GetDXSDKMediaPath() );
// Fill the dropdown script choices
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
0, (LPARAM) "ScriptDemoBasic.spt" );
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_ADDSTRING,
0, (LPARAM) "ScriptDemoBaseball.spt" );
// Load ScriptDemoBasic
OnChangeScriptFile( hDlg, "ScriptDemoBasic.spt" );
SendDlgItemMessage( hDlg, IDC_COMBO_SCRIPT, CB_SELECTSTRING,
-1, (LPARAM) "ScriptDemoBasic.spt" );
if( g_pMusicScript )
{
if( FAILED( hr = UpdateVariables( hDlg ) ) )
return hr;
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnChangeScriptFile()
// Desc: Called when the user changes script files from the dropdown.
//-----------------------------------------------------------------------------
HRESULT OnChangeScriptFile( HWND hDlg, TCHAR* strFileName )
{
HRESULT hr;
// Free any previous script, and make a new one
SAFE_DELETE( g_pMusicScript );
// Have the loader collect any garbage now that the old
// script has been released
g_pMusicManager->CollectGarbage();
// Load the script file
if( FAILED( hr = g_pMusicManager->CreateScriptFromFile( &g_pMusicScript, strFileName ) ) )
return hr;
// Get and display a string from the script describing itself.
// Here we will ignore any errors. The script doesn't have to tell
// about itself if it doesn't want to.
if( SUCCEEDED( g_pMusicScript->CallRoutine( TEXT("GetAbout") ) ) )
{
// Scripts are normally designed to return Number and Object variables.
// Retrieving a string is rarely used, and requires use of the more complicated
// VARIANT data type.
VARIANT varValue;
VariantInit(&varValue);
if( SUCCEEDED( g_pMusicScript->GetScript()->GetVariableVariant( L"About",
&varValue, NULL ) ) )
{
if (varValue.vt == VT_BSTR)
{
char strAbout[5000] = "";
wcstombs( strAbout, varValue.bstrVal, 5000 );
strAbout[4999] = '\0';
SetDlgItemText( hDlg, IDC_EDIT_ABOUT, strAbout );
}
// The returned VARIANT contains data fields that
// must be freed or memory will be leaked
VariantClear(&varValue);
}
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: OnCallRoutine()
// Desc:
//-----------------------------------------------------------------------------
HRESULT OnCallRoutine( HWND hDlg, TCHAR* strRoutine )
{
HRESULT hr;
if( FAILED( hr = g_pMusicScript->CallRoutine( strRoutine ) ) )
return DXTRACE_ERR( TEXT("CallRoutine"), hr );
if( FAILED( hr = UpdateVariables( hDlg ) ) )
return DXTRACE_ERR( TEXT("UpdateVariables"), hr );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: UpdateVariables()
// Desc:
//-----------------------------------------------------------------------------
HRESULT UpdateVariables( HWND hDlg )
{
LONG lVal = 0;
HRESULT hr;
if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable1"), &lVal ) ) )
return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE1, lVal, TRUE );
if( FAILED( hr = g_pMusicScript->GetVariableNumber( TEXT("Variable2"), &lVal ) ) )
return DXTRACE_ERR( TEXT("GetVariableNumber"), hr );
SetDlgItemInt( hDlg, IDC_EDIT_VARIABLE2, lVal, TRUE );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: SetVariable()
// Desc:
//-----------------------------------------------------------------------------
HRESULT SetVariable( HWND hDlg, int nIDDlgItem )
{
HRESULT hr;
BOOL fIntConvertOK = FALSE;
int iVal = GetDlgItemInt( hDlg, nIDDlgItem, &fIntConvertOK, TRUE );
TCHAR* pstrVariable = (nIDDlgItem == IDC_EDIT_VARIABLE1) ? TEXT("Variable1") : TEXT("Variable2");
hr = g_pMusicScript->SetVariableNumber( pstrVariable, iVal );
if( FAILED(hr) )
return hr;
return S_OK;
}