Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\AddressOverride.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\AddressOverride.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\AddressOverride.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AddressOverride.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AddressOverride.res"
|
||||
|
||||
"$(OUTDIR)\AddressOverride.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "AddressOverride - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\AddressOverride.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AddressOverride.obj"
|
||||
-@erase "$(INTDIR)\AddressOverride.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\AddressOverride.exe"
|
||||
-@erase "$(OUTDIR)\AddressOverride.ilk"
|
||||
-@erase "$(OUTDIR)\AddressOverride.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\AddressOverride.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AddressOverride.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\AddressOverride.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\AddressOverride.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\AddressOverride.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AddressOverride.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AddressOverride.res"
|
||||
|
||||
"$(OUTDIR)\AddressOverride.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "AddressOverride - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\AddressOverride.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\AddressOverride.obj"
|
||||
-@erase "$(INTDIR)\AddressOverride.res"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\AddressOverride.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "." /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\AddressOverride.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\AddressOverride.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\AddressOverride.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=wsock32.lib dplay.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\AddressOverride.pdb" /machine:I386 /out:"$(OUTDIR)\AddressOverride.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\AddressOverride.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\AddressOverride.res"
|
||||
|
||||
"$(OUTDIR)\AddressOverride.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("AddressOverride.dep")
|
||||
!INCLUDE "AddressOverride.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "AddressOverride.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "AddressOverride - Win32 Release" || "$(CFG)" == "AddressOverride - Win32 Debug" || "$(CFG)" == "AddressOverride - Win32 Debug Unicode" || "$(CFG)" == "AddressOverride - Win32 Release Unicode"
|
||||
SOURCE=.\AddressOverride.cpp
|
||||
|
||||
"$(INTDIR)\AddressOverride.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\AddressOverride.rc
|
||||
|
||||
"$(INTDIR)\AddressOverride.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,157 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MAIN_GAME DIALOG DISCARDABLE 0, 0, 240, 183
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "The Greeting Game"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Wave to other players!",IDC_WAVE,20,162,80,14
|
||||
LTEXT "In this extremely simple non-violent game the only action you can",
|
||||
IDC_STATIC,11,16,214,8
|
||||
LTEXT "do is to wave to the other players, or they in turn can wave to you!",
|
||||
IDC_STATIC,11,26,214,8
|
||||
LTEXT "Number of players in game:",IDC_STATIC,11,59,86,8
|
||||
LTEXT "0",IDC_NUM_PLAYERS,99,59,127,8
|
||||
GROUPBOX "Rules",IDC_STATIC,7,7,226,30
|
||||
GROUPBOX "Game Status",IDC_STATIC,7,39,226,118
|
||||
LTEXT "Local Player Name:",IDC_STATIC,11,49,62,8
|
||||
LTEXT "Static",IDC_PLAYER_NAME,76,49,150,8
|
||||
PUSHBUTTON "Exit",IDCANCEL,155,162,50,14
|
||||
EDITTEXT IDC_LOG_EDIT,13,71,213,80,ES_MULTILINE | ES_READONLY
|
||||
END
|
||||
|
||||
IDD_ADDRESS_OVERRIDE DIALOG DISCARDABLE 0, 0, 215, 130
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "DirectPlay Address Override"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
RTEXT "Player Name:",IDC_STATIC,7,25,55,8
|
||||
EDITTEXT IDC_PLAYER_NAME,68,23,140,12,ES_AUTOHSCROLL
|
||||
RTEXT "Session Name:",IDC_STATIC,7,43,55,8
|
||||
EDITTEXT IDC_SESSION_NAME,68,41,140,12,ES_AUTOHSCROLL
|
||||
RTEXT "Serivce Provider:",IDC_STATIC,7,60,55,8
|
||||
COMBOBOX IDC_SP_COMBO,68,58,140,65,CBS_DROPDOWNLIST | CBS_SORT |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
RTEXT "IP Address:",IDC_ADDRESS_LINE1_TEXT,7,77,55,8
|
||||
EDITTEXT IDC_ADDRESS_LINE1,68,75,68,12,ES_AUTOHSCROLL
|
||||
RTEXT "Port:",IDC_ADDRESS_LINE2_TEXT,139,77,24,8
|
||||
EDITTEXT IDC_ADDRESS_LINE2,165,75,43,12,ES_AUTOHSCROLL
|
||||
RTEXT "Adapter:",IDC_STATIC,7,94,55,8
|
||||
COMBOBOX IDC_ADAPTER_COMBO,68,92,140,65,CBS_DROPDOWNLIST |
|
||||
CBS_SORT | WS_VSCROLL | WS_TABSTOP
|
||||
CONTROL "Host session",IDC_HOST_SESSION,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,21,111,56,10
|
||||
PUSHBUTTON "&OK",IDOK,103,109,50,14
|
||||
PUSHBUTTON "&Cancel",IDCANCEL,158,109,50,14
|
||||
LTEXT "Local IP Address:",IDC_STATIC,53,9,56,8
|
||||
LTEXT "Static",IDC_LOCAL_IP,114,9,94,8
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MAIN_GAME, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 233
|
||||
VERTGUIDE, 60
|
||||
VERTGUIDE, 120
|
||||
VERTGUIDE, 180
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 176
|
||||
END
|
||||
|
||||
IDD_ADDRESS_OVERRIDE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 208
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 123
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "directx.ico"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,92 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: AddressOverride Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
AddressOverride shows how to programmatically tell DirectPlay the addressing
|
||||
in order to host or connect to another session on the network, instead of just
|
||||
letting DirectPlay popup a dialog box to ask the user the connection settings.
|
||||
Most games will typically follow this method so they can customize the UI.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\AddressOverride
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Enter the player's name, session, and check or uncheck the 'host sesion'
|
||||
checkbox.
|
||||
|
||||
Choose a service provider, and adapter. If the TCP/IP SP is chosen, and
|
||||
hosting then enter port or it leave blank to have DirectPlay automatically
|
||||
pick a port. If joining, then enter the port and the IP address of the host,
|
||||
or leave blank to search the subnet. If the modem SP is chosen, then enter
|
||||
the phone number. If the IPX SP is chosen, then enter the port. If the
|
||||
serial SP is chosen, then the simple dialog will use the default DirectPlay
|
||||
dialog to query the user for the serial settings.
|
||||
|
||||
Click OK to start or join a game. Once in a session, it presents a
|
||||
simple game similiar to SimplePeer.
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
The AddressOverride sample is very similar in form to the SimplePeer sample. For
|
||||
detailed programming notes on the basics this sample, refer to Programming
|
||||
Notes section of the SimplePeer sample.
|
||||
|
||||
The AddressOverride differs by letting programmatically telling DirectPlay
|
||||
the address instead of just letting DirectPlay popup a dialog box.
|
||||
|
||||
* The "OK" button is pressed. See LaunchMultiplayerGame().
|
||||
1. It gathers if the user wants to host or join.
|
||||
2. It gathers the SP guid from the UI
|
||||
3. If hosting it creates a IDirectPlay8Address* called pHostAddress and
|
||||
calls IDirectPlay8Address::SetSP() on it.
|
||||
4. If joining or hosting it creates a IDirectPlay8Address* called
|
||||
pDeviceAddress and calls IDirectPlay8Address::SetSP() on it.
|
||||
5. If gathers from the UI if an adapter was selected. If it was it calls
|
||||
IDirectPlay8Address::SetDevice() on the pDeviceAddress.
|
||||
6. It then fills in the pDeviceAddress and the pHostAddress depending
|
||||
on the SP selected, and if joining or hosting by calling
|
||||
IDirectPlay8Address::AddComponent. Here's how that works:
|
||||
|
||||
- If the TCP/IP SP was selected and hosting, then:
|
||||
- If a port was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_PORT, ... )
|
||||
on the pDeviceAddress to add the port.
|
||||
- If the TCP/IP SP was selected and joining, then:
|
||||
- If a IP address was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_HOSTNAME, ... )
|
||||
on the pHostAddress to add the IP address.
|
||||
- If a port was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_PORT, ... )
|
||||
on the pHostAddress to add the port.
|
||||
|
||||
- If the IPX SP was selected and hosting, then:
|
||||
- If a port was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_PORT, ... )
|
||||
on the pDeviceAddress to add the port.
|
||||
- If the IPX SP was selected and joining, then:
|
||||
- If a port was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_PORT, ... )
|
||||
on the pHostAddress to add the port.
|
||||
|
||||
- If the modem SP was selected and joining, then:
|
||||
- If a phone number was entered it calls
|
||||
IDirectPlay8Address::AddComponent( DPNA_KEY_PHONENUMBER, ... )
|
||||
on the pHostAddress to add the phone number.
|
||||
|
||||
7. It then connects in a similar manner as SimplePeer, but using
|
||||
the pDeviceAddress and pHostAddress it filled to connect or join
|
||||
to the session.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by AddressOverride.rc
|
||||
//
|
||||
#define IDD_MAIN_GAME 101
|
||||
#define IDD_ADDRESS_OVERRIDE 102
|
||||
#define IDC_WAVE 1001
|
||||
#define IDC_NUM_PLAYERS 1002
|
||||
#define IDC_PLAYER_NAME 1003
|
||||
#define IDC_SP_COMBO 1005
|
||||
#define IDC_SESSION_NAME 1006
|
||||
#define IDC_LOCAL_IP 1007
|
||||
#define IDC_ADAPTER_COMBO 1008
|
||||
#define IDC_ADDRESS_LINE1 1011
|
||||
#define IDC_LOG_EDIT 1016
|
||||
#define IDC_HOST_SESSION 1021
|
||||
#define IDC_ADDRESS_LINE2 1024
|
||||
#define IDC_ADDRESS_LINE1_TEXT 1025
|
||||
#define IDC_ADDRESS_LINE2_TEXT 1026
|
||||
#define IDD_MULTIPLAYER_CONNECT 10001
|
||||
#define IDD_MULTIPLAYER_GAMES 10002
|
||||
#define IDD_MULTIPLAYER_CREATE 10003
|
||||
#define IDD_LOBBY_WAIT_STATUS 10004
|
||||
#define IDC_RETURN 11001
|
||||
#define IDC_PLAYER_NAME_EDIT 11002
|
||||
#define IDC_GAMES_LIST 11003
|
||||
#define IDC_JOIN 11004
|
||||
#define IDC_CREATE 11005
|
||||
#define IDC_CONNECTION_LIST 11006
|
||||
#define IDC_BACK 11007
|
||||
#define IDC_CHECK_DPLAY_PROTOCOL 11008
|
||||
#define IDC_EDIT_SESSION_NAME 11009
|
||||
#define IDC_SEARCH_CHECK 11010
|
||||
#define IDC_WAIT_TEXT 11012
|
||||
#define IDC_MIGRATE_HOST 11013
|
||||
#define IDI_MAIN 11014
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1008
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user