Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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//----------------------------------------------------------------------------
// File: consolegraphics.h
//
// Desc: see main.cpp
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _CONSOLE_GRAPHICS_H
#define _CONSOLE_GRAPHICS_H
#define MAX_CMD_LINES 100
#define MAX_LOG_LINES 100
class CMazeApp;
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class CConsoleGraphics : public IMazeGraphics
{
public:
CConsoleGraphics();
~CConsoleGraphics();
// From IMazeGraphics
virtual VOID Init( CMazeApp* pMazeApp, CDPlay8Client* pDP8Client, CMazeClient* pMazeClient );
virtual HRESULT Create( HINSTANCE hInstance );
virtual INT Run();
virtual VOID HandleOutputMsg( EnumLineType enumLineType, TCHAR* strLine );
virtual BOOL IsPreview() { return FALSE; };
virtual void Shutdown();
CMazeApp* m_pMazeApp;
CDPlay8Client* m_pDP8Client;
CMazeClient* m_pMazeClient;
protected:
static BOOL WINAPI CtrlHandler( DWORD type );
WCHAR** ConvertCommandLineToArgvW( WCHAR* strCommandLine, int* argc );
void ParseInput( TCHAR* pBuffer );
VOID SetupConsole( DWORD dwWindowSizeY );
VOID RestoreOldConsoleSettings();
VOID WriteLine( DWORD nCoordY, TCHAR* strBuffer );
void DoPrompt( TCHAR* strPromptString, TCHAR* strBuffer );
void PrintHelp();
void ClearScreen();
BOOL TryToConnect();
void RunSetupWizard();
BOOL ParseCommandLine();
CONSOLE_SCREEN_BUFFER_INFO m_SavedConsoleInfo;
MazeConfig* m_pConfig;
BOOL m_bQuitThread;
DWORD m_dwNextOutput;
HANDLE m_hStdOut;
DWORD m_dwNumCmdLines;
DWORD m_dwSeperatorLine;
DWORD m_dwNumLogLines;
DWORD m_dwWindowSizeY;
BOOL m_bLocalLoopback;
static UINT WINAPI StaticPromptThread( LPVOID pParam );
UINT WINAPI PromptThread( LPVOID pParam );
HANDLE m_hPromptThread;
TCHAR m_szLogBuffer[MAX_LOG_LINES][256];
TCHAR m_szCmdBuffer[MAX_CMD_LINES][256];
DWORD m_dwLogBufferNext;
DWORD m_dwCmdBufferNext;
DWORD m_dwLastPrompt;
int m_dwCaretPos;
DWORD m_dwNumProcessed;
};
#endif

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//----------------------------------------------------------------------------
// File: main.cpp
//
// Desc: This is a DirectPlay 8 client/server sample. The client comes in two flavors.
// A console based version, and a D3D client. The D3D client can optionally
// be run as screen saver by simply copying mazeclient.exe to your
// \winnt\system32\ and renaming it to mazeclient.scr. This will make
// it a screen saver that will be detected by the display control panel.
//
// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <D3DX8.h>
#include <dplay8.h>
#include "DXUtil.h"
#include "SyncObjects.h"
#include "IMazeGraphics.h"
#include "DummyConnector.h"
#include "MazeApp.h"
#include "MazeServer.h"
#include "ConsoleGraphics.h"
#include "MazeApp.h"
CMazeApp g_MazeApp;
CConsoleGraphics g_ConsoleGraphics;
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
int __cdecl main( int argc, TCHAR* argv[] )
{
if( FAILED( g_MazeApp.Create( &g_ConsoleGraphics ) ) )
return 0;
return g_MazeApp.Run( 0 );
}

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<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
LINK32_OBJS= \
"$(INTDIR)\ConsoleGraphics.obj" \
"$(INTDIR)\Main.obj" \
"$(INTDIR)\dplay8client.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\Maze.obj" \
"$(INTDIR)\MazeApp.obj" \
"$(INTDIR)\MazeClient.obj" \
"$(INTDIR)\MazeServer.obj"
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
OUTDIR=.\Win32_Release_Unicode
INTDIR=.\Win32_Release_Unicode
# Begin Custom Macros
OutDir=.\Win32_Release_Unicode
# End Custom Macros
ALL : "$(OUTDIR)\MazeConsoleClient.exe" "$(OUTDIR)\MazeConsoleClient.bsc"
CLEAN :
-@erase "$(INTDIR)\ConsoleGraphics.obj"
-@erase "$(INTDIR)\ConsoleGraphics.sbr"
-@erase "$(INTDIR)\dplay8client.obj"
-@erase "$(INTDIR)\dplay8client.sbr"
-@erase "$(INTDIR)\dxutil.obj"
-@erase "$(INTDIR)\dxutil.sbr"
-@erase "$(INTDIR)\Main.obj"
-@erase "$(INTDIR)\Main.sbr"
-@erase "$(INTDIR)\Maze.obj"
-@erase "$(INTDIR)\Maze.sbr"
-@erase "$(INTDIR)\MazeApp.obj"
-@erase "$(INTDIR)\MazeApp.sbr"
-@erase "$(INTDIR)\MazeClient.obj"
-@erase "$(INTDIR)\MazeClient.sbr"
-@erase "$(INTDIR)\MazeServer.obj"
-@erase "$(INTDIR)\MazeServer.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\MazeConsoleClient.bsc"
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_MBCS" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
BSC32_SBRS= \
"$(INTDIR)\ConsoleGraphics.sbr" \
"$(INTDIR)\Main.sbr" \
"$(INTDIR)\dplay8client.sbr" \
"$(INTDIR)\dxutil.sbr" \
"$(INTDIR)\Maze.sbr" \
"$(INTDIR)\MazeApp.sbr" \
"$(INTDIR)\MazeClient.sbr" \
"$(INTDIR)\MazeServer.sbr"
"$(OUTDIR)\MazeConsoleClient.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
LINK32_OBJS= \
"$(INTDIR)\ConsoleGraphics.obj" \
"$(INTDIR)\Main.obj" \
"$(INTDIR)\dplay8client.obj" \
"$(INTDIR)\dxutil.obj" \
"$(INTDIR)\Maze.obj" \
"$(INTDIR)\MazeApp.obj" \
"$(INTDIR)\MazeClient.obj" \
"$(INTDIR)\MazeServer.obj"
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("MazeConsoleClient.dep")
!INCLUDE "MazeConsoleClient.dep"
!ELSE
!MESSAGE Warning: cannot find "MazeConsoleClient.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release" || "$(CFG)" == "MazeConsoleClient - Win32 Debug" || "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode" || "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
SOURCE=.\ConsoleGraphics.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\ConsoleGraphics.obj" "$(INTDIR)\ConsoleGraphics.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=.\Main.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\Main.obj" "$(INTDIR)\Main.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF
SOURCE=..\mazecommon\dplay8client.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\dplay8client.obj" "$(INTDIR)\dplay8client.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\..\..\common\src\dxutil.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\dxutil.obj" "$(INTDIR)\dxutil.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\mazecommon\Maze.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\Maze.obj" "$(INTDIR)\Maze.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\MazeCommon\MazeApp.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\MazeApp.obj" "$(INTDIR)\MazeApp.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\mazecommon\MazeClient.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\MazeClient.obj" "$(INTDIR)\MazeClient.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\MazeCommon\MazeServer.cpp
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
"$(INTDIR)\MazeServer.obj" "$(INTDIR)\MazeServer.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
!ENDIF

View File

@@ -0,0 +1,73 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@@ -0,0 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MazeConsoleClient.rc
//
#define IDI_MAIN_ICON 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 112
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1025
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif