Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// File: consolegraphics.h
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//
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// Desc: see main.cpp
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#ifndef _CONSOLE_GRAPHICS_H
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#define _CONSOLE_GRAPHICS_H
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#define MAX_CMD_LINES 100
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#define MAX_LOG_LINES 100
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class CMazeApp;
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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class CConsoleGraphics : public IMazeGraphics
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{
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public:
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CConsoleGraphics();
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~CConsoleGraphics();
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// From IMazeGraphics
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virtual VOID Init( CMazeApp* pMazeApp, CDPlay8Client* pDP8Client, CMazeClient* pMazeClient );
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virtual HRESULT Create( HINSTANCE hInstance );
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virtual INT Run();
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virtual VOID HandleOutputMsg( EnumLineType enumLineType, TCHAR* strLine );
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virtual BOOL IsPreview() { return FALSE; };
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virtual void Shutdown();
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CMazeApp* m_pMazeApp;
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CDPlay8Client* m_pDP8Client;
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CMazeClient* m_pMazeClient;
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protected:
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static BOOL WINAPI CtrlHandler( DWORD type );
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WCHAR** ConvertCommandLineToArgvW( WCHAR* strCommandLine, int* argc );
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void ParseInput( TCHAR* pBuffer );
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VOID SetupConsole( DWORD dwWindowSizeY );
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VOID RestoreOldConsoleSettings();
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VOID WriteLine( DWORD nCoordY, TCHAR* strBuffer );
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void DoPrompt( TCHAR* strPromptString, TCHAR* strBuffer );
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void PrintHelp();
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void ClearScreen();
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BOOL TryToConnect();
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void RunSetupWizard();
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BOOL ParseCommandLine();
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CONSOLE_SCREEN_BUFFER_INFO m_SavedConsoleInfo;
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MazeConfig* m_pConfig;
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BOOL m_bQuitThread;
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DWORD m_dwNextOutput;
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HANDLE m_hStdOut;
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DWORD m_dwNumCmdLines;
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DWORD m_dwSeperatorLine;
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DWORD m_dwNumLogLines;
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DWORD m_dwWindowSizeY;
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BOOL m_bLocalLoopback;
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static UINT WINAPI StaticPromptThread( LPVOID pParam );
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UINT WINAPI PromptThread( LPVOID pParam );
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HANDLE m_hPromptThread;
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TCHAR m_szLogBuffer[MAX_LOG_LINES][256];
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TCHAR m_szCmdBuffer[MAX_CMD_LINES][256];
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DWORD m_dwLogBufferNext;
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DWORD m_dwCmdBufferNext;
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DWORD m_dwLastPrompt;
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int m_dwCaretPos;
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DWORD m_dwNumProcessed;
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};
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#endif
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//----------------------------------------------------------------------------
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// File: main.cpp
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//
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// Desc: This is a DirectPlay 8 client/server sample. The client comes in two flavors.
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// A console based version, and a D3D client. The D3D client can optionally
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// be run as screen saver by simply copying mazeclient.exe to your
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// \winnt\system32\ and renaming it to mazeclient.scr. This will make
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// it a screen saver that will be detected by the display control panel.
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//
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// Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <D3DX8.h>
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#include <dplay8.h>
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#include "DXUtil.h"
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#include "SyncObjects.h"
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#include "IMazeGraphics.h"
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#include "DummyConnector.h"
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#include "MazeApp.h"
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#include "MazeServer.h"
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#include "ConsoleGraphics.h"
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||||
#include "MazeApp.h"
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||||
CMazeApp g_MazeApp;
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CConsoleGraphics g_ConsoleGraphics;
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||||
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||||
//-----------------------------------------------------------------------------
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// Name:
|
||||
// Desc:
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||||
//-----------------------------------------------------------------------------
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||||
int __cdecl main( int argc, TCHAR* argv[] )
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||||
{
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||||
if( FAILED( g_MazeApp.Create( &g_ConsoleGraphics ) ) )
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||||
return 0;
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|
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return g_MazeApp.Run( 0 );
|
||||
}
|
||||
|
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||||
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|
||||
!IF "$(CFG)" == ""
|
||||
CFG=MazeConsoleClient - Win32 Debug Unicode
|
||||
!MESSAGE No configuration specified. Defaulting to MazeConsoleClient - Win32 Debug Unicode.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "MazeConsoleClient - Win32 Release" && "$(CFG)" != "MazeConsoleClient - Win32 Debug" && "$(CFG)" != "MazeConsoleClient - Win32 Debug Unicode" && "$(CFG)" != "MazeConsoleClient - Win32 Release Unicode"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "MazeConsoleClient.mak" CFG="MazeConsoleClient - Win32 Debug Unicode"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "MazeConsoleClient - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "MazeConsoleClient - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "MazeConsoleClient - Win32 Debug Unicode" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "MazeConsoleClient - Win32 Release Unicode" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ConsoleGraphics.obj"
|
||||
-@erase "$(INTDIR)\dplay8client.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\Main.obj"
|
||||
-@erase "$(INTDIR)\Maze.obj"
|
||||
-@erase "$(INTDIR)\MazeApp.obj"
|
||||
-@erase "$(INTDIR)\MazeClient.obj"
|
||||
-@erase "$(INTDIR)\MazeServer.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ConsoleGraphics.obj" \
|
||||
"$(INTDIR)\Main.obj" \
|
||||
"$(INTDIR)\dplay8client.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\Maze.obj" \
|
||||
"$(INTDIR)\MazeApp.obj" \
|
||||
"$(INTDIR)\MazeClient.obj" \
|
||||
"$(INTDIR)\MazeServer.obj"
|
||||
|
||||
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ConsoleGraphics.obj"
|
||||
-@erase "$(INTDIR)\dplay8client.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\Main.obj"
|
||||
-@erase "$(INTDIR)\Maze.obj"
|
||||
-@erase "$(INTDIR)\MazeApp.obj"
|
||||
-@erase "$(INTDIR)\MazeClient.obj"
|
||||
-@erase "$(INTDIR)\MazeServer.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.ilk"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_CONSOLE" /D "_DEBUG" /D "WIN32" /D "_WIN32_DCOM" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ConsoleGraphics.obj" \
|
||||
"$(INTDIR)\Main.obj" \
|
||||
"$(INTDIR)\dplay8client.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\Maze.obj" \
|
||||
"$(INTDIR)\MazeApp.obj" \
|
||||
"$(INTDIR)\MazeClient.obj" \
|
||||
"$(INTDIR)\MazeServer.obj"
|
||||
|
||||
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ConsoleGraphics.obj"
|
||||
-@erase "$(INTDIR)\dplay8client.obj"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\Main.obj"
|
||||
-@erase "$(INTDIR)\Maze.obj"
|
||||
-@erase "$(INTDIR)\MazeApp.obj"
|
||||
-@erase "$(INTDIR)\MazeClient.obj"
|
||||
-@erase "$(INTDIR)\MazeServer.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.ilk"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\mazecommon" /I "..\..\..\common\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /debug /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /pdbtype:sept /stack:0x5000,0x5000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ConsoleGraphics.obj" \
|
||||
"$(INTDIR)\Main.obj" \
|
||||
"$(INTDIR)\dplay8client.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\Maze.obj" \
|
||||
"$(INTDIR)\MazeApp.obj" \
|
||||
"$(INTDIR)\MazeClient.obj" \
|
||||
"$(INTDIR)\MazeServer.obj"
|
||||
|
||||
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\MazeConsoleClient.exe" "$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ConsoleGraphics.obj"
|
||||
-@erase "$(INTDIR)\ConsoleGraphics.sbr"
|
||||
-@erase "$(INTDIR)\dplay8client.obj"
|
||||
-@erase "$(INTDIR)\dplay8client.sbr"
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\dxutil.sbr"
|
||||
-@erase "$(INTDIR)\Main.obj"
|
||||
-@erase "$(INTDIR)\Main.sbr"
|
||||
-@erase "$(INTDIR)\Maze.obj"
|
||||
-@erase "$(INTDIR)\Maze.sbr"
|
||||
-@erase "$(INTDIR)\MazeApp.obj"
|
||||
-@erase "$(INTDIR)\MazeApp.sbr"
|
||||
-@erase "$(INTDIR)\MazeClient.obj"
|
||||
-@erase "$(INTDIR)\MazeClient.sbr"
|
||||
-@erase "$(INTDIR)\MazeServer.obj"
|
||||
-@erase "$(INTDIR)\MazeServer.sbr"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
-@erase "$(OUTDIR)\MazeConsoleClient.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\..\common\include" /I "..\mazecommon" /D "NDEBUG" /D "_MBCS" /D "_CONSOLE" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
RSC=rc.exe
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MazeConsoleClient.bsc"
|
||||
BSC32_SBRS= \
|
||||
"$(INTDIR)\ConsoleGraphics.sbr" \
|
||||
"$(INTDIR)\Main.sbr" \
|
||||
"$(INTDIR)\dplay8client.sbr" \
|
||||
"$(INTDIR)\dxutil.sbr" \
|
||||
"$(INTDIR)\Maze.sbr" \
|
||||
"$(INTDIR)\MazeApp.sbr" \
|
||||
"$(INTDIR)\MazeClient.sbr" \
|
||||
"$(INTDIR)\MazeServer.sbr"
|
||||
|
||||
"$(OUTDIR)\MazeConsoleClient.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
||||
$(BSC32) @<<
|
||||
$(BSC32_FLAGS) $(BSC32_SBRS)
|
||||
<<
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\MazeConsoleClient.pdb" /machine:I386 /out:"$(OUTDIR)\MazeConsoleClient.exe" /stack:0x5000,0x5000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\ConsoleGraphics.obj" \
|
||||
"$(INTDIR)\Main.obj" \
|
||||
"$(INTDIR)\dplay8client.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\Maze.obj" \
|
||||
"$(INTDIR)\MazeApp.obj" \
|
||||
"$(INTDIR)\MazeClient.obj" \
|
||||
"$(INTDIR)\MazeServer.obj"
|
||||
|
||||
"$(OUTDIR)\MazeConsoleClient.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("MazeConsoleClient.dep")
|
||||
!INCLUDE "MazeConsoleClient.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "MazeConsoleClient.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release" || "$(CFG)" == "MazeConsoleClient - Win32 Debug" || "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode" || "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
SOURCE=.\ConsoleGraphics.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\ConsoleGraphics.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\ConsoleGraphics.obj" "$(INTDIR)\ConsoleGraphics.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\Main.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\Main.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\Main.obj" "$(INTDIR)\Main.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\mazecommon\dplay8client.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\dplay8client.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\dplay8client.obj" "$(INTDIR)\dplay8client.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\..\..\common\src\dxutil.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\dxutil.obj" "$(INTDIR)\dxutil.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\mazecommon\Maze.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\Maze.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\Maze.obj" "$(INTDIR)\Maze.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\MazeCommon\MazeApp.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeApp.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeApp.obj" "$(INTDIR)\MazeApp.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\mazecommon\MazeClient.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeClient.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeClient.obj" "$(INTDIR)\MazeClient.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=..\MazeCommon\MazeServer.cpp
|
||||
|
||||
!IF "$(CFG)" == "MazeConsoleClient - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Debug Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeServer.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "MazeConsoleClient - Win32 Release Unicode"
|
||||
|
||||
|
||||
"$(INTDIR)\MazeServer.obj" "$(INTDIR)\MazeServer.sbr" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON DISCARDABLE "DirectX.ico"
|
||||
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by MazeConsoleClient.rc
|
||||
//
|
||||
#define IDI_MAIN_ICON 101
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 112
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1025
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user