Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoicePosition.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoicePosition.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dsound.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\VoicePosition.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\VoicePosition.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoicePosition.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\VoicePosition.res"
|
||||
|
||||
"$(OUTDIR)\VoicePosition.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "VoicePosition - Win32 Debug Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Debug_Unicode
|
||||
INTDIR=.\Win32_Debug_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Debug_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\VoicePosition.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\NetVoice.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\VoicePosition.obj"
|
||||
-@erase "$(INTDIR)\VoicePosition.res"
|
||||
-@erase "$(OUTDIR)\VoicePosition.exe"
|
||||
-@erase "$(OUTDIR)\VoicePosition.ilk"
|
||||
-@erase "$(OUTDIR)\VoicePosition.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\VoicePosition.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoicePosition.res" /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoicePosition.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dsound.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\VoicePosition.pdb" /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OUTDIR)\VoicePosition.exe" /pdbtype:sept /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoicePosition.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\VoicePosition.res"
|
||||
|
||||
"$(OUTDIR)\VoicePosition.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "VoicePosition - Win32 Release Unicode"
|
||||
|
||||
OUTDIR=.\Win32_Release_Unicode
|
||||
INTDIR=.\Win32_Release_Unicode
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Win32_Release_Unicode
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\VoicePosition.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\dxutil.obj"
|
||||
-@erase "$(INTDIR)\NetConnect.obj"
|
||||
-@erase "$(INTDIR)\NetVoice.obj"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\VoicePosition.obj"
|
||||
-@erase "$(INTDIR)\VoicePosition.res"
|
||||
-@erase "$(OUTDIR)\VoicePosition.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP=cl.exe
|
||||
CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\..\common\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "_WIN32_DCOM" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\VoicePosition.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
MTL=midl.exe
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC=rc.exe
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\VoicePosition.res" /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\VoicePosition.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=dplay.lib comctl32.lib dsound.lib dxguid.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib odbc32.lib odbccp32.lib dxerr8.lib winmm.lib kernel32.lib user32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\VoicePosition.pdb" /machine:I386 /out:"$(OUTDIR)\VoicePosition.exe" /stack:0x10000,0x10000
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\VoicePosition.obj" \
|
||||
"$(INTDIR)\dxutil.obj" \
|
||||
"$(INTDIR)\NetConnect.obj" \
|
||||
"$(INTDIR)\NetVoice.obj" \
|
||||
"$(INTDIR)\VoicePosition.res"
|
||||
|
||||
"$(OUTDIR)\VoicePosition.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("VoicePosition.dep")
|
||||
!INCLUDE "VoicePosition.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "VoicePosition.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "VoicePosition - Win32 Release" || "$(CFG)" == "VoicePosition - Win32 Debug" || "$(CFG)" == "VoicePosition - Win32 Debug Unicode" || "$(CFG)" == "VoicePosition - Win32 Release Unicode"
|
||||
SOURCE=.\VoicePosition.cpp
|
||||
|
||||
"$(INTDIR)\VoicePosition.obj" : $(SOURCE) "$(INTDIR)"
|
||||
|
||||
|
||||
SOURCE=.\VoicePosition.rc
|
||||
|
||||
"$(INTDIR)\VoicePosition.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\dxutil.cpp
|
||||
|
||||
"$(INTDIR)\dxutil.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetConnect.cpp
|
||||
|
||||
"$(INTDIR)\NetConnect.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=..\..\common\src\NetVoice.cpp
|
||||
|
||||
"$(INTDIR)\NetVoice.obj" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,30 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: VoicePosition Sample
|
||||
//
|
||||
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
VoicePosition is similar in form to VoiceConnect. VoicePosition shows how
|
||||
use 3D positioning with DirectPlay Voice. It uses a simple 2D grid to represent
|
||||
a playing field. Players may move around the playing field to hear the effects
|
||||
of 3D spatialization.
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\DirectPlay\VoicePosition
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
||||
|
||||
User's Guide
|
||||
============
|
||||
Refer to User's Guide section of the VoiceConnect sample for the basics.
|
||||
|
||||
With VoicePositoin you can click anywhere on the 2D grid to move your local player
|
||||
in the world. The player always faces up, so for example any players left of your
|
||||
player will sound off from the left speaker.
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by VoicePosition.rc
|
||||
//
|
||||
#define IDD_MAIN_GAME 103
|
||||
#define IDD_VOICE_SETUP 108
|
||||
#define IDB_GRID_BITMAP 130
|
||||
#define IDC_VERTICAL_SLIDER 1019
|
||||
#define IDC_HORIZONTAL_SLIDER 1020
|
||||
#define IDC_NUM_PLAYERS 1030
|
||||
#define IDC_PEOPLE_LIST 1035
|
||||
#define IDC_SESSIONCOMPRESION_GROUP 1059
|
||||
#define IDC_COMPRESSION_COMBO 1060
|
||||
#define IDC_SETUP 1062
|
||||
#define IDC_RENDER_WINDOW 1064
|
||||
#define IDC_QUALITY_DEFAULT 1201
|
||||
#define IDC_QUALITY_SET 1202
|
||||
#define IDC_QUALITY_SLIDER 1203
|
||||
#define IDC_AGGRESSIVENESS_DEFAULT 1301
|
||||
#define IDC_AGGRESSIVENESS_SET 1302
|
||||
#define IDC_AGGRESSIVENESS_SLIDER 1303
|
||||
#define IDC_RECORD_DEFAULT 1501
|
||||
#define IDC_RECORD_SET 1502
|
||||
#define IDC_RECORD_AUTO 1503
|
||||
#define IDC_RECORD_SLIDER 1504
|
||||
#define IDC_THRESHOLD_DEFAULT 1601
|
||||
#define IDC_THRESHOLD_SET 1602
|
||||
#define IDC_THRESHOLD_AUTO 1603
|
||||
#define IDC_THRESHOLD_SLIDER 1604
|
||||
#define IDC_PLAYBACK_DEFAULT 1701
|
||||
#define IDC_PLAYBACK_SET 1702
|
||||
#define IDC_PLAYBACK_SLIDER 1703
|
||||
#define IDD_MULTIPLAYER_CONNECT 10001
|
||||
#define IDD_MULTIPLAYER_GAMES 10002
|
||||
#define IDD_MULTIPLAYER_CREATE 10003
|
||||
#define IDD_LOBBY_WAIT_STATUS 10004
|
||||
#define IDC_PLAYER_NAME_EDIT 11002
|
||||
#define IDC_GAMES_LIST 11003
|
||||
#define IDC_JOIN 11004
|
||||
#define IDC_CREATE 11005
|
||||
#define IDC_CONNECTION_LIST 11006
|
||||
#define IDC_BACK 11007
|
||||
#define IDC_EDIT_SESSION_NAME 11009
|
||||
#define IDC_SEARCH_CHECK 11010
|
||||
#define IDC_WAIT_TEXT 11012
|
||||
#define IDC_MIGRATE_HOST 11013
|
||||
#define IDI_MAIN 11014
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 109
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1064
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,297 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_MULTIPLAYER_CONNECT DIALOG DISCARDABLE 0, 0, 282, 151
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Connect"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Player Name:",IDC_STATIC,7,10,43,8
|
||||
EDITTEXT IDC_PLAYER_NAME_EDIT,7,22,268,14,ES_AUTOHSCROLL
|
||||
LTEXT "Connection Type:",IDC_STATIC,7,41,57,8
|
||||
LISTBOX IDC_CONNECTION_LIST,7,53,268,72,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
DEFPUSHBUTTON "OK",IDOK,171,130,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,225,130,50,14
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES DIALOG DISCARDABLE 0, 0, 282, 140
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Multiplayer Games"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
LTEXT "Select Game To Join:",-1,7,15,69,8
|
||||
CONTROL "Start Search",IDC_SEARCH_CHECK,"Button",BS_AUTOCHECKBOX |
|
||||
BS_PUSHLIKE | WS_TABSTOP,220,7,55,14
|
||||
LISTBOX IDC_GAMES_LIST,7,24,268,91,LBS_SORT |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
PUSHBUTTON "Join",IDC_JOIN,7,119,50,14
|
||||
PUSHBUTTON "Create",IDC_CREATE,61,119,50,14
|
||||
PUSHBUTTON "Cancel",IDC_BACK,225,119,50,14
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE DIALOG DISCARDABLE 0, 0, 186, 77
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "Create Game"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
EDITTEXT IDC_EDIT_SESSION_NAME,7,19,172,14,ES_AUTOHSCROLL
|
||||
DEFPUSHBUTTON "OK",IDOK,7,56,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,129,56,50,14
|
||||
LTEXT "Game Name:",IDC_STATIC,7,7,42,8
|
||||
CONTROL "Migrate Host",IDC_MIGRATE_HOST,"Button",BS_AUTOCHECKBOX |
|
||||
WS_TABSTOP,66,41,56,10
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS DIALOG DISCARDABLE 120, 110, 162, 52
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION
|
||||
CAPTION "Lobby Connection Status"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "&Cancel",IDCANCEL,55,31,51,14
|
||||
CTEXT "Finding Game...",IDC_WAIT_TEXT,7,14,141,8
|
||||
END
|
||||
|
||||
IDD_VOICE_SETUP DIALOG DISCARDABLE 0, 0, 284, 202
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "DirectPlayVoice Configuration"
|
||||
FONT 8, "MS Shell Dlg"
|
||||
BEGIN
|
||||
GROUPBOX "Client Options (adjust any time)",IDC_STATIC,7,7,270,
|
||||
124
|
||||
GROUPBOX "Playback Volume",IDC_STATIC,15,17,81,55,WS_GROUP
|
||||
CONTROL "Default",IDC_PLAYBACK_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,23,27,39,10
|
||||
CONTROL "Set",IDC_PLAYBACK_SET,"Button",BS_AUTORADIOBUTTON,63,27,
|
||||
27,10
|
||||
CONTROL "Slider1",IDC_PLAYBACK_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,21,47,70,11
|
||||
LTEXT "Min",IDC_STATIC,25,58,12,8
|
||||
LTEXT "Max",IDC_STATIC,73,58,14,8
|
||||
GROUPBOX "Record Volume",IDC_STATIC,102,17,81,55,WS_GROUP
|
||||
CONTROL "Auto",IDC_RECORD_AUTO,"Button",BS_AUTORADIOBUTTON,110,
|
||||
27,31,10
|
||||
CONTROL "Default",IDC_RECORD_DEFAULT,"Button",BS_AUTORADIOBUTTON,
|
||||
142,27,39,10
|
||||
CONTROL "Set",IDC_RECORD_SET,"Button",BS_AUTORADIOBUTTON,130,37,
|
||||
27,10
|
||||
CONTROL "Slider1",IDC_RECORD_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,108,47,70,11
|
||||
LTEXT "Min",IDC_STATIC,112,58,12,8
|
||||
LTEXT "Max",IDC_STATIC,160,58,14,8
|
||||
GROUPBOX "Threshold",IDC_STATIC,189,17,81,55,WS_GROUP
|
||||
CONTROL "Auto",IDC_THRESHOLD_AUTO,"Button",BS_AUTORADIOBUTTON,
|
||||
197,27,31,10
|
||||
CONTROL "Default",IDC_THRESHOLD_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,229,27,39,10
|
||||
CONTROL "Set",IDC_THRESHOLD_SET,"Button",BS_AUTORADIOBUTTON,
|
||||
217,37,27,10
|
||||
CONTROL "Slider1",IDC_THRESHOLD_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,195,47,70,11
|
||||
LTEXT "Min",IDC_STATIC,199,58,12,8
|
||||
LTEXT "Max",IDC_STATIC,247,58,14,8
|
||||
GROUPBOX "Quality",IDC_STATIC,59,73,81,53,WS_GROUP
|
||||
CONTROL "Default",IDC_QUALITY_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,69,86,39,10
|
||||
CONTROL "Set",IDC_QUALITY_SET,"Button",BS_AUTORADIOBUTTON,111,86,
|
||||
27,10
|
||||
CONTROL "Slider1",IDC_QUALITY_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,65,100,70,11
|
||||
LTEXT "Min",IDC_STATIC,69,111,12,8
|
||||
LTEXT "Max",IDC_STATIC,117,111,14,8
|
||||
GROUPBOX "Aggressiveness",IDC_STATIC,146,73,81,53,WS_GROUP
|
||||
CONTROL "Default",IDC_AGGRESSIVENESS_DEFAULT,"Button",
|
||||
BS_AUTORADIOBUTTON,154,86,39,10
|
||||
CONTROL "Set",IDC_AGGRESSIVENESS_SET,"Button",BS_AUTORADIOBUTTON,
|
||||
198,86,27,10
|
||||
CONTROL "Slider1",IDC_AGGRESSIVENESS_SLIDER,"msctls_trackbar32",
|
||||
TBS_NOTICKS | WS_TABSTOP,150,100,70,11
|
||||
LTEXT "Min",IDC_STATIC,154,111,12,8
|
||||
LTEXT "Max",IDC_STATIC,202,111,14,8
|
||||
GROUPBOX "Server Options (set only when creating a new game)",
|
||||
IDC_STATIC,7,134,270,42
|
||||
GROUPBOX "Compression Codec",IDC_SESSIONCOMPRESION_GROUP,17,143,
|
||||
250,28,WS_GROUP
|
||||
DEFPUSHBUTTON "OK",IDOK,173,180,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,227,180,50,14
|
||||
COMBOBOX IDC_COMPRESSION_COMBO,22,152,240,51,CBS_DROPDOWNLIST |
|
||||
WS_VSCROLL | WS_TABSTOP
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME DIALOGEX 0, 0, 262, 245
|
||||
STYLE DS_MODALFRAME | DS_CENTER | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE |
|
||||
WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "DirectPlayVoice Sample"
|
||||
FONT 8, "MS Shell Dlg", 0, 0, 0x1
|
||||
BEGIN
|
||||
PUSHBUTTON "E&xit",IDCANCEL,199,16,50,14
|
||||
LTEXT "Number of people in conversation:",IDC_STATIC,14,19,109,
|
||||
8
|
||||
LTEXT "0",IDC_NUM_PLAYERS,127,19,13,8
|
||||
GROUPBOX "",IDC_STATIC,7,7,248,231
|
||||
CONTROL "List1",IDC_PEOPLE_LIST,"SysListView32",LVS_REPORT |
|
||||
LVS_SORTASCENDING | LVS_AUTOARRANGE | WS_BORDER |
|
||||
WS_TABSTOP,13,34,236,89
|
||||
PUSHBUTTON "&Setup",IDC_SETUP,146,16,50,14
|
||||
GROUPBOX "Voice Position Map",IDC_STATIC,14,128,91,104,BS_LEFT
|
||||
CONTROL "Slider1",IDC_VERTICAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_VERT | TBS_TOP | TBS_NOTICKS | WS_TABSTOP,91,142,10,
|
||||
71
|
||||
CONTROL "Slider1",IDC_HORIZONTAL_SLIDER,"msctls_trackbar32",
|
||||
TBS_TOP | TBS_NOTICKS | WS_TABSTOP,18,210,76,10
|
||||
CONTROL 130,IDC_RENDER_WINDOW,"Static",SS_BITMAP,21,145,70,65,
|
||||
WS_EX_CLIENTEDGE
|
||||
LTEXT "Position the local voice and listener in relation to other clients by using the sliders or clicking in the map. The local client appears on the map as a yellow dot, while remote clients appear as red dots.",
|
||||
IDC_STATIC,116,138,123,51
|
||||
GROUPBOX "Instructions",IDC_STATIC,110,128,139,104
|
||||
LTEXT "Front",IDC_STATIC,48,136,17,8
|
||||
LTEXT "Back",IDC_STATIC,49,219,18,8
|
||||
LTEXT "In this simple example, the listener always faces towards the top of the map.",
|
||||
IDC_STATIC,116,190,119,26
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_MULTIPLAYER_CONNECT, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 144
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_GAMES, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 275
|
||||
VERTGUIDE, 141
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 133
|
||||
END
|
||||
|
||||
IDD_MULTIPLAYER_CREATE, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 179
|
||||
VERTGUIDE, 94
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 70
|
||||
END
|
||||
|
||||
IDD_LOBBY_WAIT_STATUS, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 148
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 45
|
||||
END
|
||||
|
||||
IDD_VOICE_SETUP, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 277
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 194
|
||||
END
|
||||
|
||||
IDD_MAIN_GAME, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 255
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 238
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN ICON DISCARDABLE "directx.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Bitmap
|
||||
//
|
||||
|
||||
IDB_GRID_BITMAP BITMAP DISCARDABLE "bitmap1.bmp"
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
Reference in New Issue
Block a user