Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
1.0 KiB
Plaintext
30 lines
1.0 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
//
|
|
// Sample Name: VoicePosition Sample
|
|
//
|
|
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
Description
|
|
===========
|
|
VoicePosition is similar in form to VoiceConnect. VoicePosition shows how
|
|
use 3D positioning with DirectPlay Voice. It uses a simple 2D grid to represent
|
|
a playing field. Players may move around the playing field to hear the effects
|
|
of 3D spatialization.
|
|
|
|
Path
|
|
====
|
|
Source: DXSDK\Samples\Multimedia\DirectPlay\VoicePosition
|
|
|
|
Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
|
|
|
|
User's Guide
|
|
============
|
|
Refer to User's Guide section of the VoiceConnect sample for the basics.
|
|
|
|
With VoicePositoin you can click anywhere on the 2D grid to move your local player
|
|
in the world. The player always faces up, so for example any players left of your
|
|
player will sound off from the left speaker.
|
|
|