Files
Client/Library/dxx8/samples/Multimedia/DirectPlay/VoicePosition
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00
..

//-----------------------------------------------------------------------------
// 
// Sample Name: VoicePosition Sample
// 
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
// 
//-----------------------------------------------------------------------------


Description
===========
  VoicePosition is similar in form to VoiceConnect.  VoicePosition shows how 
  use 3D positioning with DirectPlay Voice.  It uses a simple 2D grid to represent 
  a playing field. Players may move around the playing field to hear the effects 
  of 3D spatialization.

Path
====
  Source: DXSDK\Samples\Multimedia\DirectPlay\VoicePosition 

  Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin

User's Guide
============
  Refer to User's Guide section of the VoiceConnect sample for the basics.
  
  With VoicePositoin you can click anywhere on the 2D grid to move your local player 
  in the world.  The player always faces up, so for example any players left of your 
  player will sound off from the left speaker.