Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//-----------------------------------------------------------------------------
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//
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// Sample Name: VoicePosition Sample
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//
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// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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VoicePosition is similar in form to VoiceConnect. VoicePosition shows how
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use 3D positioning with DirectPlay Voice. It uses a simple 2D grid to represent
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a playing field. Players may move around the playing field to hear the effects
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of 3D spatialization.
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Path
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====
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Source: DXSDK\Samples\Multimedia\DirectPlay\VoicePosition
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Executable: DXSDK\Samples\Multimedia\DirectPlay\Bin
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User's Guide
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============
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Refer to User's Guide section of the VoiceConnect sample for the basics.
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With VoicePositoin you can click anywhere on the 2D grid to move your local player
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in the world. The player always faces up, so for example any players left of your
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player will sound off from the left speaker.
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