Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
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//------------------------------------------------------------------------------
// File: Bdasampl.h
//
// Desc: Sample code header file for BDA graph building.
//
// Copyright (c) 2000-2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef BDASAMPL_H_INCLUDED_
#define BDASAMPL_H_INCLUDED_
#include <streams.h>
#include <mmreg.h>
#include <msacm.h>
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
// Temporarily disable /W4 C4201: nonstandard extension used : nameless struct/union
#pragma warning(disable:4201)
#include <ks.h>
// Enable default handling of C4201 warning
#pragma warning(default:4201)
#include <ksmedia.h>
#include <bdatypes.h>
#include <bdamedia.h>
#include <bdaiface.h>
#include <uuids.h>
#include <tuner.h>
#include <commctrl.h>
#include <atlbase.h>
#include "resource.h"
//-----------------------------------------------------------------------------
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK DlgProc(HWND, UINT, WPARAM, LPARAM);
BOOL CALLBACK AboutDlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL CALLBACK SelectChannelDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
VOID ErrorMessageBox(LPTSTR sz,...);
//-----------------------------------------------------------------------------
// index of tuning spaces
enum NETWORK_TYPE
{
ATSC = 0x0003
};
#endif // BDASAMPL_H_INCLUDED_