Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: Resource.h
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//
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// Desc: Sample code for BDA graph building.
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//
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// Copyright (c) 2000-2001, Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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// Dialogs
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#define IDD_ABOUT 400
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#define IDD_SELECT_CHANNEL 401
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// Menus
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#define IDM_EXIT 502
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#define IDM_BUILD_ATSC 503
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#define IDM_RUN_GRAPH 505
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#define IDM_STOP_GRAPH 506
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#define IDM_SELECT_CHANNEL 508
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#define IDM_ABOUT 509
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// Buttons
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#define IDC_CHANNEL 1001
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#define IDC_SPIN_MAJOR 1002
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#define IDC_SPIN_MINOR 1003
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#define IDC_MAJOR_CHANNEL 1004
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#define IDC_MINOR_CHANNEL 1005
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#define IDC_ENTER 1008
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#define IDC_STATIC -1
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// Accel
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#define ACC_GRAPH 1100
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 101
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1007
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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