Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: IGargle.h
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//
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// Desc: DirectShow sample code - custom interface to allow the user
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// to adjust the modulation rate. It defines the interface between
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// the user interface component (the property sheet) and the filter
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// itself. This interface is exported by the code in Gargle.cpp and
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// is used by the code in GargProp.cpp.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#ifndef __IGARGLEDMO__
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#define __IGARGLEDMO__
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// IGargleDMOSample's GUID
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//
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// {9AE9B11C-4EF8-42bc-9484-65EA0008964F}
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DEFINE_GUID(IID_IGargleDMOSample,
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0x9ae9b11c, 0x4ef8, 0x42bc, 0x94, 0x84, 0x65, 0xea, 0x0, 0x8, 0x96, 0x4f);
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typedef struct _GargleFX
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{
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DWORD dwRateHz; // Rate of modulation in hz
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DWORD dwWaveShape; // GARGLE_FX_WAVE_xxx
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} GargleFX, *LPGargleFX;
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#define GARGLE_FX_WAVE_TRIANGLE 0
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#define GARGLE_FX_WAVE_SQUARE 1
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typedef const GargleFX *LPCGargleFX;
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#define GARGLE_FX_RATEHZ_MIN 1
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#define GARGLE_FX_RATEHZ_MAX 1000
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//
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// IGargleDMOSample
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//
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DECLARE_INTERFACE_(IGargleDMOSample, IUnknown) {
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// IGargleDMOSample methods
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STDMETHOD(SetAllParameters) (THIS_ LPCGargleFX pcGargleFx) PURE;
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STDMETHOD(GetAllParameters) (THIS_ LPGargleFX pGargleFx) PURE;
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // __IGARGLEDMO__
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