Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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//------------------------------------------------------------------------------
// File: StringUtil.h
//
// Desc: This header file contains several enum to string conversion functions
// which are used throughout the rest of the program.
//
// Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Name: AsStr()
// Desc: This overloaded function converts enumerationd into human-readable
// text. In most cases, it utilizes the ENUM_CASE macro to create
// generic strings out of the enumerated types. If you want more user-friendly
// strings, use the form found in the DVD_TextStringType function.
//------------------------------------------------------------------------------
const TCHAR* AsStr( DVD_TextStringType IDCD );
const TCHAR* AsStr( DVD_AUDIO_LANG_EXT ext );
const TCHAR* AsStr( DVD_SUBPICTURE_LANG_EXT ext );
const TCHAR* AsStr( DVD_AUDIO_APPMODE ext );
const TCHAR* AsStr( DVD_AUDIO_FORMAT ext );
const TCHAR* AsStr( DVD_KARAOKE_ASSIGNMENT ext );
const TCHAR* AsStr( DVD_SUBPICTURE_TYPE type );
const TCHAR* AsStr( DVD_SUBPICTURE_CODING type );
const TCHAR* AsStr( DVD_VIDEO_COMPRESSION type );
const TCHAR* AsStr( bool b );
const TCHAR* AsStr( BOOL b );
const TCHAR* KaraokeAsStr (WORD type);