Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-29 16:24:34 +09:00
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DirectShow Editing Sample - SampleGrabberCallback
-------------------------------------------------
This C++ console app demonstates the use of the IMediaDet interface
to create a graph that contains a sample grabber filter.
It shows how to use the sample grabber and a COM object callback
to display information about media samples in a running video file.
Usage: SampGrabCB <media filename>
Sample output:
Grabbing samples from c:\video\wink.mpg.
Sample received = 00000 Clock = 170787198
Sample received = 00001 Clock = 170787208
Sample received = 00002 Clock = 170787228
Sample received = 00003 Clock = 170787235
Sample received = 00004 Clock = 170787239
Sample received = 00005 Clock = 170787244
Sample received = 00006 Clock = 170787250
Sample received = 00007 Clock = 170787254
Sample received = 00008 Clock = 170787260
Sample received = 00009 Clock = 170787268
Sample received = 00010 Clock = 170787272
Sample grabbing complete.