Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,13 @@
|
||||
DirectShow Sample -- BGMusic
|
||||
----------------------------
|
||||
|
||||
This sample shows how to swap source filters in a filter graph. It will
|
||||
cycle through three MP3 files, displaying the name of each file as it is played.
|
||||
The MP3 files used by this sample are located in the Media directory of the
|
||||
DirectX SDK ( <sdk root>\samples\Multimedia\Media ).
|
||||
|
||||
When the application begins, it renders the first audio file in the sequence
|
||||
and sets a timer. Whenever the timer fires, the application removes the current
|
||||
source filter and replaces it with a source filter for the next file.
|
||||
Since the files are all of the same type, there is no need to rebuild the
|
||||
entire graph.
|
||||
Reference in New Issue
Block a user