Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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//------------------------------------------------------------------------------
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// File: DlgWait.h
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//
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// Desc: DirectShow sample code
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#if !defined(AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_)
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#define AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgWait.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgWait dialog
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class CDlgWait : public CDialog
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{
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// Construction
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public:
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CDlgWait(int nMax, CWnd* pParent = NULL); // standard constructor
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virtual ~CDlgWait()
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{
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DestroyWindow();
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};
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void SetPos( int n);
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// Dialog Data
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//{{AFX_DATA(CDlgWait)
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enum { IDD = IDD_DIALOG_PROGRESS };
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CProgressCtrl m_Progress;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgWait)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgWait)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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int m_Max;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGWAIT_H__E66757E7_0C93_448B_B402_50E8111FCD7E__INCLUDED_)
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