Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// File: project.h
|
||||
//
|
||||
// Desc: DirectShow sample code
|
||||
// - Master header file that includes all other header files used
|
||||
// by the project. This enables precompiled headers during build.
|
||||
//
|
||||
// Copyright (c) 1994 - 2001, Microsoft Corporation. All rights reserved.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#include <windows.h>
|
||||
#include <commdlg.h>
|
||||
#include <shellapi.h>
|
||||
|
||||
#include "app.h"
|
||||
#include "vcdplyer.h"
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
void InitStreamParams(int i);
|
||||
Reference in New Issue
Block a user