Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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<HTML>
<HEAD>
<TITLE>MSVidCtl: NTSC Analog TV</TITLE>
</HEAD>
<!--
This sample requires an analog TV tuner card compatible with the Windows Driver Model.
-->
<BODY BGCOLOR="#000001" TEXT="#FFFFFF" LINK="#FCCB7A" VLINK="#551A8B" ALINK="#EE0000">
<CENTER>
<P>
<INPUT id=startbutton type=button value="Power On">
<INPUT id=stopbutton type=button value="Power Off">
</P>
<OBJECT ID="MSVidCtl" CLASSID="CLSID:B0EDF163-910A-11D2-B632-00C04F79498E"></OBJECT>
</CENTER>
<P align="center">
<BR>
<B>Channel: </B>
<INPUT TYPE="text" id=currentchannel maxlength=3 SIZE=3>
<INPUT id=enter type=button value="Enter">
<BR>
<INPUT id=chanup type=button value="Channel Up">
<INPUT id=chandown type=button value="Channel Down">
<BR>
</P>
<P id=dl>X</P>
<SCRIPT language=vbscript>
option explicit
dim tscontainer 'tuning space collection
dim ts 'Analog TV tuning space
dim tr 'Analog TV tune request
sub window_onload
MSVidCtl.Width = 800
MSVidCtl.Height = 600
set tscontainer = CreateObject("BDATuner.SystemTuningSpaces")
'Get the tuning space with the word "Cable" in its name.
'This tuning space works with North American NTSC Cable
'You can use the tuning space "Antenna" if you are using NTSC terrestrial analog broadcast
'For other types of analog broadcast, you will need to create your own tuning space
set ts = tscontainer("Cable")
set tr = ts.CreateTuneRequest
'By default we will start on channel 5
tr.Channel = 5
'Pass the tune request to the View() method and then build the graph
MSVidCtl.View tr
MSVidCtl.Run
'This will alpha blend the image mstv.jpg over the video
dim pict
dim alpha
dim tempvidrend
dim myrect
dim CurrentPath
CurrentPath = location.href
CurrentPath = Replace(CurrentPath,"%20"," ")
CurrentPath = Replace(CurrentPath,"/","\")
CurrentPath = Mid(CurrentPath,6,InstrRev(CurrentPath,"\")-6)
if Mid(CurrentPath, 5, 1) = ":" then CurrentPath = Mid(CurrentPath, 4, Len(CurrentPath)-3)
dim fileLoc
fileLoc = CurrentPath & "\mstv.jpg"
set pict = LoadPicture(fileLoc)
alpha = 35
set tempvidrend = MSVidCtl.VideoRendererActive
tempvidrend.MixerBitmapOpacity = alpha
set myrect = tempvidrend.MixerBitmapPositionRect
myrect.Top = 20
myrect.Left = 20
myrect.Width = 50
myrect.Height = 20
tempvidrend.MixerBitmapPositionRect = myrect
tempvidrend.MixerBitmap = pict
'Display the channel information
dl.innertext = MSVidCtl.InputActive.Tune.Channel
currentchannel.value = MSVidCtl.InputActive.Tune.Channel
end sub
sub startbutton_onclick
'This starts the graph and begins displaying audio and video
MSVidCtl.Run
end sub
sub stopbutton_onclick
'This stops the graph, but does not destroy it
MSVidCtl.Stop
end sub
sub chanup_onclick
'Tune to the next channel up
tr.Channel = tr.Channel + 1
MSVidCtl.View tr
dl.innertext = MSVidCtl.InputActive.Tune.Channel
currentchannel.value = MSVidCtl.InputActive.Tune.Channel
end sub
sub chandown_onclick
'Tune to the next channel down
tr.Channel = tr.Channel - 1
MSVidCtl.View tr
dl.innertext = MSVidCtl.InputActive.Tune.Channel
currentchannel.value = MSVidCtl.InputActive.Tune.Channel
end sub
sub enter_onclick
'Tune to the channel the user entered in the textbox
tr.channel = currentchannel.value
MSVidCtl.View tr
dl.innertext = MSVidCtl.InputActive.Tune.Channel
currentchannel.value = MSVidCtl.InputActive.Tune.Channel
end sub
</Script>
</BODY>
</HTML>