Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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31
Library/dxx8/samples/Multimedia/Misc/DXinstall/dxinstall.h
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31
Library/dxx8/samples/Multimedia/Misc/DXinstall/dxinstall.h
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//-----------------------------------------------------------------------------
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// File: DXInstall.h
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//
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// Desc: Header file for example code showing how to use DirectXSetup.
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//
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// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Function prototypes
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//-----------------------------------------------------------------------------
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VOID SetButtons( HWND hDlg, DWORD wMsgType );
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DLGPROC DlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
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BOOL DirectXInstall( HWND hWnd );
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VOID DirectXGetVersion();
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//-----------------------------------------------------------------------------
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// Defines, constants, and global variables
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//-----------------------------------------------------------------------------
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#define DSETUP_REINSTALL 0x00000080
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#define SHOW_ALL 1
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#define SHOW_UPGRADES 2
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#define SHOW_PROBLEMS 3
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#define SHOW_NONE 4
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