Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-29 16:24:34 +09:00
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//-----------------------------------------------------------------------------
// File: Readme.txt
//
// Desc: Readme for GetDXVersion() sample
//
// Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
The purpose of this sample is to show the return results from a call to the
function GetDXVersion(). When you run GETDXVER.EXE, it will display a MessageBox
with the installed DirectX version.
You can determine which version of DirectX is installed on a system by
thoroughly querying for various DirectX object interfaces. The GetDXVersion
sample function shows one way this might be done. However, real-world
applications should not rely on this function, and should always query the
DirectX objects for all necessary functionality during startup.