Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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Form=BarGraph.frm
Class=DataEntry; DataEntry.cls
Class=CD3DFrame; ..\..\common\D3DFrame.cls
Class=CD3DMesh; ..\..\common\D3DMesh.cls
Class=CD3DPick; ..\..\common\D3DPick.cls
Module=D3DUtil; ..\..\common\d3dutil.bas
Module=D3DInit; ..\..\common\d3dinit.bas
Class=CD3DAnimation; ..\..\common\D3DAnimation.cls
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Module=MediaDir; ..\..\common\media.bas
Startup="GraphForm"
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GraphForm = 154, 154, 649, 598, Z, 88, 1, 745, 525, C
DataEntry = 0, 0, 0, 0, C
CD3DFrame = 22, 22, 671, 419,
CD3DMesh = 44, 44, 693, 441,
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VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
END
Attribute VB_Name = "DataEntry"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = True
Attribute VB_PredeclaredId = False
Attribute VB_Exposed = False
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'
' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
'
' File: DataEntry.cls
' Content: Class for one data point
'
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Public dataname As String
Public X As Single
Public Y As Single
Public z As Single
Public datax As Double
Public datay As Double
Public dataz As Double
Public dataSize As Double
Public size As Double
Public color As Long
Public data As Variant
Public mesh As D3DXMesh

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//-----------------------------------------------------------------------------
//
// Sample Name: BarGraph Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
Description
===========
The BarGraph sample describes how one might use Direct3D for graphic visualization.
It makes heavy use of the RenderToSurface features of D3DX to render text and bitmaps
dynamically.
Path
====
Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\BarGraph
Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
User's Guide
============
right click to bring up a pop up menu.
from this menu you can load new data from a .csv (comma delimeted file)
such a file can be exported from excel or any spreadsheet package.
The file must be formated such that the first row and columns are headers
that title the data. They can contain the tag TEXTURE:filename.bmp to indicate
that the header contains a picture. the rest of the data must be numeric
see bargraphdata.csv in Mssd\Samples\Multimedia\VBSamples\Media for an example
Holding the left mouse button and dragging will rotate the graph.
Right Arrow moves the camera right
Left Arrow moves the camera left
Up Arrow moves the camera up
Down Arrow moves the camera down
W moves the camera forward
S moves the camera backward
E rotates the camera right
Q rotates the camera left
A rotates the camera up
Z rotates the camera down
Programming Notes
=================
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
classes and modules can be found in the following directory:
DXSDK\Samples\Multimedia\VBSamples\Common