Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Type=Exe
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Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
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Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
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Form=BarGraph.frm
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Class=DataEntry; DataEntry.cls
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Class=CD3DFrame; ..\..\common\D3DFrame.cls
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Class=CD3DMesh; ..\..\common\D3DMesh.cls
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Class=CD3DPick; ..\..\common\D3DPick.cls
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Module=D3DUtil; ..\..\common\d3dutil.bas
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Module=D3DInit; ..\..\common\d3dinit.bas
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Class=CD3DAnimation; ..\..\common\D3DAnimation.cls
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Object={F9043C88-F6F2-101A-A3C9-08002B2F49FB}#1.2#0; comdlg32.ocx
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Module=MediaDir; ..\..\common\media.bas
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Startup="GraphForm"
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HelpFile=""
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NoControlUpgrade=1
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ExeName32="vb_BarGraph.exe"
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Command32=""
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Name="BarGraph"
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HelpContextID="0"
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CompatibleMode="0"
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MajorVer=1
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MinorVer=0
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RevisionVer=0
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AutoIncrementVer=0
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ServerSupportFiles=0
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VersionCompanyName="Microsoft"
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CompilationType=0
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OptimizationType=0
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FavorPentiumPro(tm)=0
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CodeViewDebugInfo=0
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NoAliasing=0
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BoundsCheck=0
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OverflowCheck=0
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FlPointCheck=0
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FDIVCheck=0
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UnroundedFP=0
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StartMode=0
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Unattended=0
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Retained=0
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ThreadPerObject=0
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MaxNumberOfThreads=1
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UseExistingBrowser=0
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[MS Transaction Server]
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AutoRefresh=1
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GraphForm = 154, 154, 649, 598, Z, 88, 1, 745, 525, C
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DataEntry = 0, 0, 0, 0, C
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CD3DFrame = 22, 22, 671, 419,
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CD3DMesh = 44, 44, 693, 441,
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CD3DPick = 44, 44, 693, 441,
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D3DUtil = 110, 110, 605, 554,
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D3DInit = 132, 132, 627, 576,
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CD3DAnimation = 0, 0, 0, 0, C
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MediaDir = 154, 154, 622, 598, C
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VERSION 1.0 CLASS
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BEGIN
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MultiUse = -1 'True
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Persistable = 0 'NotPersistable
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DataBindingBehavior = 0 'vbNone
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DataSourceBehavior = 0 'vbNone
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MTSTransactionMode = 0 'NotAnMTSObject
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END
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Attribute VB_Name = "DataEntry"
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Attribute VB_GlobalNameSpace = False
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Attribute VB_Creatable = True
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Attribute VB_PredeclaredId = False
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Attribute VB_Exposed = False
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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'
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' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
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'
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' File: DataEntry.cls
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' Content: Class for one data point
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'
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'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
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Public dataname As String
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Public X As Single
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Public Y As Single
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Public z As Single
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Public datax As Double
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Public datay As Double
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Public dataz As Double
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Public dataSize As Double
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Public size As Double
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Public color As Long
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Public data As Variant
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Public mesh As D3DXMesh
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//-----------------------------------------------------------------------------
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//
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// Sample Name: BarGraph Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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Description
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===========
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The BarGraph sample describes how one might use Direct3D for graphic visualization.
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It makes heavy use of the RenderToSurface features of D3DX to render text and bitmaps
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dynamically.
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Path
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====
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Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\BarGraph
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Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
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User's Guide
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============
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right click to bring up a pop up menu.
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from this menu you can load new data from a .csv (comma delimeted file)
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such a file can be exported from excel or any spreadsheet package.
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The file must be formated such that the first row and columns are headers
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that title the data. They can contain the tag TEXTURE:filename.bmp to indicate
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that the header contains a picture. the rest of the data must be numeric
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see bargraphdata.csv in Mssd\Samples\Multimedia\VBSamples\Media for an example
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Holding the left mouse button and dragging will rotate the graph.
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Right Arrow moves the camera right
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Left Arrow moves the camera left
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Up Arrow moves the camera up
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Down Arrow moves the camera down
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W moves the camera forward
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S moves the camera backward
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E rotates the camera right
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Q rotates the camera left
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A rotates the camera up
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Z rotates the camera down
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Programming Notes
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=================
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This sample makes use of common DirectX code (consisting of helper functions,
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etc.) that is shared with other samples on the DirectX SDK. All common
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classes and modules can be found in the following directory:
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DXSDK\Samples\Multimedia\VBSamples\Common
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