Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Sample Name: ScatterGraph Sample
|
||||
//
|
||||
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
Description
|
||||
===========
|
||||
The ScatterGraph sample describes how one might use Direct3D for graphic visualization.
|
||||
It makes heavy use of the RenderToSurface features of D3DX to render text and bitmaps
|
||||
dynamically.
|
||||
|
||||
|
||||
Path
|
||||
====
|
||||
Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\ScatterGraph
|
||||
|
||||
Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
|
||||
|
||||
|
||||
User's Guide
|
||||
============
|
||||
right click to bring up a pop up menu for the following options
|
||||
|
||||
Load Data From File from this menu you can load new data from a .csv
|
||||
(comma delimeted file) such a file can be exported
|
||||
from excel or any spreadsheet package.
|
||||
|
||||
Reset Orientation reset the viewpoint to a know state
|
||||
|
||||
Show Connecting Lines if the order of the data is important
|
||||
this connects the data points
|
||||
|
||||
Show Height Lines makes it easier to see the Y value in comparison
|
||||
to other values
|
||||
|
||||
Show Foot lines makes it easier to see the X Z relation ship
|
||||
|
||||
Show Base plane plane where y=0
|
||||
|
||||
Auto rotate turn on and off rotation
|
||||
|
||||
|
||||
|
||||
Any csv file to be loaded must be formated such that the first row is a header.
|
||||
The formating is as follows with [] indicating optional components:
|
||||
Name, X Axis Name, Y Axis Name, Z Axis Name, [Size Name], [Color Name]
|
||||
Entries for Axis and Size must be numeric. those for color must fit the format
|
||||
&HFF102030, where 10 20 30 is the red,green and blue component.
|
||||
|
||||
see sampledata.csv in Mssd\Samples\Multimedia\VBSamples\Media for an example
|
||||
|
||||
Holding the left mouse button and dragging will rotate the graph.
|
||||
|
||||
Right Arrow moves the camera right
|
||||
Left Arrow moves the camera left
|
||||
Up Arrow moves the camera up
|
||||
Down Arrow moves the camera down
|
||||
W moves the camera forward
|
||||
S moves the camera backward
|
||||
E rotates the camera right
|
||||
Q rotates the camera left
|
||||
A rotates the camera up
|
||||
Z rotates the camera down
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Programming Notes
|
||||
=================
|
||||
|
||||
|
||||
This sample makes use of common DirectX code (consisting of helper functions,
|
||||
etc.) that is shared with other samples on the DirectX SDK. All common
|
||||
classes and modules can be found in the following directory:
|
||||
DXSDK\Samples\Multimedia\VBSamples\Common
|
||||
|
||||
Reference in New Issue
Block a user