Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
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//-----------------------------------------------------------------------------
// Name: Force Feedback DirectInput Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Force Feedback sample illustrates the use of DirectInput's force features.
The sample shows how to use the various stock feedback effects available
to Direct Input.
Path
====
Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\feedback
Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
User's Guide
============
From the list of available effects, choose one.
The various sliders and controls can shape the effects'
duration, force, and direction. Please see the DirectX
SDK documentation to see which parameters effect
the different types of effects.