Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Type=Exe
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Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#C:\WINNT\System32\stdole2.tlb#OLE Automation
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Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#C:\WINNT\System32\dx8vb.dll#DirectX 8 for Visual Basic Type Library
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Form=ForceFeedback.frm
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Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; mscomctl.ocx
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IconForm="frmForceFeedback"
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Startup="frmForceFeedback"
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HelpFile=""
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Title="Force Feedback"
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ExeName32="VB_ForceFeedback.exe"
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Command32=""
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Name="ForceFeeback"
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HelpContextID="0"
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CompatibleMode="0"
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MajorVer=1
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MinorVer=0
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RevisionVer=0
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AutoIncrementVer=0
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ServerSupportFiles=0
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VersionCompanyName="Microsoft"
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CompilationType=0
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OptimizationType=0
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FavorPentiumPro(tm)=0
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CodeViewDebugInfo=0
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NoAliasing=0
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BoundsCheck=0
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OverflowCheck=0
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FlPointCheck=0
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FDIVCheck=0
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UnroundedFP=0
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StartMode=0
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Unattended=0
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Retained=0
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ThreadPerObject=0
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MaxNumberOfThreads=1
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DebugStartupOption=0
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[MS Transaction Server]
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AutoRefresh=1
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//-----------------------------------------------------------------------------
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// Name: Force Feedback DirectInput Sample
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//
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// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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Description
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===========
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The Force Feedback sample illustrates the use of DirectInput's force features.
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The sample shows how to use the various stock feedback effects available
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to Direct Input.
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Path
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====
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Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\feedback
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Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
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User's Guide
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============
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From the list of available effects, choose one.
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The various sliders and controls can shape the effects'
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duration, force, and direction. Please see the DirectX
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SDK documentation to see which parameters effect
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the different types of effects.
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