Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-29 16:24:34 +09:00
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//-----------------------------------------------------------------------------
// Name: Joystick DirectInput Sample
//
// Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Joystick sample illustrates the use of DirectInput to poll for joystick position
and button information.
Path
====
Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\Joystick
Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
User's Guide
============
Observe how the displayed data changes when you move and twist the stick,
rotate the throttle wheel, and press buttons in various combinations.
Programming Notes
=================
The application retrieves joystick input via a DirectXEvent8 callback.