Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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141
Tools/LauncherMY/DlgServerSelect.cpp
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141
Tools/LauncherMY/DlgServerSelect.cpp
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// DlgServerSelect.cpp : implementation file
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//
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#include "stdafx.h"
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#include "RYLLogin.h"
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#include "DlgServerSelect.h"
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#include "RYLLoginDlg.h"
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// CDlgServerSelect dialog
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IMPLEMENT_DYNAMIC(CDlgServerSelect, CDialog)
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CDlgServerSelect::CDlgServerSelect(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgServerSelect::IDD, pParent)
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{
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}
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CDlgServerSelect::~CDlgServerSelect()
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{
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}
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void CDlgServerSelect::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_LIST_SERVER, m_ServerList);
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}
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BEGIN_MESSAGE_MAP(CDlgServerSelect, CDialog)
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ON_WM_PAINT()
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ON_WM_CTLCOLOR()
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ON_LBN_SELCHANGE(IDC_LIST_SERVER, OnLbnSelchangeListServer)
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ON_WM_LBUTTONDOWN()
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ON_LBN_DBLCLK(IDC_LIST_SERVER, OnLbnDblclkListServer)
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END_MESSAGE_MAP()
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void CDlgServerSelect::RenderBack( CDC &rDC, CBitmap &rBitmap, int Px, int Py , int SizeX, int SizeY )
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{
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CBitmap *pOldBitmap;
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CDC memDC;
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memDC.CreateCompatibleDC(&rDC);
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pOldBitmap=memDC.SelectObject(&rBitmap);
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CSize sBitmap=rBitmap.GetBitmapDimension();
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BITMAP bmInfo;
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rBitmap.GetBitmap(&bmInfo);
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if( SizeX == -1 && SizeY == -1 )
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rDC.BitBlt(Px,Py,bmInfo.bmWidth,bmInfo.bmHeight,&memDC,0,0,SRCCOPY);
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else
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rDC.BitBlt(Px,Py,SizeX,SizeY,&memDC,0,0,SRCCOPY);
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memDC.SelectObject(pOldBitmap);
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}
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// CDlgServerSelect message handlers
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void CDlgServerSelect::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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RenderBack( dc, m_btmBack, 0, 0 );
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// TODO: Add your message handler code here
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// Do not call CDialog::OnPaint() for painting messages
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}
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HBRUSH CDlgServerSelect::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
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{
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HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
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switch(nCtlColor)
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{
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case CTLCOLOR_LISTBOX:
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pDC->SetBkMode(TRANSPARENT);
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pDC->SetTextColor(RGB( 200,200,200 ));
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return (HBRUSH)GetStockObject(NULL_BRUSH);
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break;
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}
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// TODO: Change any attributes of the DC here
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// TODO: Return a different brush if the default is not desired
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return hbr;
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}
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void CDlgServerSelect::OnLbnSelchangeListServer()
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{
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// m_ServerList.Invalidate( FALSE );
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Invalidate( FALSE );
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// TODO: Add your control notification handler code here
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}
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void CDlgServerSelect::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// TODO: Add your message handler code here and/or call default
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if( point.x >= 173 && point.x <= 284 &&
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point.y >= 133 && point.y <= 170 )
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{
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// OnLbnDblclkListServer();
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}
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PostMessage( WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM( point.x, point.y) );
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CDialog::OnLButtonDown(nFlags, point);
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}
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void CDlgServerSelect::OnOK()
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{
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// TODO: Add your specialized code here and/or call the base class
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//CDialog::OnOK();
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}
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void CDlgServerSelect::OnCancel()
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{
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// TODO: Add your specialized code here and/or call the base class
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//CDialog::OnCancel();
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}
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void CDlgServerSelect::OnLbnDblclkListServer()
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{
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// TODO: Add your control notification handler code here
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CRYLLoginDlg *pDlg = (CRYLLoginDlg*) AfxGetApp()->m_pMainWnd;
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if( m_ServerList.GetCurSel() == -1 )
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{
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AfxMessageBox( RYLLoginGetMessage( 0 ) );
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return;
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}
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ShowWindow( SW_HIDE );
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pDlg->ExecuteClient( m_ServerList.GetCurSel() );
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}
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