Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
// AutoPatchPage.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "PatchMaker.h"
#include "AutoPatchPage.h"
// CAutoPatchPage <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
IMPLEMENT_DYNAMIC(CAutoPatchPage, CPropertyPage)
CAutoPatchPage::CAutoPatchPage()
: CPropertyPage(CAutoPatchPage::IDD)
{
}
CAutoPatchPage::~CAutoPatchPage()
{
}
void CAutoPatchPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ED_AP_ERR_CONSOLE, m_edLogErr);
DDX_Control(pDX, IDC_ED_AP_CONSOLE, m_edLogProgress);
}
BEGIN_MESSAGE_MAP(CAutoPatchPage, CPropertyPage)
END_MESSAGE_MAP()
// CAutoPatchPage <20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.