Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/PatchMaker/PatchMaker.h
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48
Tools/PatchMaker/PatchMaker.h
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// PatchMaker.h : PROJECT_NAME <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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//
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#pragma once
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#ifndef __AFXWIN_H__
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#error PCH<43><48><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> 'stdafx.h'<27><> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
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#endif
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#include "resource.h" // <20><> <20><>ȣ
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// CPatchMakerApp:
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// <20><> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD><D8BC><EFBFBD> PatchMaker.cpp<70><70> <20><><EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<CABD>.
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//
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class CPatchMakerApp : public CWinApp
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{
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public:
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CPatchMakerApp();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public:
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virtual BOOL InitInstance();
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// <20><><EFBFBD><EFBFBD>
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DECLARE_MESSAGE_MAP()
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public:
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void SetAutoPatchOperate(bool bOperate);
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void SetManualPatchOperate(bool bOperate);
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bool IsAutoPatchOperate() const { return m_bAutoPatchOperate; }
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bool IsManualPatchOperate() const { return m_bManualPatchOperate; }
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void AddTotalProgressLog(LPCTSTR szProgress);
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private:
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CWnd* m_lpSettingPage;
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bool m_bAutoPatchOperate;
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bool m_bManualPatchOperate;
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};
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extern CPatchMakerApp theApp;
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