Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// SingleInputDlg.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "PatchMaker.h"
#include "SingleInputDlg.h"
#include ".\singleinputdlg.h"
// CSingleInputDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
IMPLEMENT_DYNAMIC(CSingleInputDlg, CDialog)
CSingleInputDlg::CSingleInputDlg(const CString& szTitle,
const CString& szQuestion, CWnd* pParent /*=NULL*/)
: CDialog(CSingleInputDlg::IDD, pParent)
, m_szTitle(szTitle)
, m_szQuestion(szQuestion)
, m_szSingleInput(_T(""))
{
}
CSingleInputDlg::~CSingleInputDlg()
{
}
void CSingleInputDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_INPUT_SINGLE_QUESTION, m_szQuestion);
DDX_Text(pDX, IDC_INPUT_SINGLE_LINE, m_szSingleInput);
}
BEGIN_MESSAGE_MAP(CSingleInputDlg, CDialog)
END_MESSAGE_MAP()
// CSingleInputDlg <20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
BOOL CSingleInputDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: <20><><EFBFBD><20>߰<EFBFBD> <20>ʱ<EFBFBD>ȭ <20>۾<EFBFBD><DBBE><EFBFBD> <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
SetWindowText(m_szTitle);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// <20><><EFBFBD><EFBFBD>: OCX <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FALSE<53><45> <20><>ȯ<EFBFBD>ؾ<EFBFBD> <20>մϴ<D5B4>.
}