Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Tools/ZipArchive/Include/ZipString.h
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38
Tools/ZipArchive/Include/ZipString.h
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////////////////////////////////////////////////////////////////////////////////
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// $Workfile: ZipString.h $
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// $Archive: /ZipArchive/ZipString.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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#ifndef ZIPSTRING_DOT_H
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#define ZIPSTRING_DOT_H
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#include "stdafx.h"
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#include "ZipExport.h"
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typedef CString CZipString;
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/**
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A poiter type to point to CZipString to Collate or CollateNoCase
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or Compare or CompareNoCase
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*/
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typedef int (CZipString::*ZIPSTRINGCOMPARE)( LPCTSTR ) const;
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/**
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return a pointer to the function in CZipString structure,
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used to compare elements depending on the arguments
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*/
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ZIP_API ZIPSTRINGCOMPARE GetCZipStrCompFunc(bool bCaseSensitive, bool bCollate = true);
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#endif /* ZIPSTRING_DOT_H */
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