Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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49
Tools/ZipArchive/Include/stdafx.h
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49
Tools/ZipArchive/Include/stdafx.h
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///////////////////////////////////////////////////////////////////////////////
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// $Workfile: stdafx.h $
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// $Archive: /ZipArchive/stdafx.h $
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// $Date: 21-01-04 19:01 $ $Author: Tadeusz Dracz $
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////////////////////////////////////////////////////////////////////////////////
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// This source file is part of the ZipArchive library source distribution and
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// is Copyright 2000-2004 by Tadeusz Dracz (http://www.artpol-software.com/)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// For the licensing details see the file License.txt
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////////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)
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#define AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#if _MSC_VER < 1300 && !defined __BORLANDC__
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#define ZIPINLINE inline
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#else
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#define ZIPINLINE
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#endif
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#if _MSC_VER >= 1300
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#define ZIP_ULONGLONG ULONGLONG
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#define ZIP_LONGLONG LONGLONG
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#else
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#define ZIP_ULONGLONG DWORD
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#define ZIP_LONGLONG LONG
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#endif
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#define ZIP_ARCHIVE_MFC
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afx.h>
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#include <afxwin.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__926F70F4_1B34_49AA_9532_498E8D2F3495__INCLUDED_)
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