Files
Client/GameTools/EffectEditor/KeyBar.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
868 B
C++

// KeyBar.cpp: implementation of the CKeyBar class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "EffectEditor.h"
#include "KeyBar.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CKeyBar::CKeyBar()
{
}
CKeyBar::~CKeyBar()
{
}
void CKeyBar::Destory()
{
m_lpKeySheet->DestroyWindow();
delete m_lpKeySheet;
}
void CKeyBar::OnInitDialogBar()
{
m_lpKeySheet=new CKeySheet("Belldandy");
m_lpKeySheet->Create(this, WS_CHILD | WS_VISIBLE, 0);
m_lpKeySheet->ModifyStyleEx(0, WS_EX_CONTROLPARENT);
m_lpKeySheet->ModifyStyle(0, WS_TABSTOP);
m_lpKeySheet->MoveWindow(0, 0, 1000, 500);
}