Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.5 KiB
C++

#ifndef _CITEM_MGR_H_
#define _CITEM_MGR_H_
#define g_ItemMgr Item::CItemMgr::GetInstance()
#include <Pattern/Singleton.h>
#include <vector>
#include "ItemStructure.h"
// ----------------------------------------------------------------------------
// class : CItemMgr ( must use in single thread )
// 아이템 스크립트를 로딩하고, 저장하고, 새 아이템을 생성하는 등의 역할을 한다.
namespace Item
{
// 전방 참조
class CItem;
class CItemMgr : public CSingleton<CItemMgr>
{
public:
// 파일로부터 읽고 쓰는 기능
bool LoadItemProtoType(const char* szFileName = 0);
bool LoadItemProtoTypeBinary(const char* szFileNameBinary = 0);
bool SaveItemProtoTypeBinary(const char* szFileNameBinary = 0, const char* szTrashFile = 0);
const Item::ItemInfo* GetItemInfo(unsigned short usProtoTypeID);
const Item::ItemInfo* GetItemInfoFromItemName(const char* szItemName);
const Item::ItemInfo* GetItemInfoFromEquipName(const char* szEquipName);
const char* GetEquipName(const unsigned short usItemProtoTypeID);
const unsigned short GetItemIDFromSkillID(const unsigned short usSkill_ID, const unsigned short unSkill_LockCount);
~CItemMgr();
private:
CItemMgr();
void DestoryItemInfo();
static const char* ms_szItemScriptFileName;
static CItemMgr ms_this;
size_t m_nItemNum;
Item::ItemInfo* m_ItemInfoArray;
};
}
#endif