Files
Client/GameTools/NeoRylClient/GUITooltipButton.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

33 lines
825 B
C++

// GUITooltipButton.h: interface for the CGUITooltipButton class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_)
#define AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUITooltip.h"
#include <vector>
using namespace std;
class CGUITooltipButton : public CGUITooltip
{
protected:
vector<char *> m_lstTooltip;
public:
CGUITooltipButton();
~CGUITooltipButton();
void InitTooltip(const char *strTooltip);
BOOL GetIsTooltip(void);
void DestroyTooltip(void);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_)