Files
Client/GameTools/WORLDCREATOR/DlgObjectLoad.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

96 lines
2.1 KiB
C++

// DlgObjectLoad.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgObjectLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgObjectLoad dialog
CDlgObjectLoad::CDlgObjectLoad(CWnd* pParent /*=NULL*/)
: CDialog(CDlgObjectLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgObjectLoad)
m_bObjectLoad = FALSE;
m_strObjectName = _T("");
m_isAlpha = FALSE;
m_isLight = FALSE;
//}}AFX_DATA_INIT
}
void CDlgObjectLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgObjectLoad)
DDX_Check(pDX, IDC_CHECK_OBJECTFILENAME, m_bObjectLoad);
DDX_Text(pDX, IDC_EDIT_OBJECTNAME, m_strObjectName);
DDX_Check(pDX, IDC_CHECK_ALPHA, m_isAlpha);
DDX_Check(pDX, IDC_CHECK_LIGHT, m_isLight);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgObjectLoad, CDialog)
//{{AFX_MSG_MAP(CDlgObjectLoad)
ON_BN_CLICKED(IDC_CHECK_OBJECTFILENAME, OnCheckObjectfilename)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgObjectLoad message handlers
void CDlgObjectLoad::OnCheckObjectfilename()
{
// TODO: Add your control notification handler code here
UpdateData();
CWnd* forrename=GetDlgItem(IDC_CHECK_OBJECTFILENAME);
if(m_bObjectLoad)
{
CString strFilter = R3SFILE;
CFileDialog filedia(TRUE,LIGHTOBJECTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this);
filedia.m_ofn.lpstrInitialDir = OBJECTPATH;
filedia.DoModal();
CString filename=filedia.GetFileName();
if(filename!="")
{
forrename->SetWindowText(filename.LockBuffer());
m_strObjectFilename=filename;
}
else
{
m_bObjectLoad=FALSE;
}
}
else
{
forrename->SetWindowText("없음");
}
UpdateData(FALSE);
}
void CDlgObjectLoad::OnOK()
{
// TODO: Add extra validation here
UpdateData();
if(m_strObjectFilename=="")
{
AfxMessageBox("오브젝트 파일이름을 선택하세요");
return;
}
if(m_strObjectName=="")
{
m_strObjectName=m_strObjectFilename;
}
UpdateData(FALSE);
CDialog::OnOK();
}