Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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// Declare pixel shader version 1.0
ps.1.1
def c1, 0.5, 0.5, 0.5, 0.5
def c2, 0.7, 0.7, 0.7, 0.7
def c3, 1.0, 1.0, 1.0, 1.0
tex t0
texm3x2pad t2, t0_bx2
texm3x2tex t3, t0_bx2
mov r0, t3
dp3 r1.rgba, t0_bx2, v0_bx2
mad r0.a, r1.a, c1.a, c1.a
mul r0.a, r0.a, r0.a
mul r0.a, r0.a, r0.a
// ¾ËÆÄ ¼¼ÆÃ
// use this line to set alpha to 0
;mov r0.a, 1-c3