Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
900 lines
17 KiB
Plaintext
900 lines
17 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="WorldCreator" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=WorldCreator - Win32 Debug
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# Begin Source File
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SOURCE=.\DlgMakeFall.h
|
|
# End Source File
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|
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|
SOURCE=.\DlgMakePlant.h
|
|
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|
SOURCE=.\DlgMakeWater.h
|
|
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|
SOURCE=.\DlgMapFileInfo.h
|
|
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|
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|
SOURCE=.\DlgObjectLoad.h
|
|
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|
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SOURCE=.\DlgOutfitSlot.h
|
|
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|
SOURCE=.\DlgSectorMove.h
|
|
# End Source File
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|
SOURCE=.\DlgSkelpart.h
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=.\DlgSoundLoad.h
|
|
# End Source File
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|
SOURCE=.\DlgStart.h
|
|
# End Source File
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|
SOURCE=.\DlgTriggerPoint.h
|
|
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|
SOURCE=.\DlgTriggerProperty.h
|
|
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|
SOURCE=.\DlgVertexOT.h
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|
SOURCE=.\DlgWeatherColor.h
|
|
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|
SOURCE=.\DlgWideLoad.h
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|
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SOURCE=.\GridListCtrl.h
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SOURCE=.\MainFrm.h
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SOURCE=.\MeshContainerBar.h
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SOURCE=.\MeshContainerSheet.h
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|
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# Begin Source File
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|
|
SOURCE=.\MotionSheetTreeCtrl.h
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|
# End Source File
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# Begin Source File
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|
|
SOURCE=.\MulFileDialog.h
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|
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# Begin Source File
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SOURCE=.\OptimizeMesh.h
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# Begin Source File
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SOURCE=.\PageAttachmentSet.h
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# End Source File
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# Begin Source File
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SOURCE=.\PageDuengunAObject.h
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|
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SOURCE=.\PageDuengunContainer.h
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|
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|
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|
SOURCE=.\PageDuengunEffect.h
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|
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SOURCE=.\PageDuengunLeafTrigger.h
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|
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|
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SOURCE=.\PageDuengunLight.h
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|
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SOURCE=.\PageDuengunSound.h
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|
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SOURCE=.\PageDunguenTriSheet.h
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|
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SOURCE=.\PageGCMDSAttachmentSet.h
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|
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SOURCE=.\PageGCMDSEffectInfo.h
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SOURCE=.\PageGCMDSListContainer.h
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SOURCE=.\PageGCMDSMotionSheet.h
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|
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SOURCE=.\PageGCMDSOutfitSet.h
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|
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|
SOURCE=.\PageGCMDSProperty.h
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|
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SOURCE=.\PageGCMDSSlots.h
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|
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SOURCE=.\PageHouseContainer.h
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|
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SOURCE=.\PageLightContainer.h
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SOURCE=.\PageObjectContainer.h
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# End Source File
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# Begin Source File
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SOURCE=.\PageOutfitSet.h
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SOURCE=.\PageSectorHeight.h
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# End Source File
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SOURCE=.\PageSectorHouse.h
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|
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SOURCE=.\PageSectorMesh.h
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|
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SOURCE=.\PageSectorPlant.h
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|
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|
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SOURCE=.\PageSectorWater.h
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|
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|
|
|
SOURCE=.\PageSectorWaterFall.h
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|
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|
|
|
SOURCE=.\PageSoundContainer.h
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|
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SOURCE=.\PageTriggerContainer.h
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|
# End Source File
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SOURCE=.\PageWideContainer.h
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# Begin Source File
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|
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SOURCE=.\pEffect.h
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|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\Resource.h
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|
# End Source File
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# Begin Source File
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|
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SOURCE=.\SectorViewerBar.h
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|
# End Source File
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# Begin Source File
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|
|
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SOURCE=.\SectorViewerSheet.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\SelectFolderDialog.H
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# End Source File
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# Begin Source File
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SOURCE=.\SheetChrOutfitSlot.h
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# End Source File
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# Begin Source File
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SOURCE=.\SheetDuengunTrigger.h
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|
# End Source File
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# Begin Source File
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|
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SOURCE=.\SheetEditGCMDS.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\SoundPropertyDlg.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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|
# End Source File
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SOURCE=.\WorldCreator.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\WorldCreatorDoc.h
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# End Source File
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SOURCE=.\WorldCreatorView.h
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# End Source File
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# Begin Source File
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SOURCE=.\Z3DEditorGeneralChrModel.h
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|
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\RES\bmp00001.bmp
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SOURCE=.\res\book.bmp
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SOURCE=.\RES\treeicon.bmp
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SOURCE=.\res\WorldCreator.ico
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SOURCE=.\res\WorldCreator.rc2
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SOURCE=.\res\WorldCreatorDoc.ico
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SOURCE=.\res\XrosM2.bmp
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# Begin Source File
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SOURCE=.\res\ZHANGU.ICO
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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