Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
408 B
C++

#ifndef __CFOGMANAGER_H__
#define __CFOGMANAGER_H__
#include "FogScene.h"
class CFogManager {
public:
CFogManager();
~CFogManager();
int SetFog(int num);
int UpdateFog(int secx,int secy);
int UpdateFog(int num);
int FindFog(float ,float ,float );
int Render();
int Render(int num);
void Insert_Fog();
void CalculateLod();
vector<CFogScene *> m_FogUnit;
int m_FogNum;
private:
};
#endif