Files
Client/GameTools/Zallad3D SceneClass/LightContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1.2 KiB
C++

// LightContainer.h: interface for the CLightContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_)
#define AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "LightObject.h"
#include "BaseDataDefine.h"
#include <List.h>
class CLightContainer
{
class LightObjectNode
{
public:
long m_nUsed;
char m_strLightName[MAX_NAMEBUFFER];
CLightObject *m_pLightObject;
LightObjectNode(CLightObject *pLightObject,char *strLightName)
{
strcpy(m_strLightName,strLightName);
m_pLightObject=pLightObject;
m_nUsed=1;
}
};
List<LightObjectNode*> m_LightContainer;
public:
void DeleteAllObject();
void DeleteLightObject(char *strLightObjectName,float fLightRange,color LightColor);
void Load(char *strLightObjectName,float fLightRange,color LightColor);
CLightObject * GetLightObject(char *strLightObjectName,float fLightRange,color LightColor);
CLightContainer();
virtual ~CLightContainer();
};
#endif // !defined(AFX_LIGHTCONTAINER_H__0471965C_61AD_4869_89DB_11720B5E2361__INCLUDED_)