Files
Client/GameTools/Zallad3D SceneClass/RenderOption.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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// RenderOption.h: interface for the CRenderOption class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_)
#define AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CRenderOption
{
public:
static bool Load(char *strFilename);
static void Save(char *strFilename);
static int m_GrassRendering;
static int m_GrassAnimationUseVertexShader;
static int m_GrassRenderRange;
static int m_RangeGrassRender;
static int m_FullSceneGlare;
static int m_FullSceneAnti;
static int m_FullSceneSpecularGlare;
static int m_WaterBumpEnvRendering;
static int m_TerrainMultiDetalTexture;
static int m_TerrainRange;
static int m_BuildingLightmap;
static int m_TreeAnimation;
static int m_CharacterPerPixelLighting;
static int m_CharacterPerPixelSpecularLighting;
static int m_CharacterSelfShadow;
static int m_CharacterProjectShadowTerrain;
static int m_CharacterProjectShadowBuilding;
static int m_DepthOfField;
static int m_TextureMethod;
static int m_ObjectLOD;
static int m_ObjectProjectShadow;
static int m_TreeProjectShadow;
static int m_BSPDiffusePerPixel;
static int m_BSPSpecularPerPixel;
static int m_AllObjectBump;
static char m_strBaseGraphicsDataPath[256];
static int m_bFullSceneGlare;
static int m_bRain;
static int m_bWaterBump;
static bool m_bWaterEnvBump2;
static bool m_bFullSceneEffect;
static bool m_bShadowMap;
static float m_fBumpScale;
CRenderOption();
virtual ~CRenderOption();
class ZoneInfo // <20><> Info Data Load
{
public:
bool m_bZoneInfo;
int m_iZoneInfo[30];
float m_fZoneInfo[30];
ZoneInfo()
{
m_bZoneInfo = false;
}
};
static bool LoadZoneInfo(ZoneInfo *); // <20><> info File Load
};
#endif // !defined(AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_)