Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
1.4 KiB
C++

#ifndef _STL_H_
#define _STL_H_
#pragma warning(disable:4786) //STL의 쓸데없는 Warning을 없애기 위한..
//STL의 전방 참조들
namespace std
{
template<class T>
class allocator;
template<class T>
struct less;
template<class Key, class Pred = less<Key>, class A = allocator<Key> >
class multiset;
template<class Key, class Pred = less<Key>, class A = allocator<Key> >
class set;
template<class Key, class T, class Pred = less<Key>, class A = allocator<T> >
class map;
template<class Key, class T, class Pred = less<Key>, class A = allocator<T> >
class multimap;
template<class T, class A = allocator<T> >
class deque;
template<class T, class Cont = deque<T> >
class queue;
template<class T, class Cont = deque<T> >
class stack;
template<class T, class A = allocator<T> >
class vector;
template<class T, class A = allocator<T> >
class list;
template<class T, class U>
struct pair;
template<class E>
struct char_traits;
template<class E, class T = char_traits<E>, class A = allocator<T> >
class basic_string;
typedef basic_string<char, char_traits<char>, allocator<char> > string;
template <class E, class T = char_traits<E> >
class basic_ifstream;
template <class E, class T = char_traits<E> >
class basic_ofstream;
typedef basic_ifstream<char, char_traits<char> > ifstream;
typedef basic_ofstream<char, char_traits<char> > ofstream;
}
using namespace std;
#endif