Files
Client/GameTools/Zallad3D SceneClass/SectorDungeonMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
539 B
C++

// SectorDungeon.h: interface for the CSectorDungeon class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)
#define AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CSectorDungeonMap
{
public:
CSectorDungeonMap();
virtual ~CSectorDungeonMap();
};
#endif // !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)