Files
Client/GameTools/Zallad3D SceneClass/SectorMustDivideVertexMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
883 B
C++

// SectorMustDivideVertexMap.h: interface for the CSectorMustDivideVertexMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)
#define AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "List.h"
#include "SectorDefine.h"
class CSectorMustDivideVertexMap
{
public:
int m_IndexX,m_IndexY;
List<POINT> m_ptMustDivideVertexPosList;
int m_pLeftNodeList[1<<(VARIANCE_DEPTH)],m_pRightNodeList[1<<(VARIANCE_DEPTH)];
//List<int*> m_pLeftNodeList,m_pRightNodeList;
CSectorMustDivideVertexMap();
virtual ~CSectorMustDivideVertexMap();
};
#endif // !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)