Files
Client/GameTools/Zallad3D SceneClass/Z3DEventSignal.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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typedef long Z3D_EVENT_SIGNAL;
#define Z3D_ES_NONE 0 // no event, default state
#define Z3D_ES_SOUND_MAN_WALK 1000
#define Z3D_ES_SOUND_MAN_RUN 1001
#define Z3D_ES_SOUND_MAN_WEAPON_TAKEOUT 1002
#define Z3D_ES_SOUND_MAN_WEAPON_PUTIN 1003
#define Z3D_ES_SOUND_MAN_ATTACK 1004
#define Z3D_ES_SOUND_MAN_ATTACKED 1005
#define Z3D_ES_SOUND_MAN_CRI_ATTACKED 1006
#define Z3D_ES_SOUND_WOMAN_WALK 1100
#define Z3D_ES_SOUND_WOMAN_RUN 1101
#define Z3D_ES_SOUND_WOMAN_WEAPON_TAKEOUT 1102
#define Z3D_ES_SOUND_WOMAN_WEAPON_PUTIN 1103
#define Z3D_ES_SOUND_WOMAN_ATTACK 1104
#define Z3D_ES_SOUND_WOMAN_ATTACKED 1105
#define Z3D_ES_SOUND_WOMAN_CRI_ATTACKED 1106
#define Z3D_ES_WEAPON_TRAIL_ON 2000
#define Z3D_ES_WEAPON_TRAIL_OFF 2001
#define Z3D_ES_HIT 2002
#define Z3D_ES_SOUND_MON_AMPHIBIAN_ATTACK 3000
#define Z3D_ES_SOUND_MON_AMPHIBIAN_HIT 3001
#define Z3D_ES_SOUND_MON_AMPHIBIAN_DEATH 3002
#define Z3D_ES_SOUND_MON_AMPHIBIAN_ATTACK2 3003
#define Z3D_ES_SOUND_MON_BEAR_ATTACK 3010
#define Z3D_ES_SOUND_MON_BEAR_HIT 3011
#define Z3D_ES_SOUND_MON_BEAR_DEATH 3012
#define Z3D_ES_SOUND_MON_CARRION_ATTACK 3030
#define Z3D_ES_SOUND_MON_CARRION_HIT 3031
#define Z3D_ES_SOUND_MON_CARRION_DEATH 3032
#define Z3D_ES_SOUND_MON_ELOYEE_ATTACK 3040
#define Z3D_ES_SOUND_MON_ELOYEE_HIT 3041
#define Z3D_ES_SOUND_MON_ELOYEE_DEATH 3042
#define Z3D_ES_SOUND_MON_FIELD_ATTACK 3050
#define Z3D_ES_SOUND_MON_FIELD_HIT 3051
#define Z3D_ES_SOUND_MON_FIELD_DEATH 3052
#define Z3D_ES_SOUND_MON_FRINCLE_ATTACK 3060
#define Z3D_ES_SOUND_MON_FRINCLE_HIT 3061
#define Z3D_ES_SOUND_MON_FRINCLE_DEATH 3062
#define Z3D_ES_SOUND_MON_GOBLIN_ATTACK 3070
#define Z3D_ES_SOUND_MON_GOBLIN_HIT 3071
#define Z3D_ES_SOUND_MON_GOBLIN_DEATH 3072
#define Z3D_ES_SOUND_MON_GOLEM_ATTACK 3080
#define Z3D_ES_SOUND_MON_GOLEM_HIT 3081
#define Z3D_ES_SOUND_MON_GOLEM_DEATH 3082
#define Z3D_ES_SOUND_MON_GORGON_ATTACK 3090
#define Z3D_ES_SOUND_MON_GORGON_HIT 3091
#define Z3D_ES_SOUND_MON_GORGON_DEATH 3092
#define Z3D_ES_SOUND_MON_HIDDENEYES_ATTACK 3100
#define Z3D_ES_SOUND_MON_HIDDENEYES_HIT 3101
#define Z3D_ES_SOUND_MON_HIDDENEYES_DEATH 3102
#define Z3D_ES_SOUND_MON_LIZARDMAN_ATTACK 3110
#define Z3D_ES_SOUND_MON_LIZARDMAN_HIT 3111
#define Z3D_ES_SOUND_MON_LIZARDMAN_DEATH 3112
#define Z3D_ES_SOUND_MON_ORC_ATTACK 3120
#define Z3D_ES_SOUND_MON_ORC_HIT 3121
#define Z3D_ES_SOUND_MON_ORC_DEATH 3122
#define Z3D_ES_SOUND_MON_PAWNPAWN_ATTACK 3130
#define Z3D_ES_SOUND_MON_PAWNPAWN_HIT 3131
#define Z3D_ES_SOUND_MON_PAWNPAWN_DEATH 3132
#define Z3D_ES_SOUND_MON_SKELETON_ATTACK 3140
#define Z3D_ES_SOUND_MON_SKELETON_HIT 3141
#define Z3D_ES_SOUND_MON_SKELETON_DEATH 3142
#define Z3D_ES_SOUND_MON_YANG_ATTACK 3150
#define Z3D_ES_SOUND_MON_YANG_HIT 3151
#define Z3D_ES_SOUND_MON_YANG_DEATH 3152
#define Z3D_ES_SOUND_MON_ZOMBIE_ATTACK 3160
#define Z3D_ES_SOUND_MON_ZOMBIE_HIT 3161
#define Z3D_ES_SOUND_MON_ZOMBIE_DEATH 3162
#define Z3D_ES_SOUND_MON_GOLEMKING_ATTACK 3170
#define Z3D_ES_SOUND_MON_GOLEMKING_HIT 3171
#define Z3D_ES_SOUND_MON_GOLEMKING_DEATH 3172
#define Z3D_ES_SOUND_MON_OMURTEN_ATTACK 3180
#define Z3D_ES_SOUND_MON_OMURTEN_HIT 3181
#define Z3D_ES_SOUND_MON_OMURTEN_DEATH 3182
#define Z3D_ES_SOUND_MON_SKELETON_WARRIOR_ATTACK 3190
#define Z3D_ES_SOUND_MON_SKELETON_WARRIOR_HIT 3191
#define Z3D_ES_SOUND_MON_SKELETON_WARRIOR_DEATH 3192
#define Z3D_ES_SOUND_MON_GOBLIN_WARRIOR_ATTACK 3200
#define Z3D_ES_SOUND_MON_GOBLIN_WARRIOR_HIT 3201
#define Z3D_ES_SOUND_MON_GOBLIN_WARRIOR_DEATH 3202
#define Z3D_ES_SOUND_MON_LIZARDMAN_LEADER_ATTACK 3210
#define Z3D_ES_SOUND_MON_LIZARDMAN_LEADER_HIT 3211
#define Z3D_ES_SOUND_MON_LIZARDMAN_LEADER_DEATH 3212
#define Z3D_ES_SOUND_MON_DARK_WARRIOR_ATTACK 3220
#define Z3D_ES_SOUND_MON_DARK_WARRIOR_HIT 3221
#define Z3D_ES_SOUND_MON_DARK_WARRIOR_DEATH 3222
#define Z3D_ES_SOUND_MON_CHULPAWN_ATTACK 3230
#define Z3D_ES_SOUND_MON_CHULPAWN_HIT 3231
#define Z3D_ES_SOUND_MON_CHULPAWN_DEATH 3232
// close beta <20>߰<EFBFBD><DFB0><EFBFBD>
#define Z3D_ES_SOUND_MON_GIANT_SPIDER_ATTACK 3240
#define Z3D_ES_SOUND_MON_GIANT_SPIDER_HIT 3241
#define Z3D_ES_SOUND_MON_GIANT_SPIDER_DEATH 3242
#define Z3D_ES_SOUND_MON_NIGHT_WOLF_ATTACK 3250
#define Z3D_ES_SOUND_MON_NIGHT_WOLF_HIT 3251
#define Z3D_ES_SOUND_MON_NIGHT_WOLF_DEATH 3252
#define Z3D_ES_SOUND_MON_WOLF_ATTACK 3260
#define Z3D_ES_SOUND_MON_WOLF_HIT 3261
#define Z3D_ES_SOUND_MON_WOLF_DEATH 3262
#define Z3D_ES_SOUND_MON_ZOMBIE_DOG_ATTACK 3270
#define Z3D_ES_SOUND_MON_ZOMBIE_DOG_HIT 3271
#define Z3D_ES_SOUND_MON_ZOMBIE_DOG_DEATH 3272
#define Z3D_ES_SOUND_MON_KILLER_BEETLE_ATTACK 3280
#define Z3D_ES_SOUND_MON_KILLER_BEETLE_HIT 3281
#define Z3D_ES_SOUND_MON_KILLER_BEETLE_DEATH 3282
#define Z3D_ES_SOUND_MON_GRUB_ATTACK 3290
#define Z3D_ES_SOUND_MON_GRUB_HIT 3291
#define Z3D_ES_SOUND_MON_GRUB_DEATH 3292
#define Z3D_ES_SOUND_MON_FLOATING_RAY_ATTACK 3300
#define Z3D_ES_SOUND_MON_FLOATING_RAY_HIT 3301
#define Z3D_ES_SOUND_MON_FLOATING_RAY_DEATH 3302
#define Z3D_ES_SOUND_MON_BRUTAL_TRIBE_ATTACK 3310
#define Z3D_ES_SOUND_MON_BRUTAL_TRIBE_HIT 3311
#define Z3D_ES_SOUND_MON_BRUTAL_TRIBE_DEATH 3312
#define Z3D_ES_SOUND_MON_THAITIG_ATTACK 3320
#define Z3D_ES_SOUND_MON_THAITIG_HIT 3321
#define Z3D_ES_SOUND_MON_THAITIG_DEATH 3322
#define Z3D_ES_SOUND_MON_TROLL_ATTACK 3330
#define Z3D_ES_SOUND_MON_TROLL_HIT 3331
#define Z3D_ES_SOUND_MON_TROLL_DEATH 3332
#define Z3D_ES_SOUND_MON_SEA_MAN_ATTACK 3340
#define Z3D_ES_SOUND_MON_SEA_MAN_HIT 3341
#define Z3D_ES_SOUND_MON_SEA_MAN_DEATH 3342
#define Z3D_ES_SOUND_MON_GIANT_SQUIRREL_ATTACK 3350
#define Z3D_ES_SOUND_MON_GIANT_SQUIRREL_HIT 3351
#define Z3D_ES_SOUND_MON_GIANT_SQUIRREL_DEATH 3352
#define Z3D_ES_SOUND_MON_DIRE_SQUIRREL_ATTACK 3360
#define Z3D_ES_SOUND_MON_DIRE_SQUIRREL_HIT 3361
#define Z3D_ES_SOUND_MON_DIRE_SQUIRREL_DEATH 3362